illestiraqi Posted April 21, 2013 Share Posted April 21, 2013 In the file I find brpfactions I want to add that to my server but it I don't know what to put for .map in the .map there is only... What am I supposed to add? (If any scripts needed ask) Link to comment
Ab-47 Posted April 21, 2013 Share Posted April 21, 2013 Map editor, then save the map with no spaces, then the file will be saved in your resource folder. It should then contain some lines of script. Link to comment
50p Posted April 21, 2013 Share Posted April 21, 2013 It's difficult to understand you. Map files contain data that are present on the server (some are physical, some are just data holders). You can use many types of elements in the map. This is a list of some of the elements you may create: <object ... /> <marker ... /> <colrectangle ... /> <vehicle ... /> etc. You can check the types of elements on the wiki. If you open a createMarker wiki page you'll see the value it returns is "marker" (highlighted in green), when you click that it will take you to the page explaining what attributes are supported. Some gamemodes may have their own typed, like eg. race gamemode, it supports and . You can create maps in the Map Editor and once you save the map you will find the .map file with all the elements you created in Map Editor. Link to comment
illestiraqi Posted April 21, 2013 Author Share Posted April 21, 2013 Map editor, then save the map with no spaces, then the file will be saved in your resource folder. It should then contain some lines of script. I am trying to figure out what am I supposed to put in vehicles.map because I don't know but look here these are the files it came with the script: s_police.lua: --[[ Basic Roleplay Gamemode ~ Server-side functions for the police Created by Socialz ]]-- -- Miniatures local cRoot = getRootElement() local cThis = getThisResource() local cThisRoot = getResourceRootElement(cThis) -- Configurations (modifyable) local jails = { -- ID : x position, y position, z position, interior, dimension, radius [1] = {1849.47, -1453.7, 13.39, 0, 0, 5} } -- Releasepoint's x, y, z, interior and dimension positions local releasepoint_x = 0 local releasepoint_y = 0 local releasepoint_z = 0 local releasepoint_interior = 0 local releasepoint_dimension = 0 -- Functions local addCommandHandler_ = addCommandHandler addCommandHandler = function(commandName, fn, restricted, caseSensitive) if type(commandName) ~= "table" then commandName = {commandName} end for key, value in ipairs(commandName) do if key == 1 then addCommandHandler_(value, fn, restricted, caseSensitive) else addCommandHandler_(value, function(player, ...) fn(player, ...) end ) end end end -- ~ [CUFF, HANDCUFF, RESTRAIN] ~ -- addCommandHandler({"cuff", "handcuff", "restrain"}, function(player, cmd, name) for i,v in ipairs(getElementsByType("ped")) do if tonumber(getElementData(player, "factions.player")) == tonumber(getElementData(v, "factions.id")) then if exports.brpExports:getFactionType(v) == "law" then if name then local target = exports.brpExports:findPlayer(name, player) if target then if player ~= target then local x, y, z = getElementPosition(player) if exports.brpExports:isElementInRangeOfPoint(target, x, y, z, 5) then if not getElementData(target, "police.cuffed") then toggleControl(target, "fire", false) toggleControl(target, "next_weapon", false) toggleControl(target, "previous_weapon", false) toggleControl(target, "sprint", false) toggleControl(target, "aim_weapon", false) toggleControl(target, "handbrake", false) toggleControl(target, "vehicle_fire", false) toggleControl(target, "vehicle_secondary_fire", false) toggleControl(target, "vehicle_left", false) toggleControl(target, "vehicle_right", false) toggleControl(target, "steer_forward", false) toggleControl(target, "steer_back", false) setElementData(target, "police.cuffed", true) outputChatBox("You