illestiraqi Posted May 4, 2013 Posted May 4, 2013 At This Part: if ( getElementData ( leftElement, "gang" ) == "FBI_" ) then I want the gate to open for player whos in the gang "FBI_" and "SAPD" local myGate1 = createObject ( 8378, 2575.009765625, -2111.7705078125, 1.4876279830933, 0, 0, 0 ) local marker = createMarker( 2582.3000488281, -2111.6000976563, -5.5, "cylinder", 15, 255, 255, 255, 0) addEventHandler ( "onMarkerHit", marker, function ( hitElement ) if ( getElementType ( hitElement ) == "player" ) then if ( getElementData ( hitElement, "gang") == "FBI_" ) then moveObject ( myGate1, 2500, 2575, -2111.8000488281, -9.3999996185303 ) end end end ) addEventHandler ( "onMarkerLeave", marker, function ( leftElement ) if ( getElementType ( leftElement ) == "player" ) then if ( getElementData ( leftElement, "gang" ) == "FBI_" ) then moveObject ( myGate1, 2500, 2575.009765625, -2111.7705078125, 1.4876279830933 ) end end end )
xXMADEXx Posted May 4, 2013 Posted May 4, 2013 Not really sure what is whats wrong with it, but i added "SAPD" to it, if thats what you wanted... local myGate1 = createObject ( 8378, 2575.009765625, -2111.7705078125, 1.4876279830933, 0, 0, 0 ) local marker = createMarker( 2582.3000488281, -2111.6000976563, -5.5, "cylinder", 15, 255, 255, 255, 0) addEventHandler ( "onMarkerHit", marker, function ( hitElement ) if ( getElementType ( hitElement ) == "player" ) then if ( getElementData ( hitElement, "gang") == "FBI_" )or (( getElementData ( hitElement, "gang") == "SAPD" )) then moveObject ( myGate1, 2500, 2575, -2111.8000488281, -9.3999996185303 ) end end end ) addEventHandler ( "onMarkerLeave", marker, function ( leftElement ) if ( getElementType ( leftElement ) == "player" ) then if ( getElementData ( leftElement, "gang" ) == "FBI_" ) or (getElementData(leftElement,'gang')=="SAPD") then moveObject ( myGate1, 2500, 2575.009765625, -2111.7705078125, 1.4876279830933 ) end end end )
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