lpdc99 Posted May 12, 2013 Author Share Posted May 12, 2013 Cual me vas a pasar bro ? Link to comment
FraN-724 Posted May 12, 2013 Share Posted May 12, 2013 Te sale mejor descargarte otro race y editarlo, y comprobar si viene eso de los sonidos PD: No agas doble post. Link to comment
lpdc99 Posted May 12, 2013 Author Share Posted May 12, 2013 sii solo encontre un solo race man y tiene las mismas cosas pero los sonidos no funcionan Link to comment
FraN-724 Posted May 12, 2013 Share Posted May 12, 2013 sii solo encontre un solo race man y tiene las mismas cosas pero los sonidos no funcionan Hay muchos races, unos viene mas editados y otros no, prueba con uno de esos PD: en el buscador pon race y de tipo gamemode. Edit: Ahora mirando bien la post atras, ya sé cual es tu error, copia todo el código que pondré y remplazalo por todo tu race client. -----------------Spectators local player = getLocalPlayer() local root = getRootElement () local Spectators = {} setElementData ( player, "Spectator", "" ) local scrX, scrY = guiGetScreenSize() repair=true ------------------ function start () setTimer ( checkTarget, 1000, 0 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(), start ) ------------------ function checkTarget ( ) local target = getCameraTarget () local car = getPedOccupiedVehicle ( player ) if not ( car ) then car = "noCar" end if ( target ) then setElementData ( player, "Spectator", target ) else setElementData ( player, "Spectator", "" ) end Spectators = {} for i,v in ipairs( getElementsByType ( "player" ) ) do if ( v ~= player ) then local vTarget = getElementData ( v, "Spectator" ) if ( vTarget == car ) then table.insert(Spectators,v) end end end end ------------------ g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true) g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true) g_ModelForPickupType = { nitro = 2221, repair = 2222, vehiclechange = 2223 } g_HunterID = 425 g_NextMap = "Random" g_Checkpoints = {} g_Pickups = {} g_VisiblePickups = {} g_Objects = {} function setNextMap ( mapname ) g_NextMap = mapname end addEvent ( "setNextMap", true ) addEventHandler ( "setNextMap", getRootElement(), setNextMap ) function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function setNextNil ( dis ) g_NextMap = "Random" end addEvent ( "setNextNil", true ) addEventHandler ( "setNextNil", getRootElement(), setNextNil ) function hudSet () local screenWidth, screenHeight = guiGetScreenSize() dxDrawColorText ('Siguiente: ' .. g_NextMap, 2+1, screenHeight - dxGetFontHeight(1, 'bankgothic')/2+1, 100+1, 100+1, tocolor ( 0, 0, 0, 255 ), 0.6, 'bankgothic', 0.6, 'left') dxDrawColorText ('#FF9900Siguiente: #555555' .. g_NextMap, 2, screenHeight - dxGetFontHeight(1, 'bankgothic')/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.6, 'bankgothic', 0.6, 'left') if (g_MapInfo) then dxDrawColorText ('Mapa: ' .. g_MapInfo.name, 2+1, screenHeight - dxGetFontHeight(2, 'bankgothic')/2+1, 100+1, 100+1, tocolor ( 0, 0, 0, 255 ), 0.6, 'bankgothic', 0.6, 'left') dxDrawColorText ('#FF9900Mapa: #555555' .. g_MapInfo.name, 2, screenHeight - dxGetFontHeight(2, 'bankgothic')/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.6, 'bankgothic', 0.6, 'left') else dxDrawColorText ('Mapa: N/A', 2+1, screenHeight - dxGetFontHeight(2, 'bankgothic')/2.1, 100, 100, tocolor ( 0, 0, 0, 255 ), 0.6, 'bankgothic', 0.6, 'left') dxDrawColorText ('#FF9900Mapa: #555555Random', 2, screenHeight - dxGetFontHeight(2, 