are now restraining " .. getPlayerName(target) .. ".", player, 255, 255, 255, false) outputChatBox("You are now restrained by " .. getPlayerName(target) .. ".", target, 255, 255, 255, false) outputServerLog("[FACTIONS] [CMD/CUFF]: " .. getPlayerName(player) .. " is now restraining " .. getPlayerName(target) .. ".") else outputChatBox("That player is already handcuffed.", player, 255, 0, 0, false) end else outputChatBox("You are too far from the target.", player, 255, 0, 0, false) end else outputChatBox("You cannot cuff yourself.", player, 255, 0, 0, false) end else outputChatBox("Couldn't find such player.", player, 255, 0, 0, false) end else outputChatBox("Syntax: /" .. cmd .. " ", player, 220, 220, 0, false) end end end end end ) -- ~ [uNCUFF, UNHANDCUFF, UNRESTRAIN] ~ -- addCommandHandler({"uncuff", "unhandcuff", "unrestrain"}, function(player, cmd, name) for i,v in ipairs(getElementsByType("ped")) do if tonumber(getElementData(player, "factions.player")) == tonumber(getElementData(v, "factions.id")) then if exports.brpExports:getFactionType(v) == "law" then if name then local target = exports.brpExports:findPlayer(name, player) if target then if player ~= target then local x, y, z = getElementPosition(player) if exports.brpExports:isElementInRangeOfPoint(target, x, y, z, 5) then if getElementData(target, "police.cuffed") then toggleControl(target, "fire", true) toggleControl(target, "next_weapon", true) toggleControl(target, "previous_weapon", true) toggleControl(target, "sprint", true) toggleControl(target, "aim_weapon", true) toggleControl(target, "handbrake", true) toggleControl(target, "vehicle_fire", true) toggleControl(target, "vehicle_secondary_fire", true) toggleControl(target, "vehicle_left", true) toggleControl(target, "vehicle_right", true) toggleControl(target, "steer_forward", true) toggleControl(target, "steer_back", true) removeElementData(target, "police.cuffed") outputChatBox("You unrestrained " .. getPlayerName(target) .. ".", player, 255, 255, 255, false) outputChatBox("You are unrestrained by " .. getPlayerName(target) .. ".", target, 255, 255, 255, false) outputServerLog("[FACTIONS] [CMD/UNCUFF]: " .. getPlayerName(player) .. " now unrestrained " .. getPlayerName(target) .. ".") else outputChatBox("That player is not handcuffed.", player, 255, 0, 0, false) end else outputChatBox("You are too far from the target.", player, 255, 0, 0, false) end else outputChatBox("You cannot uncuff yourself.", player, 255, 0, 0, false) end else outputChatBox("Couldn't find such player.", player, 255, 0, 0, false) end else outputChatBox("Syntax: /" .. cmd .. " ", player, 220, 220, 0, false) end end end end end ) -- ~ [AUNCUFF, AUNHANDCUFF, AUNRESTRAIN] ~ -- addCommandHandler({"auncuff", "aunhandcuff", "aunrestrain"}, function(player, cmd, name) if exports.brpExports:isPlayerAdmin(player) then if name then local target = exports.brpExports:findPlayer(name, player) if target then if getElementData(target, "police.cuffed") then toggleControl(target, "fire", true) toggleControl(target, "next_weapon", true) toggleControl(target, "previous_weapon", true) toggleControl(target, "sprint", true) toggleControl(target, "aim_weapon", true) toggleControl(target, "handbrake", true) toggleControl(target, "vehicle_fire", true) toggleControl(target, "vehicle_secondary_fire", true) toggleControl(target, "vehicle_left", true) toggleControl(target, "vehicle_right", true) toggleControl(target, "steer_forward", true) toggleControl(target, "steer_back", true) removeElementData(target, "police.cuffed") outputChatBox("You unrestrained " .. getPlayerName(target) .. ".", player, 255, 255, 255, false) outputChatBox("You are unrestrained by " .. getPlayerName(target) .. ".", target, 255, 255, 255, false) outputServerLog("[FACTIONS] [CMD/UNCUFF]: " .. getPlayerName(player) .. " now