Puma Posted April 12, 2013 Posted April 12, 2013 In short: the pokertable object appears white ingame (missing textures), when I use the dynamic script (from line 52) to replace dff, txd and col, but the chip-objects which ONLY get a txd-replacement DO have the new textures. When I replace pokertable dff, txd and col like in the first example (line 41), the pokertable object DOES have textures. http://pastebin.com/eLXHPv20 Script has notes. I would be glad if anyone could shed a light on it. Fixed. For some reason I had to replace TXD first and then DFF, which is kinda illogical by the way. "The total IQ of the world is a constant. The more people, the more idiots." - Anonymous.
DiSaMe Posted April 12, 2013 Posted April 12, 2013 It may be counterintuitive, but not "illogical" - it's explained why it works that way: https://wiki.multitheftauto.com/wiki/EngineImportTXD Please call this function before loading the DFF model file, in order to allow the DFF loading process to find the new textures. -
Puma Posted April 12, 2013 Author Posted April 12, 2013 Ah, I get it. From my modeling experience, I thought it would work this way: you load the dff, which has texturemaps, and then you load the .txd which textures are then applied to the dff, like you apply a material to a model in 3dsMax. Thanks! "The total IQ of the world is a constant. The more people, the more idiots." - Anonymous.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now