Freddy123 Posted March 26, 2013 Share Posted March 26, 2013 Hi, I'm having problems with my spawn script, whenever a player gets timed out his blip doesn't get removed. This is my actual code: function createTeamOnStart () Owner = createTeam ( "Owner", 150, 150, 150 ) Admins = createTeam ( "Admins", 200, 0, 0 ) Moderators = createTeam ( "Moderators", 190, 190, 0 ) Players = createTeam ( "Players", 30, 180, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamOnStart) function teamset () if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Console")) then setPlayerTeam(source, Owner or getTeamFromName("Owner")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Moderator")) then setPlayerTeam(source, Moderators or getTeamFromName("Moderators")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then setPlayerTeam(source, Admins or getTeamFromName("Admins")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setPlayerTeam(source, Players or getTeamFromName("Players")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) elseif not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setPlayerTeam(source, Players or getTeamFromName("Players")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) end end addEventHandler("onPlayerLogin",root, teamset ) addEventHandler("onPlayerLogout",root, teamset ) addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer ( fadeCamera, 500, 1, source, true, 1 ) setTimer( spawnPlayer, 2000, 1, source, -551, 2594, 54 ) end ) function destroyBlipsAttachedTo(player) local attached = getAttachedElements ( player ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then destroyElement ( element ) end end end end addEventHandler("onPlayerQuit",getRootElement(),destroyBlipsAttachedTo) addEventHandler("onResourceStop",getRootElement(),destroyBlipsAttachedTo) Debugscript says: [21:08:15] WARNING: [gamemodes]/[play]/play/teams.lua:57: Bad argument @ 'getAtt achedElements' [Expected element at argument 1, got string 'Timed out'] Thanks for helping. Link to comment
ZL|LuCaS Posted March 26, 2013 Share Posted March 26, 2013 what do you mean by expired? Link to comment
PaiN^ Posted March 26, 2013 Share Posted March 26, 2013 At the end of the code : function destroyBlipsAttachedToSource() local attached = getAttachedElements ( source ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then destroyElement ( element ) end end end end addEventHandler("onPlayerQuit",getRootElement(),destroyBlipsAttachedToSource) function destroyBlipsAttachedTo() local attached = getAttachedElements ( source ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then destroyElement ( element ) end end end end addEventHandler("onResourceStop",getRootElement(),destroyBlipsAttachedTo) + I don't see that 'Timed out' string on the debug ! Link to comment
Freddy123 Posted March 26, 2013 Author Share Posted March 26, 2013 Thanks it worked! But.. isn't that the same as I got but doubled ? EDIT: oh I see it now, you changed the element. Link to comment
PaiN^ Posted March 26, 2013 Share Posted March 26, 2013 Thanks it worked! But.. isn't that the same as I got but doubled ?EDIT: oh I see it now, you changed the element. You're welcome .. Link to comment
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