unrestrained " .. getPlayerName(target) .. ".") else outputChatBox("That player is not handcuffed.", player, 255, 0, 0, false) end else outputChatBox("Couldn't find such player.", player, 255, 0, 0, false) end else outputChatBox("Syntax: /" .. cmd .. " ", player, 220, 220, 0, false) end end end ) addCommandHandler({"jail", "arrest"}, function(player, cmd, name, time, fine, ...) for i,v in ipairs(getElementsByType("ped")) do if tonumber(getElementData(player, "factions.player")) == tonumber(getElementData(v, "factions.id")) then if exports.brpExports:getFactionType(v) == "law" then local time = tonumber(time) local fine = tonumber(fine) if name and time and fine and (...) then if time > 0 and time <= 180 and fine >= 0 and fine <= 20000 then local reason = table.concat({ ... }, " ") if #reason > 0 then local target = exports.brpExports:findPlayer(name, player) if target then --if player ~= target then local x, y, z = getElementPosition(player) if exports.brpExports:isElementInRangeOfPoint(target, x, y, z, 5) then if not getElementData(target, "police.arrested") then for index,jail in ipairs(jails) do if exports.brpExports:isElementInRangeOfPoint(player, jails[index][1], jails[index][2], jails[index][3], jails[index][6]) and getElementInterior(player, jails[index][4]) and getElementDimension(player, jails[index][5]) and exports.brpExports:isElementInRangeOfPoint(target, jails[index][1], jails[index][2], jails[index][3], jails[index][6]) and getElementInterior(target, jails[index][4]) and getElementDimension(target, jails[index][5]) then setElementPosition(target, jails[index][1], jails[index][2], jails[index][3]) setElementInterior(target, jails[index][4]) setElementDimension(target, jails[index][5]) outputChatBox("You arrested " .. getPlayerName(target) .. " for " .. time .. " minutes and fined for $" .. fine .. ".", player, 120, 120, 255, false) outputChatBox("You were arrested by " .. getPlayerName(player) .. " for " .. time .. " minutes and fined for $" .. fine .. ".", target, 120, 120, 255, false) outputServerLog("[FACTIONS] [CMD/JAIL]: " .. getPlayerName(player) .. " arrested " .. getPlayerName(target) .. " for " .. time .. " minutes and fined for $" .. fine .. ".") setElementData(target, "police.arrested", true) if getElementData(target, "police.cuffed") then toggleControl(target, "fire", true) toggleControl(target, "next_weapon", true) toggleControl(target, "previous_weapon", true) toggleControl(target, "sprint", true) toggleControl(target, "aim_weapon", true) toggleControl(target, "handbrake", true) toggleControl(target, "vehicle_fire", true) toggleControl(target, "vehicle_secondary_fire", true) toggleControl(target, "vehicle_left", true) toggleControl(target, "vehicle_right", true) toggleControl(target, "steer_forward", true) toggleControl(target, "steer_back", true) removeElementData(target, "police.cuffed") end jailed = setTimer(function(target) if getElementData(target, "police.arrested") then setElementPosition(target, releasepoint_x, releasepoint_y, releasepoint_z) setElementInterior(target, releasepoint_interior) setElementDimension(target, releasepoint_dimension) outputChatBox("Your time has been served - behave from now on.", target, 120, 120, 255, false) outputServerLog("[FACTIONS] [AUTO/RELEASE]: " .. getPlayerName(target) .. " was released from jail automatically.") removeElementData(target, "police.arrested") end end, time * 60000, 1, target) end end else outputChatBox("That player is already arrested.", player, 255, 0, 0, false) end else outputChatBox("You are too far from the target.", player, 255, 0, 0, false) end --else -- outputChatBox("You cannot arrest yourself.", player, 255, 0, 0, false) --end else outputChatBox("Couldn't find such player.", player, 255, 0, 0, false) end else outputChatBox("Syntax: /" .. cmd .. " Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now