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[Ayuda]deathpickups


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Posted

lo que sucede es que el spawn al morir es tan rapido que las armas en lugar de quedar en el lugar de mierte, aparecen en el punto de spawn por lo cual mueren y recuperan las armas al instante :/

Posted
Entonces usa lo que te dije, Si tienes algún problema postealo

Yo uso este Respawn pero... puse lo que dijistes pero no funciona :/ osea ya no revives :/

  
function ReSpawn () 
    local skin2 = getElementModel (source) 
    local clanName = getTeamName(getPlayerTeam(source)) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
     
    if clanName == "XANA" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer(source, 810.9650, -1098.2874, 26, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
     
    elseif clanName == "OSS" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer(source, 3135.7094, -875.666, 30, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
     
    elseif clanName == "FOLT" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer(source, -1373.9079, 508.7547, 12, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
     
    elseif clanName == "Medic" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 41, 5000 ) 
    giveWeapon ( source, 46, 1 ) 
     
    elseif clanName == "Sobrevivientes" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
     
     
     
     end 
     end 
  
     
     
  
addEventHandler ("onPlayerWasted", getRootElement(), ReSpawn) 

Posted
function ReSpawn () 
    local skin2 = getElementModel (source) 
    local clanName = getTeamName(getPlayerTeam(source)) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    if clanName == "XANA" then 
 setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "OSS" then 
    setTimer(spawnPlayer, 1000, 1, source, 3135.7094, -875.666, 30, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "FOLT" then 
    setTimer(spawnPlayer, 1000, 1, source, -1373.9079, 508.7547, 12, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "Medic" then 
    setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 41, 5000 ) 
    giveWeapon ( source, 46, 1 ) 
    
    elseif clanName == "Sobrevivientes" then 
    setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    
    
     end 
     end 
  
    
    
  
addEventHandler ("onPlayerWasted", getRootElement(), ReSpawn) 

Posted
function ReSpawn () 
    local skin2 = getElementModel (source) 
    local clanName = getTeamName(getPlayerTeam(source)) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    if clanName == "XANA" then 
 setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "OSS" then 
    setTimer(spawnPlayer, 1000, 1, source, 3135.7094, -875.666, 30, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "FOLT" then 
    setTimer(spawnPlayer, 1000, 1, source, -1373.9079, 508.7547, 12, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "Medic" then 
    setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 41, 5000 ) 
    giveWeapon ( source, 46, 1 ) 
    
    elseif clanName == "Sobrevivientes" then 
    setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    
    
     end 
     end 
  
    
    
  
addEventHandler ("onPlayerWasted", getRootElement(), ReSpawn) 

Asi lo habia echo pero nada :/ revisare el debug

Posted
Que quieres hacer exactamente? Porque tu script solo reespawnea al players despues de 1 segundo. :roll:

Lo que pasa es que mueren y las Armas se en lugar de quedarse tiradas donde muere, se quedan donde spawnea, por lo cual al revivir las agarra y no las pierde, lo que quiero es retrasar el spawn , unos 5 o 10 Segundos, porque mueres y spawnneas al instante.

Posted

Intenta esto:

function ReSpawn () 
    local skin2 = getElementModel (source) 
    local clanName = getTeamName(getPlayerTeam(source)) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setTimer(spawnPlayer, 3000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    if clanName == "XANA" then 
    setTimer(spawnPlayer, 3000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "OSS" then 
    setTimer(spawnPlayer, 3000, 1, source, 3135.7094, -875.666, 30, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "FOLT" then 
    setTimer(spawnPlayer, 3000, 1, source, -1373.9079, 508.7547, 12, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "Medic" then 
    setTimer(spawnPlayer, 3000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 41, 5000 ) 
    giveWeapon ( source, 46, 1 ) 
    
    elseif clanName == "Sobrevivientes" then 
    setTimer(spawnPlayer, 3000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    
    
     end 
     end 
  
    
    
  
addEventHandler ("onPlayerWasted", getRootElement(), ReSpawn) 

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