devildead622 Posted April 10, 2013 Posted April 10, 2013 why not work? function giveitem(playerSource, commandName, thegived, item, n) local accName = getAccountName ( getPlayerAccount (playerSource) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if ( thegived and item and n ) then local namegived = getPlayerFromName(thegived) setElementData (namegived, item, n ) --outputChatBox ( "#ffffffYou gave #ff0000"..item.."#ffffff("..n..")for #ff0000"..getPlayerName(namegived).."!", playerSource, 255, 255, 255, true ) --outputChatBox ( "#ffffffYou won#ff0000 "..item.."#ffffff("..n..") of #ff0000"..getPlayerName(playerSource).."!", namegived, 255, 255, 255, true ) else outputChatBox ( "Correct: #FFFFFF/give Name Item Value", playerSource, 255, 255, 255, true ) end end end addCommandHandler ( "give", giveitem ) example usage in game: setElementData (getPlayerFromName("NICK"), "iten", n ) setElementData (getPlayerFromName("NICK"), "MAX_Slots", 30 )
Max+ Posted April 10, 2013 Posted April 10, 2013 What Are You Trying to do ? - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
devildead622 Posted April 10, 2013 Author Posted April 10, 2013 nothing more! tenhos some mods here want this command to be able to set some thing! setElementData but not this working ...
Sasu Posted April 10, 2013 Posted April 10, 2013 Try this: function giveitem(playerSource, commandName, thegived, item, n) local accName = getAccountName ( getPlayerAccount (playerSource) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then if ( thegived and item and n ) then local namegived = getPlayerFromName(thegived) setElementData (namegived, tostring(item), tostring(n) ) --outputChatBox ( "#ffffffYou gave #ff0000"..item.."#ffffff("..n..")for #ff0000"..getPlayerName(namegived).."!", playerSource, 255, 255, 255, true ) --outputChatBox ( "#ffffffYou won#ff0000 "..item.."#ffffff("..n..") of #ff0000"..getPlayerName(playerSource).."!", namegived, 255, 255, 255, true ) else outputChatBox ( "Correct: #FFFFFF/give Name Item Value", playerSource, 255, 255, 255, true ) end end end addCommandHandler ( "give", giveitem ) State: Inactive
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