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CJ Clothes


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In SAMP it's possible so why no here? :(

No, it's not.

I saw it in SAMP :x

You already can do this by using 'bone_attach' resource. The question is if it's possible to represent clothes as objects in-game...

Okey.. but where is clothes model ID ( as object )? I want to add all of the clothes.

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CJ clothes do not have any IDs, SA-MP does not have any clothing functions and because of that, there's no way for you to have seen non-default CJ clothes in SA-MP. So whatever you need for clothing, import a custom model (like SA-MP did), create an object and attach it to the bone. Simple.

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  • 1 month later...

Why would MTA deal with gameplay-specific functionality? There's no reason to do that. MTA allows the server owners to do what they want themselves and that is enough. If server owners don't make it themselves, they don't want it, and if they don't want it, implementing it directly into MTA is useless. MTA allows a more flexible approach than SA-MP does and that makes it superior. While SA-MP has a limited set of models, MTA allows replacing an object with a custom one, what means no limits. While SA-MP has a function for creating objects attached to player's bones, MTA has the function to get the position of the bone, which lets you do much more than limited specific function does. While SA-MP allows NPCs to replay previously recorded actions, MTA provides you with basic functions to control peds, making both recordings and proper interaction with physical world possible. So please, don't ask MTA developers to copy the worse multiplayer mod because not copying it is what made MTA better.

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