S4MuEL Posted May 1, 2013 Author Posted May 1, 2013 جرب تحط ملف الكلنت فوق السيرفر في المبتا > ="client.lua" type="client" /> ="server.lua" type="server" />> + وجرب refresh سوي حآططهمم بالظظبط زي ذآ ! :\
S4MuEL Posted May 1, 2013 Author Posted May 1, 2013 كودآتي ششغآلةة كلهآ بس يومم حطيت كود سعد حقق عدمم الخروج من السيآرةة خربت
iPrestege Posted May 1, 2013 Posted May 1, 2013 جرب كذآ : Vehicle = {} addEvent("nothing", true) addEventHandler("nothing",root, function ( ) Vehicle[source] = createVehicle ( 473,-1457.09363,1022.52289,0.67758,0.89540588855743,2.3755996153341-005,269.57095336914 ) warpPedIntoVehicle(source,Vehicle[source]) createBlipAttachedTo(Vehicle[source],9) setElementModel (source,45) end ) addEventHandler("onVehicleStartExit",root, function () if ( source == ( Vehicle[source] ) ) then cancelEvent( true ) end end )
فاّرس Posted May 1, 2013 Posted May 1, 2013 The best وين الفنكشن؟ ما انتبهت له , + true في الكانسل مآ تأثر ؟ Sha67 سابقاً
iPrestege Posted May 1, 2013 Posted May 1, 2013 The best وين الفنكشن؟ ما انتبهت له , + true في الكانسل مآ تأثر ؟ لا .
فاّرس Posted May 1, 2013 Posted May 1, 2013 الخطأ اكيد في البلب + الشخصيه, لانه مافي شيء يشغلهآ, جرب كود برستيج, Sha67 سابقاً
MR.S3D Posted May 1, 2013 Posted May 1, 2013 Server Vehicle = {} addEvent("nothing", true) addEventHandler("nothing",getRootElement(), if not Vehicle[source] then Vehicle[source] = {} end if Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) then destroyElement(Vehicle[source]['myVehicle']) elseif Vehicle[source]['myBilp'] and isElement ( Vehicle[source]['myBilp'] ) then destroyElement(Vehicle[source]['myBilp']) end Vehicle[source]['myVehicle'] = createVehicle ( 473,-1457.09363,1022.52289,0.67758,0.89540588855743,2.3755996153341e-005,269.57095336914 ) warpPedIntoVehicle(source,Vehicle[source]['myVehicle']) Vehicle[source]['myBilp'] = createBlipAttachedTo(Vehicle[source]['myVehicle'],9) setElementModel(source,45) end addEventHandler("onVehicleStartExit",getRootElement(), function () if ( Vehicle[source] and Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) ) then cancelEvent( true ) end end ) addEventHandler("onPlayerQuit",root, function ( ) if ( Vehicle[source] ) then if Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) then destroyElement(Vehicle[source]['myVehicle']) elseif Vehicle[source]['myBilp'] and isElement ( Vehicle[source]['myBilp'] ) then destroyElement(Vehicle[source]['myBilp']) end Vehicle[source] = nil end end ) Welcom to my server Q.5 Current game type in my server Drift my Email : [email protected] Programming level: 90%
S4MuEL Posted May 1, 2013 Author Posted May 1, 2013 ذو بيست مآ إششتغل برستيج إششتغل ، مشكورين الكل ع الممسآعدةة ! = ))
MR.S3D Posted May 1, 2013 Posted May 1, 2013 ذو بيست مآ إششتغلبرستيج إششتغل ، مشكورين الكل ع الممسآعدةة ! = )) خذ كودي كود برستيج راح يكرر ويسوي لك لاق للسيرفر Welcom to my server Q.5 Current game type in my server Drift my Email : [email protected] Programming level: 90%
iPrestege Posted May 1, 2013 Posted May 1, 2013 حياكـ الله .. وخذ كود سعد الاق راح يخففة بـ حيث مايكرر ..
