SuleymanM Posted March 26, 2013 Share Posted March 26, 2013 Hi all, How to de-cript racevoting_server cuz i can`t add tx_minimapshop Link to comment
MIKI785 Posted March 26, 2013 Share Posted March 26, 2013 What? You mean decompile? Original is not compiled. Link to comment
ZL|LuCaS Posted March 26, 2013 Share Posted March 26, 2013 Hi all,How to de-cript racevoting_server cuz i can`t add tx_minimapshop I do not understand what do you say Link to comment
SuleymanM Posted March 26, 2013 Author Share Posted March 26, 2013 ye..ye decompile ... how decompile ?? this: LuaQ € A@ ¤ € ‡€ ¤@ ‡À ¤€ ‡ …@ Á€ œ@€…À Á œ@ …@ Á € dÁ œ@ ¤ ‡À ¤@ ‡ ¤€ ‡@ ƒ äÀ Ç€ ÅÀ Á Ü@ Å@ Á E \€ ¤ Ü@ ä@ Ç ÅÀ A Ü@ Å@ A E \€ ¤ Ü@ äÀ Ç€ ÅÀ Á Ü@ Å@ Á E \€ ¤ Ü@ Å@ dA Ü@€Å@ A d Ü@€äÀ Ç€ Å@ Á d Ü@€Å@ E \€ ¤A Ü@ ä€ Ç@ äÀ Ç€ à €$ Á $A $ A $Á € $ Á $A $ A $Á $ €Á $A A AA ¤ A€A A ¤Á A€$ Á $A $ A € * displayHilariarseMessage displayKillerPunchLine startMidMapVoteForRandomMap addCommandHandler new addEvent midMapVoteResult addEventHandler getRootElement startRandomMap outputRace problemChangingMap startNextMapVote onPollModified chooseRandomMap nextMapVoteResult startMidMapVoteForRestartMap midMapRestartVoteResult redo random maybeApplyForcedNextMap forcevote onResourceStart # getRandomMapCompatibleWithGamemode countSpawnPointsInMap getMapLastTimePlayed setMapLastTimePlayed getMapSpawnPointCount getMapInfo sqlString sqlInt getTableName ensureTableExists loadMapInfoAll saveMapInfoItem checkmap nextmap findMap findMaps getMapName # ( 3 @ € €A H €E@ € \€ Ä À€ €Ä € Ì€ÀÈ € Ä € ÀÀÀ €À € • €Ä € @Á €Á€ € AÁ •@ €Ä € ÀÀÀ €À € • @€À € A • @€Á€ È € H À € Á • Å Ü@ € getPlayerName ð? @# started a vote. Hardly a suprise. $@ Guess what! started ANOTHER vote! started another vote. % continues to abuse the vote system. started a vote. outputRace 0 4 D W À €E@ € Ä •À \@ € outputRace Offical news: Everybody hates = Z ? E \€€ Z €E@ K€À \€ ÀÀ À€ €E @ Å€ Ü€ Á • À \@€ € E € \@ E@ F€Â KÀ \@ E@ F€Â K à ÊÀ É€Ã†É Ä‡É€ÄˆÉ Å‰ € É Š A A Š܀ € "A É ‹ A AÁ A Š܀ EŽ"A É \€€Z € €…@ Á€ œ@ € stateAllowsRandomMapVote g_CurrentRaceMode getTimeRemaining LÝ@ outputRace % I'm afraid I can't let you do that, getPlayerName . displayHilariarseMessage exports votemanager stopPoll startPoll title ' Do you want to change to a random map? percentage €I@ timeout .@ allowchange visibleTo getRootElement ð? Yes midMapVoteResult @ No default gotoState MidMapVote e o E \€€ Z @€E@ € \@ € €EÀ \@€ @ €E \@€ € stateAllowsRandomMapVoteResult gotoState Running startRandomMap displayKillerPunchLine y Š & €€ € € @ E€ \€€ À Å Æ@ÁÚ € €Á€ Ú@ @ €ÅÀ Ü€€ € € E@ F€Â KÀ À B€ \€€Z@ @€E \@€ € €E@ € \@ € maybeApplyForcedNextMap # getRandomMapCompatibleWithGamemode getThisResource $@ g_GameOptions ghostmode getTotalPlayerCount g_IgnoreSpawnCountProblems exports mapmanager changeGamemodeMap problemChangingMap outputWarning startRandomMap failed ’ * Z@ €E …@ Å€ ÆÀÀ AA Ü œ E €€ \ ÀÁÀ €E € \A €EA @ € €E € \A E €€ \ €Â€ €AÁ € €E € À€ @€€ \A € g_Root getColorFromString string upper get color getElementType console outputServerLog rootElement player [PM] outputChatBox ¨ ³ A@ @ € À@ A € E@ F€Á À Á \€€K@ ä ÁBA A €A \@€ € outputRace $ Changing to random map in 5 seconds exports mapmanager getRunningGamemodeMap TimerManager createTimerFor resource mapproblem setTimer math random ”±@ |µ@ ð? ¬ ± E F@À K€À \€ @ @ €À @€ € exports mapmanager getRunningGamemodeMap startRandomMap Æ ˆ @@ €@ @ À €€ € € A @A …€ œ € € T @€ƒ@€E F@ …€ œ € \@ EÀ F à € Å Æ@à T Ü €\@ T ÀÁ Àü€€T Àà À €B … †@D^ €E€ € \ €… †ACÁ œ€Æ ‚ Àa€ ýJ@ I ʼn…€ œ€€ I€€ŠI Æ‹I€ÆŒI Ç…€ À œ À€ÅA A‚ Ü€ÚA € €ÅÁ Ü Â H@€ Š À€C Eƒ \ƒ€ € ¢B B€¡€ @ú… † A‹€Hœ€ š €€ÅÀ Æ È € J Á ÁA ‚ ‚€ @ bA Ü@€H Å A E €€ Ü@ D à €È Å Æ@ÀËÀÉ@€ Ü€€Ú € AA A AÁ … œ€ Å A Þ € - exports votemanager stopPoll maybeApplyForcedNextMap mapmanager getMapsCompatibleWithGamemode getThisResource @ math randomseed getTickCount table remove random ð? @ errorCode onlyOneCompatibleMap ipairs title Choose the next map: visibleTo getRootElement percentage €I@ timeout .@ allowchange getResourceInfo name getResourceName insert nextMapVoteResult getRunningGamemodeMap Play again triggerEvent onPollStarting g_Root startPoll gotoState NextMapVote addEventHandler onPollEnd chooseRandomMap € @ À€E \@€ E@ F€À …À œ € \@ E F@Á K€Á ÁÀ \@€E @ Å€ Ü€€ Á \@ € cancelEvent math randomseed getTickCount exports votemanager finishPoll ð? removeEventHandler onPollEnd getRootElement chooseRandomMap $ E \€€ Z €€E@ F€À KÀÀ À B€ \€€Z@ @ €E \@€ € stateAllowsNextMapVoteResult exports mapmanager changeGamemodeMap problemChangingMap - J : E \€€ Z@ À€ €E@ € ÅÀ Ü€ • À \@€ € E@ € \@ E€ FÀÁ K  \@ E€ FÀÁ K@ ÊÀ ÉÀB…É@C†ÉÀC‡É@DˆÁ € É ‰ AA ÅÁ Ü€ € "A É Š A A ÅÁ Ü€ AÄŒ"A É ‹\€€Z € €…€ ÁÀ œ@ € stateAllowsRestartMapVote outputRace % I'm afraid I can't let you do that, getPlayerName . displayHilariarseMessage exports votemanager stopPoll startPoll title ( Do you want to restart the current map? percentage €I@ timeout .@ allowchange visibleTo getRootElement ð? Yes midMapRestartVoteResult @ No default gotoState MidMapVote T ` E \€€ Z @€E@ € \@ €€EÀ F Á K@Á ÅÀ Æ ÁË€ÁÜ€ B€ \€€Z@ €EÀ \@€ @ €E \@€ € stateAllowsRandomMapVoteResult gotoState Running exports mapmanager changeGamemodeMap getRunningGamemodeMap problemChangingMap displayKillerPunchLine d r . Å EA FÀÜ€€Ú @€ÅÀ Æ ÁË@ÁÜ€ Ú €€ AÁ … À œ U…A Á  A‚ A Á AC€€Ã€€ €A À€A A€ € AÁ € A€À €Å€ @ Ü@€ € isPlayerInACLGroup g_GameOptions admingroup exports mapmanager getRunningGamemodeMap outputChatBox Map restarted by getPlayerName g_Root n@ changeGamemodeMap problemChangingMap outputRace 4 You can't restart the map because no map is running You are not an Admin w 4 Å EA FÀÜ€€Ú À €ÅÀ Ü€€ Ú €Å Ë@ÁÜ€ €Á €ÅÀ @ Ü@€@€Ê A A Á Á B A‚  Á â@ A A …Á †EÁA €œ€†Á  @ ‚ U‚… ÁA ‚ AB A Á A€ € isPlayerInACLGroup g_GameOptions admingroup stateAllowsRandomMapVote g_CurrentRaceMode getTimeRemaining @@ outputRace G Random command only works during a race and when no polls are running. curtailed cut short terminated given the heave ho dropkicked expunged put out of our misery got rid of outputChatBox Current map math random ð? by getPlayerName g_Root n@ startRandomMap Š » € €€ C € G @ E€ …À œ€€ Á A A € €Á A @ € € \€ G@ Z €G@ …€ ÁÀ € EA €€ \ œ@ …€ †ÀC‹ D C€‚€ œ€€š@ €…@ Á€ œ@ ‚ ž ‚ € ž €@ @€@ C € G@ @ E€ …À œ€€ Á A A € €Á A @ € € \€ G@ Z €G@ …€ ÁÀ € EA €€ \ œ@ …€ †ÀC‹ D C€‚€ œ€€š@ €…@ Á€ œ@ ‚ ž ‚ € ž € EÀ \€€ Å@ Æ€ÁÚ € €ÁÀ Ú@ @ €Å Ü€€ € @ €@ E€ À Š܀€ A @ \@ B ^ € g_ForcedNextMap2 g_IgnoreSpawnCountProblems # getRandomMapCompatibleWithGamemode getThisResource $@ g_GameOptions ghostmode getTotalPlayerCount g_ForcedNextMap triggerClientEvent setNextMap getRootElement getMapName exports mapmanager changeGamemodeMap outputWarning Forced next map failed Å Ê Å Ú@ À€Å@ E FÁÀÜ€€Ú@ € € Å Ü@€ € _TESTING isPlayerInACLGroup g_GameOptions admingroup startNextMapVote × Û E F@À K€À À \€€Z € €EÀ € \@ € exports mapmanager isMap setMapLastTimePlayed Þ % Æ Å Æ@ÀË€À@ Ü€€€À@@€ AA A€ EÁ €€\ €Š †‰B„†Å‚ €Ü‚ ‰Â‚„a ýEÁ FÀ ä \A€T …A †CÔ ÎA€ÏÁÃœ M… ÁA ‚ œA€… ÁA  A …B À œ‚ Á‚ C T ƒ Aà …C À€œƒ Á D T MDL„Á„ œA€…A †AFŠ܀ ÐÁÆœA ƒ Ô À@€ÅA ÆÇ €T Ü€ÂBš €EB € \‚ @€€E B Á ƒ EC …à À œ \ƒ ÅC D @ ܃ D ED …„ œ„€ Å„ Ü„ Ä \„ ÕB„\B€ š À€EB € \‚ …B À œ‚ €‚ €€ E B Á à EC …à À œ \ƒ ÅC D @ ܃ D ED …„ œ„€ Å„ Ü„ Ä \„ ÕB„\B€E FÉ€ À€\B€EB FBÉ€€Ô \‚€@€€èÅ B A ‚ ÅB à @ Ü‚ EC …C À œ \ƒ à ÅC „ „€ E„ € \„ D܃ UƒÜA€ž € ( exports mapmanager getMapsCompatibleWithGamemode outputDebugString - getRandomMapCompatibleWithGamemode: No maps. ð? ipairs map lastTimePlayed getMapLastTimePlayed table sort math floor Y@ outputDebug RANDMAP # getRandomMapCompatibleWithGamemode minSpawns: tostring nummaps: cutoff: poolsize: randomseed getTickCount jè@ random getMapSpawnPointCount ++ using map: getResourceName spawns: age: getRealTimeSeconds skip: remove min ** fallback map: ageLstPlyd: ð ð † @ Æ À X€€ €‚@ ‚ € ž € lastTimePlayed ) ; < A …@ Á€ Á @ A A Õ€œ€ š @€Å€ AÁ Ü€ Ú@ €Å€ A Ü€ €À €A @€ €EÁ € \A €€EA ÅÁ Ü @ •A\ Z À€… À€ @€ œ š @ €L@à €ý…Á À€œA ^ € xmlLoadFile : getResourceName / meta.xml xmlFindChild map race xmlNodeGetAttribute src xmlUnloadFile spawnpoint ð? B E E € \€ †@À š@ €€ ž € getMapInfo lastTimePlayed G M Z@ € €… œ€€ @ …@ À œ€ ‰@ ÆÀ@Ú@ €Á Ì@Á‰À€Å€ @ Ü@€ € getRealTimeSeconds getMapInfo lastTimePlayed playedCount ð? saveMapInfoItem O V E € \€ †@À š@ À€…€ À œ€ I€€€…À À € œ@€†@À ž € getMapInfo spawnPointCount countSpawnPointsInMap saveMapInfoItem X f D Z@ @ €E \@€ D F € Z@ € €D Š I€ D F € †@À Å€ Ü€ WÀ €…€ À œ€ I€€€I Á^ € loadMapInfoAll loadTime getResourceLoadTime spawnPointCount l o E € \€ @€ €@ A€ ‹À@ AA œ€ Á€ UÀ€ ^ € tostring ' gsub ([']) '' q s E € \€ Z@ €A@ ^ € tonumber u w E @ ] ^ € sqlString race_mapmanager_maps y ƒ E@ \€€ € ÁÀ AA ÁÁ AB @ E€ € \@ € CREATE TABLE IF NOT EXISTS getTableName ( resName TEXT UNIQUE , infoName TEXT , spawnPointCount INTEGER , playedCount INTEGER , lastTimePlayedText TEXT , lastTimePlayed INTEGER ) executeSQLQuery † ’ @€ @ A€ …À œ€€ U€€ € J H E € \ À€…A ÆÁœ š €€ÅÁ Ü ÂÉ„BÂÉ‚„a€ @ü € ensureTableExists executeSQLQuery SELECT * FROM getTableName ipairs getResourceFromName resName getMapInfo playedCount lastTimePlayed • ° _ … Á@ œ@ …€ œ@€ À Š܀€ A A …Á Å Ü œ ÁA  A‚ ‚ AB …‚ Á œ‚ ÁB ƒ Aà ƒ AC …à Áƒ œƒ ÁC „ AÄ „ A •@Å Ü@ Á@ € A Á ÅÁ @ B €Ü ‚ E‚ †ÂÄ \‚ Å‚ CÅ Ü‚ ƒ Eà †ÃÅ š @€†ÃÅ €ƒ…€€… ÅC ÄÅ Ü œƒ šC €ƒ \ƒ à Ń ÄŠ܃ AD …Ä Å Ü œ„ •€„Å Ü@ Å Ü@ € executeSQLQuery BEGIN TRANSACTION ensureTableExists INSERT OR IGNORE