'bankgothic')/2+1, 100+1, 100+1, tocolor ( 255, 255, 255, 255 ), 0.6, 'bankgothic', 0.6, 'left') end dxDrawColorText ('Público: ' .. #Spectators, 2+1, screenHeight - dxGetFontHeight(3, 'bankgothic')/2+1, 100+1, 100+1, tocolor ( 0, 0, 0, 255 ), 0.6, 'bankgothic', 0.6, 'left') dxDrawColorText ('#FF9900Público: #555555' .. #Spectators, 2, screenHeight - dxGetFontHeight(3, 'bankgothic')/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.6, 'bankgothic', 0.6, 'left') end addEventHandler ( "onClientRender", getRootElement(), hudSet ) addEventHandler('onClientResourceStart', g_ResRoot, function() g_Players = getElementsByType('player') fadeCamera(false,0.0) -- create GUI local screenWidth, screenHeight = guiGetScreenSize() g_dxGUI = { ranknum = dxText:create('1', screenWidth - 40, screenHeight - 30, false, 'bankgothic', 1, 'right'), --orig 3 ranksuffix = dxText:create('Alive:', screenWidth - 110, screenHeight - 30, false, 'bankgothic', 1), --orig 0.8 checkpoint = dxText:create('0/0', screenWidth - 40, screenHeight - 30, false, 'bankgothic', 0.2, 'right'), --orig 1.3 --mapdisplay = dxText:create('Map: none', 2, screenHeight - dxGetFontHeight( 0.8, 'bankgothic')/2, false, 'bankgothic', 0.7, 'left') } g_dxGUI.ranknum:color(255, 153, 0,255) g_dxGUI.ranksuffix:color(255, 153, 0,255) g_dxGUI.checkpoint:color(255, 153, 0,255) --g_dxGUI.mapdisplay:color(255, 153, 0,255) --g_dxGUI.mapdisplayName:color(255, 153, 0,255) --g_dxGUI.nextdisplay:color(255, 153, 0,255) --g_dxGUI.nextdisplayName:color(255, 153, 0,255) g_dxGUI.ranknum:type('stroke', 1.3, 0, 0, 0, 255) g_dxGUI.ranksuffix:type('stroke', 1.3, 0, 0, 0, 255) g_dxGUI.checkpoint:type('stroke', 1.3, 0, 0, 0, 255) g_GUI = { timeleftbg = guiCreateStaticImage(screenWidth/2-65, 0, 165, 50, 'img/timeleft.png', false, nil), timeleft = guiCreateLabel(screenWidth/2-70, 24, 100, 30, '', false), timepassed = guiCreateLabel(screenWidth/2+38, 24, 100, 30, '', false), } guiSetFont(g_GUI.timeleft, 'default-bold-small') guiSetFont(g_GUI.timepassed, 'default-bold-small') guiLabelSetHorizontalAlign(g_GUI.timeleft, 'center') --g_GUI.speedbar:setProgress(0) hideGUIComponents('timeleftbg', 'timeleft', 'ranknum', 'ranksuffix', 'checkpoint', 'timepassed') RankingBoard.precreateLabels(10) -- set update handlers g_PickupStartTick = getTickCount() addEventHandler('onClientRender', g_Root, updateBars) g_WaterCheckTimer = setTimer(checkWater, 1000, 0) -- load pickup models and textures for name,id in pairs(g_ModelForPickupType) do engineImportTXD(engineLoadTXD('model/' .. name .. '.txd'), id) engineReplaceModel(engineLoadDFF('model/' .. name .. '.dff', id), id) -- Double draw distance for pickups engineSetModelLODDistance( id, 60 ) end if isVersion101Compatible() then -- Dont clip vehicles (1.0.1 function) setCameraClip ( true, false ) end -- Init presentation screens TravelScreen.init() TitleScreen.init() -- Show title screen now TitleScreen.show() setPedCanBeKnockedOffBike(g_Me, false) end ) function relativeScale(int) return (int*0.66)/1080 end ------------------------------------------------------- -- Title screen - Shown when player first joins the game ------------------------------------------------------- TitleScreen = {} TitleScreen.startTime = 0 function TitleScreen.init() local screenWidth, screenHeight = guiGetScreenSize() local adjustY = math.clamp( -30, -15 + (-30- -15) * (screenHeight - 480)/(900 - 480), -15 ); g_GUI['titleImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-256+adjustY, 