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Dynamic version of script fails to display textures


Puma

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In short: the pokertable object appears white ingame (missing textures), when I use the dynamic script (from line 52) to replace dff, txd and col, but the chip-objects which ONLY get a txd-replacement DO have the new textures. When I replace pokertable dff, txd and col like in the first example (line 41), the pokertable object DOES have textures.

http://pastebin.com/eLXHPv20

Script has notes.

I would be glad if anyone could shed a light on it.

Fixed. For some reason I had to replace TXD first and then DFF, which is kinda illogical by the way.

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Ah, I get it. From my modeling experience, I thought it would work this way: you load the dff, which has texturemaps, and then you load the .txd which textures are then applied to the dff, like you apply a material to a model in 3dsMax.

Thanks!

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