-Jigsaw Posted March 26, 2013 Posted March 26, 2013 Hello, is it possible(and if yes how) to detect when a certain command is called, and get its arguments? For example, when I type '/comand argument' which is set in a random script, can I acquire that 'argument' to use it in another resource? Thank you in advance
-Jigsaw Posted March 26, 2013 Author Posted March 26, 2013 Ok, I made it with onConsole. Thanks for the help
PaiN^ Posted March 26, 2013 Posted March 26, 2013 onConsole event will be triggered only if he types the command in the console ! so if any one typed /command in the chat, it wont be triggered ( Just saying )
ZL|LuCaS Posted March 26, 2013 Posted March 26, 2013 onConsole event will be triggered only if he types the command in the console !so if any one typed /command in the chat, it wont be triggered ( Just saying ) certain
-Jigsaw Posted March 26, 2013 Author Posted March 26, 2013 uhm, I think not, because if you type /command what it basically does is that it writes in the player's console 'command' so it's the same. Plus i tested it and it works with onConsole ^^
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