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fetchRemote & callRemote CLIENT


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Posted

Ok, so I understand why MTA hasn't done this yet, but why should any other scripting language be allowed to do this when MTA's can't. Personally I would love to stop downloading files on the server side then transferring it client side, this could make it so much easy. I know it may use the clients bandwidth, but it cannot be as bad as triggering the file to the client. If this was to be accepted I'd make a facebook page reader for servers, otherwise i'm too lazy to do it now.

Rate if you want this.

Posted
Personally I would love to stop downloading files on the server side then transferring it client side, this could make it so much easy.
Posted
From version 1.4 onwards this functions can be used clientside too!

However this only works with the server the player is connected with.

Well, I hope that 1.4 will be soon, because this function client sided is just amazing!

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