denny199 Posted April 8, 2013 Share Posted April 8, 2013 Hi there, Since I can't find a sub-forum for 3D modelling I posted the topic here. ( idk where to post it else. ) I'm working on a project with my mates, which requires a cablecar, now I know that there is a good cablecar in GTA IV, so I deported these cablecar textures and 3D models, but now I need to convert them to GTASA, I searched some hours on the internet if someone had a good tutorial, but the most of them didn't worked for me(since I'm not a 3D moddeller). So I'm asking for some good help, or just a good tutorial link where it's clear and easy to convert GTA IV models to GTA San andreas, or just someone who wants to convert these models for me to GTA SA. Kindly regards, Danny. Link to comment
50p Posted April 8, 2013 Share Posted April 8, 2013 Conversion of 3D models is one of the easiest conversions when it comes to models themselves, since 3D model is just a mesh that shows on screen, but game engines use their own file format. Once you have a model in a 3D application (like 3DS Max), you can export it to GTA:SA format with KAM's scripts. It doesn't matter where you imported the model from, it can be any game or project, if you have a tool to import such file format then you can export it to GTA:SA (.dff) format. The only problem you may find is how you make them work. GTA:SA does not have any 'cablecar' functionality so you will have to script it yourself. Link to comment
denny199 Posted April 8, 2013 Author Share Posted April 8, 2013 Yes, exactly, I already got the script part of the cablecar, but I have readed that 3DS Max is costing some money for extra functions. Like importing? Or should I just like other people download a cracked version, because 300~400 euro is a little bit expensive. Link to comment
50p Posted April 8, 2013 Share Posted April 8, 2013 By "extra functions" you mean addons that will let you import models? No, these importing tools are made by people like myself and most of them if not all, release these tools for free. You can also try Zmodeller which can import/export GTA:SA models. Link to comment
denny199 Posted April 9, 2013 Author Share Posted April 9, 2013 I tried Zmodeller, I have imported the [.WFT] file. And then I tried to export it as a .dff file, but then a error occurs: "Scene Root doesn't contain "test.dff" node. file:GTAExport.cpp line:60", How can I prevent to this happening? I chekked everything and there was something said about dummy node? What the heck is that? I'm really lost, founded serveral post but I still didn't understanded it. Can you give me a usefull link? [bTW: Nice tools what you have, well done.] Link to comment
50p Posted April 9, 2013 Share Posted April 9, 2013 I have never used Zmodeller so I don't know how it works and I can't really help you any further. Is the cablecar treated as vehicle? If so, well I think you'll have to remove all the dummy objects from the scene, select the mesh (model) and try to export again. If you're exporting it as an object that will be used in GTA:SA then you should remove all the dummies because environment models in GTA:SA do not need any dummies. That's all I know, maybe Zmodeller does expect a dummy to specify model's pivot point. I don't know. Link to comment
denny199 Posted April 10, 2013 Author Share Posted April 10, 2013 Yes, the cablecar is a vehicle, but I want indeed import it as a object. Hm, I'm going to download 3dsmax and do some research you will hear of me later Link to comment
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