فاّرس Posted May 1, 2013 Posted May 1, 2013 (edited) جرب , Vehicle = {} addEvent("nothing", true) addEventHandler("nothing",root, function() Vehicle[source] = {} if not Vehicle[source] then end end if Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) then destroyElement(Vehicle[source]['myVehicle']) elseif Vehicle[source]['myBilp'] and isElement ( Vehicle[source]['myBilp'] ) then destroyElement(Vehicle[source]['myBilp']) end Vehicle[source]['myVehicle'] = createVehicle ( 473,-1457.09363,1022.52289,0.67758,0.89540588855743,2.3755996153341-005,269.57095336914 ) warpPedIntoVehicle(source,Vehicle[source]['myVehicle']) Vehicle[source]['myBilp'] = createBlipAttachedTo(Vehicle[source]['myVehicle'],9) setElementModel(source,45) ) addEventHandler("onVehicleStartExit",root, function () if ( Vehicle[source] and Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) ) then cancelEvent( true ) end end ) addEventHandler("onPlayerQuit",root, function ( ) if ( Vehicle[source] ) then if Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) then destroyElement(Vehicle[source]['myVehicle']) elseif Vehicle[source]['myBilp'] and isElement ( Vehicle[source]['myBilp'] ) then destroyElement(Vehicle[source]['myBilp']) end Vehicle[source] = nil end end ) Edited May 1, 2013 by Guest Sha67 سابقاً
MR.S3D Posted May 1, 2013 Posted May 1, 2013 Vehicle = {} addEvent("nothing", true) addEventHandler("nothing",getRootElement(),function () if not Vehicle[source] then Vehicle[source] = {} end if Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) then destroyElement(Vehicle[source]['myVehicle']) elseif Vehicle[source]['myBilp'] and isElement ( Vehicle[source]['myBilp'] ) then destroyElement(Vehicle[source]['myBilp']) end Vehicle[source]['myVehicle'] = createVehicle ( 473,-1457.09363,1022.52289,0.67758,0.89540588855743,2.3755996153341e-005,269.57095336914 ) warpPedIntoVehicle(source,Vehicle[source]['myVehicle']) Vehicle[source]['myBilp'] = createBlipAttachedTo(Vehicle[source]['myVehicle'],9) setElementModel(source,45) end ) addEventHandler("onVehicleStartExit",getRootElement(), function () if ( Vehicle[source] and Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) ) then cancelEvent( true ) end end ) addEventHandler("onPlayerQuit",root, function ( ) if ( Vehicle[source] ) then if Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) then destroyElement(Vehicle[source]['myVehicle']) elseif Vehicle[source]['myBilp'] and isElement ( Vehicle[source]['myBilp'] ) then destroyElement(Vehicle[source]['myBilp']) end Vehicle[source] = nil end end ) Welcom to my server Q.5 Current game type in my server Drift my Email : [email protected] Programming level: 90%
S4MuEL Posted May 1, 2013 Author Posted May 1, 2013 إيهه وأخخيرآ إششتغل ، ض1 لآههنتمم ي رجآل .. وممآ ققصصرت ممعي آخخ سعد ض1 ..
MR.S3D Posted May 1, 2013 Posted May 1, 2013 حياك أي وقت Welcom to my server Q.5 Current game type in my server Drift my Email : [email protected] Programming level: 90%
S4MuEL Posted May 1, 2013 Author Posted May 1, 2013 ي ليل ض1 لمآ آحآول آخرج من السيآرةة آققدر آخرج ، آبيه مآ يخرج كيفف ؟ رجعنآ لـ نففس الممشكلةة -_-"
MR.S3D Posted May 1, 2013 Posted May 1, 2013 كيف تخرج؟؟؟؟ Welcom to my server Q.5 Current game type in my server Drift my Email : [email protected] Programming level: 90%
MR.S3D Posted May 1, 2013 Posted May 1, 2013 Vehicle = {} addEvent("nothing", true) addEventHandler("nothing",getRootElement(),function () if not Vehicle[source] then Vehicle[source] = {} end if Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) then destroyElement(Vehicle[source]['myVehicle']) elseif Vehicle[source]['myBilp'] and isElement ( Vehicle[source]['myBilp'] ) then destroyElement(Vehicle[source]['myBilp']) end Vehicle[source]['myVehicle'] = createVehicle ( 473,-1457.09363,1022.52289,0.67758,0.89540588855743,2.3755996153341e-005,269.57095336914 ) warpPedIntoVehicle(source,Vehicle[source]['myVehicle']) Vehicle[source]['myBilp'] = createBlipAttachedTo(Vehicle[source]['myVehicle'],9) setElementModel(source,45) end ) addEventHandler("onVehicleStartExit",getRootElement(), function (plr) if ( Vehicle[plr] and Vehicle[plr]['myVehicle'] and isElement ( Vehicle[plr]['myVehicle'] ) ) then cancelEvent( true ) end end ) addEventHandler("onPlayerQuit",root, function ( ) if ( Vehicle[source] ) then if Vehicle[source]['myVehicle'] and isElement ( Vehicle[source]['myVehicle'] ) then destroyElement(Vehicle[source]['myVehicle']) elseif Vehicle[source]['myBilp'] and isElement ( Vehicle[source]['myBilp'] ) then destroyElement(Vehicle[source]['myBilp']) end Vehicle[source] = nil end end ) Welcom to my server Q.5 Current game type in my server Drift my Email : [email protected] Programming level: 90%
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