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Lose these stupid map downloads


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Posted

So i want to make a script that wont download the maps into clients computer so it saves bandwidth and "Waiting for Laggers" is no longer needed. Just like FFS, because my internet lags as hell and it takes alot of bandwidth also... So what functions do i have to use to make this possible?

Posted

You have to use latentEvents, but ffs and TG have a special method for compressing their files I heard.

Posted

Reconsider this. Do you realize that when you download and save maps for the client, everyone can start stealing those maps? I mean, it's possible, but you gotta encryp them somehow.

Posted
Reconsider this. Do you realize that when you download and save maps for the client, everyone can start stealing those maps? I mean, it's possible, but you gotta encryp them somehow.

Well FFS doesnt download maps into my computer.

Posted
Reconsider this. Do you realize that when you download and save maps for the client, everyone can start stealing those maps? I mean, it's possible, but you gotta encryp them somehow.

Well FFS doesnt download maps into my computer.

You are wrong. This server send a packet of all map data and then create an objects on client side.

Posted
Reconsider this. Do you realize that when you download and save maps for the client, everyone can start stealing those maps? I mean, it's possible, but you gotta encryp them somehow.

Well FFS doesnt download maps into my computer.

You are wrong. This server send a packet of all map data and then create an objects on client side.

Well how it doesnt download the maps as clinet then?

But how to do it then?

Posted

1. Save objects into table.

2. Send table to client

3. Foreach table + createObject

When map is start, then delete all old object and do new table at step 1st. Is that hard?

Posted

Well, I would be happy if u give me the events, functions that i can do that. Because idk the functions or events.

Posted

If you're making new multiarena, then there is no such events. You should make your own event when start is starting.

table.insert -- objects 
triggerClientEvent 
  
destroyElement -- object 

Edit:

If map has scripts, hard to tell.

  • 2 weeks later...
Posted

Well i dont really understand about complicated scripts, i make easier scripts, like GUI making is very easy to me. Maybe you would give a example?

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