itoko Posted April 27, 2013 Posted April 27, 2013 Hello, I need help for something. So i edited the race gamemode to be able to warp a player in another dimension, on a special map (shooter map). I also managed to make it possible to stay on this map as long as you want, even on race map change you stay there. The only problem is that when a race map is started(loaded), the shooter map disappear, or unload. The player is still in the same dimension, but the map simply unload. Also when i rewarp the player in the dimension, the map reappear. I looked in the racemap.lua of the race gamemode and the rest of the mode, but it seems like i can't find why it always unload the map. I don't know if it is really from the race mode unloading every maps on mapchange, or if it's from another script. So here's the problem, how could i stop this map unloading on my shooter map ? I hope this is understandable, if you need any precision to help me, write it. Thanks in advance. bruh
Cadu12 Posted April 28, 2013 Posted April 28, 2013 Race uses map-manage. I guess you should edit it. Ingame nick: Cadu12
itoko Posted April 28, 2013 Author Posted April 28, 2013 Thank you for replying. I looked into the map manager, and i found nothing about this problem, this resource simply start/stop map resource. Actually my "shootermap" isn't affected by this, as i load the map in another resource, plus i have the same problem if i load the map using createObject as script. I tested something, i made the shootermap in the dimension 0, and the map doesn't disappear, so this problem seems to occur only when it's in another dimension. Pretty strange, maybe a particularity from the startResource function? bruh
Cadu12 Posted April 30, 2013 Posted April 30, 2013 Yes. You should make new resource manager using files functions + XML functions + load script. Ingame nick: Cadu12
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