512, 512, 'img/title.png', false) g_dxGUI['titleText1'] = dxText:create('', 30, screenHeight-67, false, 'bankgothic', 0.80, 'left' ) g_dxGUI['titleText2'] = dxText:create('', 120, screenHeight-67, false, 'bankgothic', 0.80, 'left' ) g_dxGUI['titleText1']:text( 'Site : Soon ' .. ' \n' .. ' \n' .. '' ) g_dxGUI['titleText2']:text( '\n' .. ' \n' .. ' \n' .. '' ) hideGUIComponents('titleImage','titleText1','titleText2') end function TitleScreen.show() showGUIComponents('titleImage','titleText1','titleText2') guiMoveToBack(g_GUI['titleImage']) TitleScreen.startTime = getTickCount() TitleScreen.bringForward = 0 addEventHandler('onClientRender', g_Root, TitleScreen.update) end function TitleScreen.update() local secondsLeft = TitleScreen.getTicksRemaining() / 1000 local alpha = math.min(1,math.max( secondsLeft ,0)) guiSetAlpha(g_GUI['titleImage'], alpha) g_dxGUI['titleText1']:color(255, 153, 0,255*alpha) g_dxGUI['titleText2']:color(255, 153, 0,255*alpha) if alpha == 0 then hideGUIComponents('titleImage','titleText1','titleText2') removeEventHandler('onClientRender', g_Root, TitleScreen.update) end end function TitleScreen.getTicksRemaining() return math.max( 0, TitleScreen.startTime - TitleScreen.bringForward + 10000 - getTickCount() ) end -- Start the fadeout as soon as possible function TitleScreen.bringForwardFadeout(maxSkip) local ticksLeft = TitleScreen.getTicksRemaining() local bringForward = ticksLeft - 1000 outputDebug( 'MISC', 'bringForward ' .. bringForward ) if bringForward > 0 then TitleScreen.bringForward = math.min(TitleScreen.bringForward + bringForward,maxSkip) outputDebug( 'MISC', 'TitleScreen.bringForward ' .. TitleScreen.bringForward ) end end ------------------------------------------------------- ------------------------------------------------------- -- Travel screen - Message for client feedback when loading maps ------------------------------------------------------- TravelScreen = {} TravelScreen.startTime = 0 function TravelScreen.init() local screenWidth, screenHeight = guiGetScreenSize() g_GUI['travelImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-20, 512, 256, 'img/travelling.png', false, nil) g_dxGUI['travelText1'] = dxText:create('Siguiente Mapa:', screenWidth/2, screenHeight/2-130, false, 'bankgothic', 0.60, 'center' ) g_dxGUI['travelText2'] = dxText:create('', screenWidth/2, screenHeight/2-100, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText3'] = dxText:create('', screenWidth/2, screenHeight/2-40, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText4'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText1']:color(255, 153, 0) g_dxGUI['travelText4']:color(255, 153, 0) hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') end function TravelScreen.show( mapName, authorName ) TravelScreen.startTime = getTickCount() g_dxGUI['travelText2']:text(mapName) g_dxGUI['travelText3']:text(authorName and "" .. authorName or "") g_dxGUI['travelText4']:text(authorName and "Creador:" or "") showGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') guiMoveToBack(g_GUI['travelImage']) end function TravelScreen.hide() hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') end function TravelScreen.getTicksRemaining() return math.max( 0, TravelScreen.startTime + 3000 - getTickCount() ) end ------------------------------------------------------- -- Called from server function notifyLoadingMap( mapName, authorName ) Link to comment