INTO getTableName VALUES ( sqlString getResourceName , sqlInt ) UPDATE SET infoName= getResourceInfo name ,spawnPointCount= spawnPointCount ,playedCount= playedCount ,lastTimePlayedText= lastTimePlayed getRealDateTimeString getRealTime - ,lastTimePlayed= WHERE resName= END TRANSACTION » Á Ê % â@ Ô €À € €Å@ Æ€À e "A AÁ Ü€€Ú@ €Ã €Ú €€ @€Á …A À€ œA€ € table concat findMap outputRace Å ô Ì Ê % â@ Ô €À € €Å@ Æ€À e "A AÁ Ü€€Ú@ €Ã €Ú@ €€ A € €A À€ AÁ … Å ÚA €ÅA œ U€ A€À € AA € A€ € @ …Á †C€ €€A @€Á A €€… ÛA€ €ÁÁ A Á € œA€ € … W @€… šA À€…A € … ÁA E ZB €EB ‚ Õ‚ A Á € œA€ € … ÁÁ ‚€ E € \ œA … ÁA E ‚ A‚ … À œ‚ Õ‚ A Á œA À€ @ …Á †AF€ € A €A @€Á A €€… ÛA€ €ÁÁ A Á € œA€ € …A € … Á E ZB €EB ‚ Õ‚ A Á € œA€ € … ÁÁ ‚€ E € \ œA … ÁA E ‚ A‚ … À œ‚ Õ‚ A Á œA € AÁ € Á A ‚€ A€À€ A € Á A ‚€ A€ € table concat g_ForcedNextMap2 g_ForcedNextMap outputRace Next map is getMapName Next map is not set isPlayerInACLGroup g_GameOptions admingroup findMap outputChatBox n@ Next map is already set to triggerClientEvent setNextMap getRootElement Next map set to by getPlayerName g_Root admingroup2 # Next map is already set to #ffffff Next map is already set. You are not an Admin. ø D E € \€ @ Ô € T€ ÀÀ€ €A ZA €AA •@ÁÀ ÁAA ”€ €AÁ à €À À@€ €B B €‚ A … Æ‚ œ‚ Á •À‚ß@üÔ € À „@€À A T€ M •€Ô € ÀÀ€Ã € A € ÁÁ ÁÞ €Ô € ÀÀ€ €ÆÀÀ Þ €Ô € À€€ €Ã € Þ € € findMaps Found match ð? es math min @ : , ' getMapName ( more) for ' $ 1 J … †@@À AÁ œ€ … Å@ Æ€ÁËÀÁE \€ Ü œ À€ÅA Ü ‚ @ ‚ WÀ @ € À €J€ € bB€ ^ E F‹Cœ‚ ËC Ü \‚ Z €EB F‚À€ À \B€¡€ @ø^ € string gsub $ ([%*%+%?%.%(%)%[%]%{%}%%/%|%^%$%-]) %%%1 ipairs exports mapmanager getMapsCompatibleWithGamemode getThisResource getResourceName getMapName find lower table insert & ( E € Á@ \€€Z@ @€E€ € \€ Z@ €AÀ ^ € getResourceInfo name getResourceName unknown Link to comment
MIKI785 Posted March 26, 2013 Share Posted March 26, 2013 i already told you that original is not compiled... this is not original. I don't think that you will get support if you use probably stolen race. Link to comment
ZL|LuCaS Posted March 26, 2013 Share Posted March 26, 2013 download here uncompiled, and not stolen https://community.multitheftauto.com/ind ... ls&id=5801 Link to comment
SuleymanM Posted March 26, 2013 Author Share Posted March 26, 2013 yes .... i copy/paste and replace racevoting_server.lua with an decopiled(original) racevoting_server.... And why always lose must vote maps ??? and no last survivor continue run ? Link to comment
MIKI785 Posted March 26, 2013 Share Posted March 26, 2013 Because it's the way it is? The first thing can be resolved in resource's settings. Change it via Admin Panel. It's something like random maps, set that to true. Second needs editing of destructionderby.lua. Link to comment
SuleymanM Posted March 26, 2013 Author Share Posted March 26, 2013 its eddited .... destructionderby.lua on modes ... for auto*b Link to comment
ZL|LuCaS Posted March 26, 2013 Share Posted March 26, 2013 yes .... i copy/paste and replace racevoting_server.lua with an decopiled(original) racevoting_server....And why always lose must vote maps ??? and no last survivor continue run ? you need a racevoting_server.lua uncompiled and as @ Mike said above. "needs editing destructionderby.lua" Link to comment
