toptional Posted March 31, 2013 Share Posted March 31, 2013 I need the all the dx stuff to show when you enter the only marker, I really don't understand Dx it's a big confusion to me can anyone explain? here is my code: firstMissionMarker = createMarker ( 1699.88647, -2259.09521, 38.5, "cylinder", 1.5, 255, 255, 0, 125 ) setElementInterior ( firstMissionMarker, 2) addEventHandler("onClientRender", root, function() dxDrawRectangle(368, 208, 520, 354, tocolor(3, 15, 251, 195), true) dxDrawText("The Aviator's Spawn Panel Information.", 479, 226, 725, 257, tocolor(254, 0, 0, 195), 1, "sans", "left", "top", false, false, true, false, false) dxDrawLine(368, 267, 889, 267, tocolor(43, 0, 0, 195), 1, true) dxDrawText("Welcome to the Aviators Gamemode!\n\nThe main focus of this gamemode is to fly around, join airlines hang about,buy houses, meet your friends buy cars and show off your flying skills! If you've loved flying in single player this is the gamemode for you!\n\nHere are the levels\nA student pilot is 0 points : These can fly everything except the Andromada, AT-400, military planes and military helicopters (hydra/hunter) \n \nA Private pilot is 150 points : These can fly everything except the Andromada and AT-400, and military planes and helicopters (hydra/hunter) and flying with the shamal will be x1.5 the amount of money a student pilot earns \n \nA Commercial pilot is 250 points : These can fly everything except the military planes and helicopters (hydra/hunter) \n \nArmy pilots is 500 points : These can fly everything \nIn an airline, all airplanes of the airline can be used not matter what \"level\" you are ", 396, 272, 871, 503, tocolor(255, 255, 255, 255), 1, "default", "left", "top", false, true, true, false, false) end ) end Link to comment
TAPL Posted March 31, 2013 Share Posted March 31, 2013 Why you have 'end' at line 22? Link to comment
iPrestege Posted March 31, 2013 Share Posted March 31, 2013 I,Think that what you are trying to do? try this (; firstMissionMarker = createMarker ( 1699.88647, -2259.09521, 38.5, "cylinder", 1.5, 255, 255, 0, 125 ) setElementInterior ( firstMissionMarker, 2) addEventHandler("onClientMarkerHit",firstMissionMarker, function (plr) if (getElementType(plr) == "player") then addEventHandler("onClientRender",root,Draw); end; end ); addEventHandler("onClientMarkerLeave",firstMissionMarker, function ( plr ) if (getElementType(plr) == "player") then removeEventHandler("onClientRender",root,Draw); end; end ); function Draw() dxDrawRectangle(368, 208, 520, 354, tocolor(3, 15, 251, 195), true) dxDrawText("The Aviator's Spawn Panel Information.", 479, 226, 725, 257, tocolor(254, 0, 0, 195), 1, "sans", "left", "top", false, false, true, false, false) dxDrawLine(368, 267, 889, 267, tocolor(43, 0, 0, 195), 1, true) dxDrawText("Welcome to the Aviators Gamemode!\n\nThe main focus of this gamemode is to fly around, join airlines hang about,buy houses, meet your friends buy cars and show off your flying skills! If you've loved flying in single player this is the gamemode for you!\n\nHere are the levels\nA student pilot is 0 points : These can fly everything except the Andromada, AT-400, military planes and military helicopters (hydra/hunter)/n /n A Private pilot is 150 points : These can fly everything except the Andromada and AT-400, and military planes and helicopters (hydra/hunter) and flying with the shamal will be x1.5 the amount of money a student pilot earns A Commercial /n /n pilot is 250 points These can fly everything /n except the military planes and helicopters (hydra/hunter) Army pilots is 500 points : These can fly everything /n In an airline, all airplanes of the airline can be used not matter what \"level\" you are", 396, 272, 871, 503, tocolor(255, 255, 255, 255), 1, "default", "left", "top", false, true, true, false, false) end; # Link to comment
toptional Posted March 31, 2013 Author Share Posted March 31, 2013 Ok It works, but the \n is showing in it and not making a new line Link to comment
TAPL Posted April 1, 2013 Share Posted April 1, 2013 I am not sure, but i think you maybe need to enable the argument wordBreak. Link to comment
Greenie0101 Posted April 1, 2013 Share Posted April 1, 2013 Anyone? "Welcome to the Aviators Gamemode!\n\nThe main focus of this gamemode is to fly around, join airlines hang about,buy houses, meet your friends buy cars and show off your flying skills! If you've loved flying in single player this is the gamemode for you!\n\nHere are the levels\nA student pilot is 0 points : These can fly everything except the Andromada, AT-400, military planes and military helicopters (hydra/hunter)/n /n A Private pilot is 150 points : These can fly everything except the Andromada and AT-400, and military planes and helicopters (hydra/hunter) and flying with the shamal will be x1.5 the amount of money a student pilot earns A Commercial /n /n pilot is 250 points These can fly everything /n except the military planes and helicopters (hydra/hunter) Army pilots is 500 points : These can fly everything /n In an airline, all airplanes of the airline can be used not matter what \"level\" you are you did some of them (Welcome to the Aviators Gamemode!\n\nThe main focus of....) as a \n and others (These can fly everything /n In an airline, all airplanes of the...) as a /n make all the /n into \n Link to comment
toptional Posted April 1, 2013 Author Share Posted April 1, 2013 Another Issue- How do i make a dxrectangle like a Gui button? Link to comment
iPrestege Posted April 1, 2013 Share Posted April 1, 2013 No problem and use Dx Library . Link to comment
toptional Posted April 1, 2013 Author Share Posted April 1, 2013 Here where there you see root as the element that means it shows for all, i have tried source, localPlayer, plr nothing works with them the gui doesn't even show. addEventHandler("onClientMarkerHit",firstMissionMarker, function (plr) if (getElementType(plr) == "player") then addEventHandler("onClientRender",root,Draw); end; end ); addEventHandler("onClientMarkerLeave",firstMissionMarker, function ( plr ) if (getElementType(plr) == "player") then removeEventHandler("onClientRender",root,Draw); end; end ); Link to comment
MR.S3D Posted April 1, 2013 Share Posted April 1, 2013 Here where there you see root as the element that means it shows for all, i have tried source, localPlayer, plr nothing works with them the gui doesn't even show. addEventHandler("onClientMarkerHit",firstMissionMarker, function (plr) if (getElementType(plr) == "player") then addEventHandler("onClientRender",root,Draw); end; end ); addEventHandler("onClientMarkerLeave",firstMissionMarker, function ( plr ) if (getElementType(plr) == "player") then removeEventHandler("onClientRender",root,Draw); end; end ); addEventHandler("onClientMarkerHit",firstMissionMarker, function (plr) if ( plr == localPlayer ) then addEventHandler("onClientRender",root,Draw); end; end ); addEventHandler("onClientMarkerLeave",firstMissionMarker, function ( plr ) if ( plr == localPlayer ) then removeEventHandler("onClientRender",root,Draw); end; end ); Link to comment
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