Quited Posted April 23, 2013 Share Posted April 23, 2013 This function is useful for laggers when player blood The Function Checks Are player blood ? if true (Player blood) , player will Damaged if false (player not blood) , player will not damaged Link to comment
50p Posted April 23, 2013 Share Posted April 23, 2013 You need to explain better because nobody understands you. Link to comment
Quited Posted April 23, 2013 Author Share Posted April 23, 2013 (edited) You need to explain better because nobody understands you. Okay If i shot you with any weapons and you bleed this function check i am blood or no ? If I Bleed the blood you, you will be damage If I not Bleed the blood you, you will be not damage I think it should accept and useful for laggers Sorry, i am bad english Edited April 23, 2013 by Guest Link to comment
50p Posted April 23, 2013 Share Posted April 23, 2013 I'm sorry my brain gets hot when I read your posts. I can't help you. I hope someone else will understand you and try to help. Link to comment
Quited Posted April 23, 2013 Author Share Posted April 23, 2013 I'm sorry my brain gets hot when I read your posts. I can't help you. I hope someone else will understand you and try to help. Tell me, what words which not understand Link to comment
Smart. Posted April 23, 2013 Share Posted April 23, 2013 I'm sorry my brain gets hot when I read your posts. I can't help you. I hope someone else will understand you and try to help. He means if someone is bleeding this function would return true because onPlayerDamage can be a bit laggy (I think) Link to comment
MIKI785 Posted April 23, 2013 Share Posted April 23, 2013 onClientDamage is what you want? When a player is hit this event is triggered. Also server side onPlayerDamage is triggered. Link to comment
Castillo Posted April 24, 2013 Share Posted April 24, 2013 That function really makes no sense, nor actually does what you are trying to say. Link to comment
Quited Posted April 24, 2013 Author Share Posted April 24, 2013 He means if someone is bleeding this function would return true because onPlayerDamage can be a bit laggy (I think) yes and check if bleed (Ped will damage) Link to comment
TAPL Posted April 24, 2013 Share Posted April 24, 2013 The Event: onClientPlayerDamage is always get trigger when any player got damaged/bleed or whatever (IN YOUR SCREEN). Link to comment
Quited Posted April 24, 2013 Author Share Posted April 24, 2013 The Event: onClientPlayerDamage is always get trigger when any player got damaged/bleed or whatever (IN YOUR SCREEN). i want if player bleed trigger onClientPlayerDamage and damage player Is it possible or no ? Link to comment
TAPL Posted April 24, 2013 Share Posted April 24, 2013 The Event: onClientPlayerDamage is always get trigger when any player got damaged/bleed or whatever (IN YOUR SCREEN). I've already told you ^^ If you can not understand it, i am sorry but scripting isn't for you. Link to comment
Quited Posted April 24, 2013 Author Share Posted April 24, 2013 no no i am just ask for possible or no i am not ask you to scripting for me it is possible ? Link to comment
TAPL Posted April 24, 2013 Share Posted April 24, 2013 Possible what? I told you the event get trigger when YOU saw in YOUR SCREEN any player getting hit regardless he lost health or not. This is up to you about what you going to do. Link to comment
Quited Posted April 24, 2013 Author Share Posted April 24, 2013 Possible what?I told you the event get trigger when YOU saw in YOUR SCREEN any player getting hit regardless he lost health or not. This is up to you about what you going to do. This is not who I'm talking about and sorry i am not understand onClientPlayerDamage correct i think it is suggestion (new event) But Can MTA make that ? Link to comment
TAPL Posted April 24, 2013 Share Posted April 24, 2013 You didn't understand, you are looking for a solution to those players whom don't lost health when you shot them, but they bleed in same time. And i gives you the solution but maybe you didn't understand it or you don't want it or you want someone give you ready solution (copy + paste). Link to comment
Quited Posted April 24, 2013 Author Share Posted April 24, 2013 You didn't understand, you are looking for a solution to those players whom don't lost health when you shot them, but they bleed in same time.And i gives you the solution but maybe you didn't understand it or you don't want it or you want someone give you ready solution (copy + paste). yes i am looking for solution you are looking for a solution to those players whom don't lost health when you shot them, but they bleed in same time. but what solution ? if solution about onClientPlayerDamage i don't understand how to use onClientPlayerDamage in bleed players and Can you understand me more about onClientPlayerDamage and how to use it for solution ? (Note : this is not request for scripting ) Link to comment
Castillo Posted April 25, 2013 Share Posted April 25, 2013 TAPL already told you the "solution", but it seems like you don't understand ENGLISH at all, so, I suggest you to search for the section of your native language and ask there. Link to comment
Tete omar Posted April 25, 2013 Share Posted April 25, 2013 TAPL already told you the "solution", but it seems like you don't understand ENGLISH at all, so, I suggest you to search for the section of your native language and ask there. Castillo is right, just ask for help HERE. Link to comment
Quited Posted April 25, 2013 Author Share Posted April 25, 2013 TAPL already told you the "solution", but it seems like you don't understand ENGLISH at all, so, I suggest you to search for the section of your native language and ask there. yes if solution The Event: onClientPlayerDamage is always get trigger when any player got damaged/bleed or whatever (IN YOUR SCREEN). Thanks if is solution Link to comment
Moderators IIYAMA Posted April 25, 2013 Moderators Share Posted April 25, 2013 it is the solution or another solution is onClientPlayerWeaponFire...... that is what I use. To kill people who can't afford stable connection and fps. addEventHandler ("onClientPlayerDamage",root, function (attacker) if source ~= attacker then end end) Link to comment
Quited Posted April 25, 2013 Author Share Posted April 25, 2013 it is the solution or another solution is onClientPlayerWeaponFire...... that is what I use. To kill people who can't afford stable connection and fps. addEventHandler ("onClientPlayerDamage",root, function (attacker) if source ~= attacker then end end) this is another solution ? code server or client ? and if this not working there another ? Link to comment
Moderators IIYAMA Posted April 25, 2013 Moderators Share Posted April 25, 2013 There are two* event's that can give you this information. "onClientPlayerDamage" "onClientPlayerWeaponFire" There is an third even on server side called onPlayerDamage, but that is more a delayed event from the "onClientPlayerDamage". and no I am not going to make a full code, for somebody who don't even try to script. Link to comment
Quited Posted April 25, 2013 Author Share Posted April 25, 2013 Okay , Thanks All to Reply Please Close This Topic Link to comment
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