SuleymanM Posted March 26, 2013 Author Share Posted March 26, 2013 its eddited !! look: DestructionDerby = setmetatable({}, RaceMode) DestructionDerby.__index = DestructionDerby DestructionDerby:register('Destruction derby') function DestructionDerby:isApplicable() return not RaceMode.checkpointsExist() and RaceMode.getMapOption('respawn') == 'none' end function DestructionDerby:getPlayerRank(player) return #getActivePlayers() end -- Copy of old updateRank function DestructionDerby:updateRanks() for i,player in ipairs(g_Players) do if not isPlayerFinished(player) then local rank = self:getPlayerRank(player) if not rank or rank > 0 then setElementData(player, 'race rank', rank) end end end -- Make text look good at the start if not self.running then for i,player in ipairs(g_Players) do setElementData(player, 'race rank', '' ) setElementData(player, 'checkpoint', '' ) end end end function DestructionDerby:onPlayerWasted(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() <= 0 then RaceMode.endMap() else TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') end end RaceMode.setPlayerIsFinished(player) showBlipsAttachedTo(player, false) end function DestructionDerby:onPlayerQuit(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() <= 0 then RaceMode.endMap() end end end function DestructionDerby:handleFinishActivePlayer(player) -- Update ranking board for player being removed if not self.rankingBoard then self.rankingBoard = RankingBoard:create() self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) end local timePassed = self:getTimePassed() self.rankingBoard:add(player, timePassed) -- Do remove finishActivePlayer(player) -- Update ranking board if one player left local activePlayers = getActivePlayers() if #activePlayers == 1 then self.rankingBoard:add(activePlayers[1], timePassed) showMessage(getPlayerName(activePlayers[1]) .. ' winner!', 30, 144, 255) end end ------------------------------------------------------------ -- activePlayerList stuff -- function isActivePlayer( player ) return table.find( g_CurrentRaceMode.activePlayerList, player ) end function addActivePlayer( player ) table.insertUnique( g_CurrentRaceMode.activePlayerList, player ) end function removeActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) end function finishActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) table.insertUnique( g_CurrentRaceMode.finishedPlayerList, _getPlayerName(player) ) end function getFinishedPlayerCount() return #g_CurrentRaceMode.finishedPlayerList end function getActivePlayerCount() return #g_CurrentRaceMode.activePlayerList end function getActivePlayers() return g_CurrentRaceMode.activePlayerList end Link to comment
SuleymanM Posted March 26, 2013 Author Share Posted March 26, 2013 How to solve ? or destructionderby.LUA (modes) is wrong scripted? Good ... I solve "last survivor continue driving" and one more problem...: When last survivor die .. started an vote ... Link to comment
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