xXMADEXx Posted April 23, 2013 Posted April 23, 2013 Hey guys, im making basic script, and for some reason the event "onClientRender" isn't getting the players height... ClientCode: function checkHight() local x,y,z = getElementPosition(localPlayer) if (z < 35) and (z > 50) then stopBummperCarsHeightChecker() end end function startHeightChecking() addEventHandler("onClientRender", root, checkHight) end addEvent("events:startBummperCarsHeightChecker", true) addEventHandler("events:startBummperCarsHeightChecker", root, startHeightChecking) function stopBummperCarsHeightChecker() removeEventHandler("onClientRender", root, checkHight) triggerServerEvent("events:bummperCars.PlayerOverHeightLimit", localPlayer) end ServerCode *Not All*: addCommandHandler("bump", function (p) riggerClientEvent(p, "events:startBummperCarsHeightChecker", p) end ) function killPedReasonLeftPlatform() local car = getPedOccupiedVehicle(source) setElementHealth(source, 0) destroyElement(car) end addEvent("events:bummperCars.PlayerOverHeightLimit",true) addEventHandler("events:bummperCars.PlayerOverHeightLimit", root, killPedReasonLeftPlatform)
DNL291 Posted April 23, 2013 Posted April 23, 2013 You have "riggerClientEvent" instead of triggerClientEvent in serverside.
xXMADEXx Posted April 24, 2013 Author Posted April 24, 2013 You have "riggerClientEvent" instead of triggerClientEvent in serverside. wow, yes. But, this is an edit of my real code, and that mistake isn't there, in main code good eye.
DNL291 Posted April 24, 2013 Posted April 24, 2013 Oh. I don't see another error in your code, just that. Maybe the condition at line 3 makes no sense.
Moderators IIYAMA Posted April 24, 2013 Moderators Posted April 24, 2013 Maybe you should check the car height instead?
xXMADEXx Posted April 24, 2013 Author Posted April 24, 2013 Maybe you should check the car height instead? maybe, ill try it.
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