lpdc99 Posted May 13, 2013 Author Share Posted May 13, 2013 ok bro gracias pasamelo te lo agradezco cuando quieras anda a mi server te hare mod smod o admin cualquiera de esos Link to comment
lpdc99 Posted May 13, 2013 Author Share Posted May 13, 2013 esta es la ip de mi server ahora le tengo que cargar esas cosas asi empieze el race mi server tiene host mtasa://184.82.150.216:44004 Link to comment
FraN-724 Posted May 13, 2013 Share Posted May 13, 2013 ok bro gracias pasamelo te lo agradezco cuando quieras anda a mi server te hare mod smod o admin cualquiera de esos Te lo deje en la post anterior._. , te lo dejo nuevamente en el spoiler -----------------Spectators local player = getLocalPlayer() local root = getRootElement () local Spectators = {} setElementData ( player, "Spectator", "" ) local scrX, scrY = guiGetScreenSize() repair=true ------------------ function start () setTimer ( checkTarget, 1000, 0 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(), start ) ------------------ function checkTarget ( ) local target = getCameraTarget () local car = getPedOccupiedVehicle ( player ) if not ( car ) then car = "noCar" end if ( target ) then setElementData ( player, "Spectator", target ) else setElementData ( player, "Spectator", "" ) end Spectators = {} for i,v in ipairs( getElementsByType ( "player" ) ) do if ( v ~= player ) then local vTarget = getElementData ( v, "Spectator" ) if ( vTarget == car ) then table.insert(Spectators,v) end end end end ------------------ g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true) g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true) g_ModelForPickupType = { nitro = 2221, repair = 2222, vehiclechange = 2223 } g_HunterID = 425 g_NextMap = "Random" g_Checkpoints = {} g_Pickups = {} g_VisiblePickups = {} g_Objects = {} function setNextMap ( mapname ) g_NextMap = mapname end addEvent ( "setNextMap", true ) addEventHandler ( "setNextMap", getRootElement(), setNextMap ) function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function setNextNil ( dis ) g_NextMap = "Random" end addEvent ( "setNextNil", true ) addEventHandler ( "setNextNil", getRootElement(), setNextNil ) function hudSet () local screenWidth, screenHeight = guiGetScreenSize() dxDrawColorText ('Siguiente: ' .. g_NextMap, 2+1, screenHeight - dxGetFontHeight(1, 'bankgothic')/2+1, 100+1, 100+1, tocolor ( 0, 0, 0, 255 ), 0.6, 'bankgothic', 0.6, 'left') dxDrawColorText ('#FF9900Siguiente: #555555' .. g_NextMap, 2, screenHeight - dxGetFontHeight(1, 'bankgothic')/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.6, 'bankgothic', 0.6, 'left') if (g_MapInfo) then dxDrawColorText ('Mapa: ' .. g_MapInfo.name, 2+1, screenHeight - dxGetFontHeight(2, 'bankgothic')/2+1, 100+1, 100+1, tocolor ( 0, 0, 0, 255 ), 0.6, 'bankgothic', 0.6, 'left') dxDrawColorText ('#FF9900Mapa: #555555' .. g_MapInfo.name, 2, screenHeight - dxGetFontHeight(2, 'bankgothic')/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.6, 'bankgothic', 0.6, 'left') else dxDrawColorText ('Mapa: N/A', 2+1, screenHeight - dxGetFontHeight(2, 'bankgothic')/2.1, 100, 100, tocolor ( 0, 0, 0, 255 ), 0.6, 'bankgothic', 0.6, 'left') dxDrawColorText ('#FF9900Mapa: #555555Random', 2, screenHeight - dxGetFontHeight(2, 'bankgothic')/2+1, 100+1, 100+1, tocolor ( 255, 255, 255, 255 ), 0.6, 'bankgothic', 0.6, 'left') end dxDrawColorText ('Público: ' .. #Spectators, 2+1, screenHeight - dxGetFontHeight(3, 'bankgothic')/2+1, 100+1, 100+1, tocolor ( 0, 0, 0, 255 ), 0.6, 'bankgothic', 0.6, 'left') dxDrawColorText ('#FF9900Público: #555555' .. #Spectators, 2, screenHeight - dxGetFontHeight(3, 'bankgothic')/2, 100, 100, tocolor ( 255, 255, 255, 255 ), 0.6, 'bankgothic', 0.6, 'left') end addEventHandler ( "onClientRender", getRootElement(), hudSet ) addEventHandler('onClientResourceStart', g_ResRoot, function() g_Players = getElementsByType('player') fadeCamera(false,0.0) -- create GUI local screenWidth, screenHeight = guiGetScreenSize() g_dxGUI = { ranknum = dxText:create('1', screenWidth - 40, screenHeight - 30, false, 'bankgothic', 1, 'right'), --orig 3 ranksuffix = dxText:create('Alive:', screenWidth - 110, screenHeight - 30, false, 'bankgothic', 1), --orig 0.8 checkpoint = dxText:create('0/0', screenWidth - 40, screenHeight - 30, false, 'bankgothic', 0.2, 'right'), --orig 1.3 --mapdisplay = dxText:create('Map: none', 2, screenHeight - dxGetFontHeight( 0.8, 'bankgothic')/2, false, 'bankgothic', 0.7, 'left') } g_dxGUI.ranknum:color(255, 153, 0,255) g_dxGUI.ranksuffix:color(255, 153, 0,255) g_dxGUI.checkpoint:color(255, 153, 0,255) --g_dxGUI.mapdisplay:color(255, 153, 0,255) --g_dxGUI.mapdisplayName:color(255, 153, 0,255) --g_dxGUI.nextdisplay:color(255, 153, 0,255) --g_dxGUI.nextdisplayName:color(255, 153, 0,255) g_dxGUI.ranknum:type('stroke', 1.3, 0, 0, 0, 255) g_dxGUI.ranksuffix:type('stroke', 1.3, 0, 0, 0, 255) g_dxGUI.checkpoint:type('stroke', 1.3, 0, 0, 0, 255) g_GUI = { timeleftbg = guiCreateStaticImage(screenWidth/2-65, 0, 165, 50, 'img/timeleft.png', false, nil), timeleft = guiCreateLabel(screenWidth/2-70, 24, 100, 30, '', false), timepassed = guiCreateLabel(screenWidth/2+38, 24, 100, 30, '', false), } guiSetFont(g_GUI.timeleft, 'default-bold-small') guiSetFont(g_GUI.timepassed, 'default-bold-small') guiLabelSetHorizontalAlign(g_GUI.timeleft, 'center') --g_GUI.speedbar:setProgress(0) hideGUIComponents('timeleftbg', 'timeleft', 'ranknum', 'ranksuffix', 'checkpoint', 'timepassed') RankingBoard.precreateLabels(10) -- set update handlers g_PickupStartTick = getTickCount() addEventHandler('onClientRender', g_Root, updateBars) g_WaterCheckTimer = setTimer(checkWater, 1000, 0) -- load pickup models and textures for name,id in pairs(g_ModelForPickupType) do engineImportTXD(engineLoadTXD('model/' .. name .. '.txd'), id) engineReplaceModel(engineLoadDFF('model/' .. name .. '.dff', id), id) -- Double draw distance for pickups engineSetModelLODDistance( id, 60 ) end if isVersion101Compatible() then -- Dont clip vehicles (1.0.1 function) setCameraClip ( true, false ) end -- Init presentation screens TravelScreen.init() TitleScreen.init() -- Show title screen now TitleScreen.show() setPedCanBeKnockedOffBike(g_Me, false) end ) function relativeScale(int) return (int*0.66)/1080 end ------------------------------------------------------- -- Title screen - Shown when player first joins the game ------------------------------------------------------- TitleScreen = {} TitleScreen.startTime = 0 function TitleScreen.init() local screenWidth, screenHeight = guiGetScreenSize() local adjustY = math.clamp( -30, -15 + (-30- -15) * (screenHeight - 480)/(900 - 480), -15 ); g_GUI['titleImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-256+adjustY, 512, 512, 'img/title.png', false) g_dxGUI['titleText1'] = dxText:create('', 30, screenHeight-67, false, 'bankgothic', 0.80, 'left' ) g_dxGUI['titleText2'] = dxText:create('', 120, screenHeight-67, false, 