adithegman Posted April 28, 2013 Share Posted April 28, 2013 hi all, i made this clan script for my friend's server and it's not working I hope you guys can find the problem and help me note: it is Server-Side clans = { createTeam ( "KekZ|", 10, 200, 0 ) } function clan( source ) name = getPlayerName ( source ) if (string.find ( name, getTeamName ( clans )" )) then setPlayerTeam ( source, clans ) end end addEventHandler ( "onPlayerJoin", getRootElement(), clan) Link to comment
xXMADEXx Posted April 28, 2013 Share Posted April 28, 2013 Umm, what exactly are you trying to do here? Link to comment
adithegman Posted April 28, 2013 Author Share Posted April 28, 2013 i'm trying to make a script so when you connect it automatically puts you in the clan if you have for ex KekZ| in front of your nick Link to comment
xXMADEXx Posted April 28, 2013 Share Posted April 28, 2013 Not really sure, because i've never used "string.find," but try this: team = createTeam ( "KekZ|", 10, 200, 0 ) } function clan() name = getPlayerName ( source ) if (string.find ( name, getTeamName(team) ) ) then setPlayerTeam ( source, team ) end end addEventHandler ( "onPlayerJoin", getRootElement(), clan) Link to comment
adithegman Posted April 28, 2013 Author Share Posted April 28, 2013 this shall work momentally but i need a table because there are more clans.... but thx for trying Link to comment
iPrestege Posted April 28, 2013 Share Posted April 28, 2013 No tested but try this ; Teams = { {"Test [1]",0,255,255}, {"Test [2]",255,255,0} } addEventHandler("onResourceStart",resourceRoot, function ( ) for _,v in next,Teams do createTeam(v[1],v[2],v[3],v[4]) end end ) And you're code should be : addEventHandler ( "onPlayerJoin", getRootElement(), function () local name = getPlayerName ( source ) if ( string.find ( name,"Clan Name") ) then setPlayerTeam ( source, getTeamFromName("Team Name") ) end end ) Link to comment
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