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[Ayuda]deathpickups


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Entonces usa lo que te dije, Si tienes algún problema postealo

Yo uso este Respawn pero... puse lo que dijistes pero no funciona :/ osea ya no revives :/

  
function ReSpawn () 
    local skin2 = getElementModel (source) 
    local clanName = getTeamName(getPlayerTeam(source)) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
     
    if clanName == "XANA" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer(source, 810.9650, -1098.2874, 26, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
     
    elseif clanName == "OSS" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer(source, 3135.7094, -875.666, 30, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
     
    elseif clanName == "FOLT" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer(source, -1373.9079, 508.7547, 12, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
     
    elseif clanName == "Medic" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 41, 5000 ) 
    giveWeapon ( source, 46, 1 ) 
     
    elseif clanName == "Sobrevivientes" then 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
     
     
     
     end 
     end 
  
     
     
  
addEventHandler ("onPlayerWasted", getRootElement(), ReSpawn) 

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function ReSpawn () 
    local skin2 = getElementModel (source) 
    local clanName = getTeamName(getPlayerTeam(source)) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    if clanName == "XANA" then 
 setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "OSS" then 
    setTimer(spawnPlayer, 1000, 1, source, 3135.7094, -875.666, 30, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "FOLT" then 
    setTimer(spawnPlayer, 1000, 1, source, -1373.9079, 508.7547, 12, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "Medic" then 
    setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 41, 5000 ) 
    giveWeapon ( source, 46, 1 ) 
    
    elseif clanName == "Sobrevivientes" then 
    setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    
    
     end 
     end 
  
    
    
  
addEventHandler ("onPlayerWasted", getRootElement(), ReSpawn) 

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function ReSpawn () 
    local skin2 = getElementModel (source) 
    local clanName = getTeamName(getPlayerTeam(source)) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    spawnPlayer (source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    if clanName == "XANA" then 
 setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "OSS" then 
    setTimer(spawnPlayer, 1000, 1, source, 3135.7094, -875.666, 30, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "FOLT" then 
    setTimer(spawnPlayer, 1000, 1, source, -1373.9079, 508.7547, 12, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "Medic" then 
    setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 41, 5000 ) 
    giveWeapon ( source, 46, 1 ) 
    
    elseif clanName == "Sobrevivientes" then 
    setTimer(spawnPlayer, 1000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    
    
     end 
     end 
  
    
    
  
addEventHandler ("onPlayerWasted", getRootElement(), ReSpawn) 

Asi lo habia echo pero nada :/ revisare el debug

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Que quieres hacer exactamente? Porque tu script solo reespawnea al players despues de 1 segundo. :roll:

Lo que pasa es que mueren y las Armas se en lugar de quedarse tiradas donde muere, se quedan donde spawnea, por lo cual al revivir las agarra y no las pierde, lo que quiero es retrasar el spawn , unos 5 o 10 Segundos, porque mueres y spawnneas al instante.

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Intenta esto:

function ReSpawn () 
    local skin2 = getElementModel (source) 
    local clanName = getTeamName(getPlayerTeam(source)) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setTimer(spawnPlayer, 3000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    if clanName == "XANA" then 
    setTimer(spawnPlayer, 3000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "OSS" then 
    setTimer(spawnPlayer, 3000, 1, source, 3135.7094, -875.666, 30, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "FOLT" then 
    setTimer(spawnPlayer, 3000, 1, source, -1373.9079, 508.7547, 12, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    
    elseif clanName == "Medic" then 
    setTimer(spawnPlayer, 3000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 41, 5000 ) 
    giveWeapon ( source, 46, 1 ) 
    
    elseif clanName == "Sobrevivientes" then 
    setTimer(spawnPlayer, 3000, 1, source, -2616.3608, 2256.6555, 500, 0) 
    fadeCamera(source, true) 
    setCameraTarget(source, source) 
    showChat(source, true) 
    setElementModel ( source, skin2 ) 
    giveWeapon ( source, 22, 200 ) 
    giveWeapon ( source, 46, 1 ) 
    
    
    
     end 
     end 
  
    
    
  
addEventHandler ("onPlayerWasted", getRootElement(), ReSpawn) 

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