'bankgothic', 0.80, 'left' ) g_dxGUI['titleText1']:text( 'Site : Soon ' .. ' \n' .. ' \n' .. '' ) g_dxGUI['titleText2']:text( '\n' .. ' \n' .. ' \n' .. '' ) hideGUIComponents('titleImage','titleText1','titleText2') end function TitleScreen.show() showGUIComponents('titleImage','titleText1','titleText2') guiMoveToBack(g_GUI['titleImage']) TitleScreen.startTime = getTickCount() TitleScreen.bringForward = 0 addEventHandler('onClientRender', g_Root, TitleScreen.update) end function TitleScreen.update() local secondsLeft = TitleScreen.getTicksRemaining() / 1000 local alpha = math.min(1,math.max( secondsLeft ,0)) guiSetAlpha(g_GUI['titleImage'], alpha) g_dxGUI['titleText1']:color(255, 153, 0,255*alpha) g_dxGUI['titleText2']:color(255, 153, 0,255*alpha) if alpha == 0 then hideGUIComponents('titleImage','titleText1','titleText2') removeEventHandler('onClientRender', g_Root, TitleScreen.update) end end function TitleScreen.getTicksRemaining() return math.max( 0, TitleScreen.startTime - TitleScreen.bringForward + 10000 - getTickCount() ) end -- Start the fadeout as soon as possible function TitleScreen.bringForwardFadeout(maxSkip) local ticksLeft = TitleScreen.getTicksRemaining() local bringForward = ticksLeft - 1000 outputDebug( 'MISC', 'bringForward ' .. bringForward ) if bringForward > 0 then TitleScreen.bringForward = math.min(TitleScreen.bringForward + bringForward,maxSkip) outputDebug( 'MISC', 'TitleScreen.bringForward ' .. TitleScreen.bringForward ) end end ------------------------------------------------------- ------------------------------------------------------- -- Travel screen - Message for client feedback when loading maps ------------------------------------------------------- TravelScreen = {} TravelScreen.startTime = 0 function TravelScreen.init() local screenWidth, screenHeight = guiGetScreenSize() g_GUI['travelImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-20, 512, 256, 'img/travelling.png', false, nil) g_dxGUI['travelText1'] = dxText:create('Siguiente Mapa:', screenWidth/2, screenHeight/2-130, false, 'bankgothic', 0.60, 'center' ) g_dxGUI['travelText2'] = dxText:create('', screenWidth/2, screenHeight/2-100, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText3'] = dxText:create('', screenWidth/2, screenHeight/2-40, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText4'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText1']:color(255, 153, 0) g_dxGUI['travelText4']:color(255, 153, 0) hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') end function TravelScreen.show( mapName, authorName ) TravelScreen.startTime = getTickCount() g_dxGUI['travelText2']:text(mapName) g_dxGUI['travelText3']:text(authorName and "" .. authorName or "") g_dxGUI['travelText4']:text(authorName and "Creador:" or "") showGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') guiMoveToBack(g_GUI['travelImage']) end function TravelScreen.hide() hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') end function TravelScreen.getTicksRemaining() return math.max( 0, TravelScreen.startTime + 3000 - getTickCount() ) end ------------------------------------------------------- -- Called from server function notifyLoadingMap( mapName, authorName ) Link to comment
lpdc99 Posted May 14, 2013 Author Share Posted May 14, 2013 Gracias al fin me funcionaron los sonidos te agradezco cuando quieras vee a mi server te hare smod Link to comment
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