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عدد الي بل ماركر


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هذي الوظيفة راح تغير احداثيات الليبل

Ex.:

function centerLabel ( label, x, y ) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(label,false) 
    local x,y = (screenW-windowW)/x,(screenH-windowH)/y 
    guiSetPosition(label,x,y,false) 
end 

نحط الوظيفة بـ أول الملف ثم نطبق علاها ..

theLabel = guiCreateLabel ( ....... ) 
centerLabel ( theLabel, 2, 2 ) 

2 = وسط الشاشة

انت جرب وبعدين رد

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الحين سويت كذا

    function centerLabel ( label, x, y ) 
        local screenW,screenH=guiGetScreenSize() 
        local windowW,windowH=guiGetSize(label,false) 
        local x,y = (screenW-windowW)/x,(screenH-windowH)/y 
        guiSetPosition(label,x,y,false) 
    end 
  
  
GUIEditor = { 
    label = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.label[1] = guiCreateLabel(63, 531, 123, 21, "Players in Marker : ", false) 
        guiSetFont(GUIEditor.label[1], "clear-normal") 
        guiLabelSetColor(GUIEditor.label[1], 235, 75, 19)    
        centerLabel ( GUIEditor.label[1], 2, 2 )         
    end 
) 

المشكله خط البل صغغير مو واضح

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GUIEditor = { 
    label = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.label[1] = guiCreateLabel(112,539,199,24, "Players in Marker : ", false) 
        guiSetFont(GUIEditor.label[1], "clear-normal") 
        guiLabelSetColor(GUIEditor.label[1], 235, 75, 19)        
        font = guiCreateFont ( "font.ttf", 15 ) 
        guiSetFont ( GUIEditor.label[1], font ) 
        guiSetText ( GUIEditor.label[1] , getPlayersInMarker(marker) ) 
    end 
) 
  
  

ماضبط

:\

Link to comment
  
GUIEditor = { 
    label = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.label[1] = guiCreateLabel(112,539,199,24, "Players in Marker : ", false) 
        guiSetFont(GUIEditor.label[1], "clear-normal") 
        guiLabelSetColor(GUIEditor.label[1], 235, 75, 19)        
        font = guiCreateFont ( "font.ttf", 15 ) 
        guiSetFont ( GUIEditor.label[1], font ) 
    end 
) 
  
setTimer ( function () 
  
    guiSetText ( GUIEditor.label[1] , getPlayersInMarker(marker) ) 
end,500,1) 

ماضبط

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طيب حذفته

  
GUIEditor = { 
    label = {} 
} 
  
    function() 
        GUIEditor.label[1] = guiCreateLabel(112,539,199,24, "Players in Marker : ", false) 
        guiSetFont(GUIEditor.label[1], "clear-normal") 
        guiLabelSetColor(GUIEditor.label[1], 235, 75, 19)        
        font = guiCreateFont ( "font.ttf", 15 ) 
        guiSetFont ( GUIEditor.label[1], font ) 
    end 
  
  
setTimer ( function () 
    guiSetText ( GUIEditor.label[1] , getPlayersInMarker(marker) ) 
end,9,1) 

وخرب كله

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