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testing script on preformance


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I am very far with building my gamemode and I was thinking about testing the performance on it.

I am not sure if this is the right section, but it is quiet related to scripting. Also scripters may test their scripts and may know the answers.

I did the testing with the performance stats, I am at the moment the only player in game.

Name: SPY-vs-SPY 
change: 0 
current: 178 kb  
max: 178 kb      
XMLFiles:   nil 
refs: 20  

(don't know what this is, on wiki it says: The amount of "refs" in the Lua timing detect this type of build up, surprisingly the Lua timing tab didn't help in this case but Lua memory did. )

Timers: 0 (timers only running when needed and there aren't much timers) 
Elements:    10 
TextDisplays:   nil 
TextItems:  nil 
DB Queries: nil 
DB Connections: nil 

Is this a good score?(just for the core running)

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