#Honda-R Posted April 27, 2013 Share Posted April 27, 2013 Hey, i have problem i play on 1024 x 768 And heres code dxDrawText(nick, 272, 212, 479, 241, tocolor(255, 255, 255, 255), 2.00, "default-bold", "left", "top", false, false, false, true, true) I put in in GUI and like i said when i play on 1024 x 768 its fits to gui but like in 800x600 or others , it dont fits! How to do it fits on all resolutions. Link to comment
Sex* Posted April 27, 2013 Share Posted April 27, 2013 You dont have a guiGetScreenSize function in here... And the topic name is guiGetScreenSize. FUcking use it and fixed Link to comment
#Honda-R Posted April 27, 2013 Author Share Posted April 27, 2013 That is! i dont know how to use Link to comment
MIKI785 Posted April 27, 2013 Share Posted April 27, 2013 Why do you use dx text in GUI? Just use gui labels. Link to comment
xXMADEXx Posted April 28, 2013 Share Posted April 28, 2013 If your trying to put it in the middle: function mydx() local width,height = 479, 241 local rx, ry = guiGetScreenSize() local x,y = (rx/2-width/2), (ry/2-height/2) dxDrawText(nick, x, y, width, height , tocolor(255, 255, 255, 255), 2.00, "default-bold", "left", "top", false, false, false, true, true) -- (rx/2-width/2), (ry/2-height/2) end You'll have to adjust it until the width and height are pretty exact. Link to comment
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