WASSIm. Posted April 16, 2013 Posted April 16, 2013 i guys. this script for test dxDrawImage3D and i test it now. but i have problem to rotation --Rectangle3D local dot = dxCreateTexture(1,1) local white = tocolor(255,255,255,255) function dxDrawRectangle3D(x,y,z,w,h,c,r,...) local lx, ly, lz = x+w, y+h, (z+tonumber(r or 0)) or z return dxDrawMaterialLine3D(x,y,z, lx, ly, lz, dot, h, c or white, ...) end ---Image3D local white = tocolor(255,255,255,255) function dxDrawImage3D(x,y,z,w,h,m,c,r,...) local lx, ly, lz = x+w, y+h, (z+tonumber(r or 0)) or z return dxDrawMaterialLine3D(x,y,z, lx, ly, lz, m, h, c or white, ...) end --test local face = dxCreateTexture("test.png") addEventHandler("onClientRender", root, function() local xc, yc, zc, lxc, lyc, lzc = getCameraMatrix( ) dxDrawImage3D(2410,-1733, 14, 20, 20, face, tocolor(255,255,255,255)) end )
50p Posted April 17, 2013 Posted April 17, 2013 That is the problem with dxDrawImage3D function itself. Whoever made this, simply adds width and height to to the x and y coords as well as "rotation" to z coord, which seem wrong. You can try to mess with the last param (after tocolor in your script @ line 20), which apparently is "rotation", if that fails you need to calculate the rotation yourself. I've tried to make particles system by drawing a 3D image but because of the complexity I dropped the project.
WASSIm. Posted April 17, 2013 Author Posted April 17, 2013 i know but i say i have problem all rotation not working only rotation(ly) working : /
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