golanu21 Posted March 24, 2013 Posted March 24, 2013 how i can remove a buldin , when i try to do build look it this and i can enter in him like this
ixjf Posted March 24, 2013 Posted March 24, 2013 You need to remove the LOD model (it is a low resolution model that is loaded when the object is too far from the camera).
ixjf Posted March 24, 2013 Posted March 24, 2013 No, you have to find the LOD model ID and use removeWorldModel.
golanu21 Posted March 24, 2013 Author Posted March 24, 2013 addEventHandler ( "onClientResourceStart", resourceRoot, function () for i=4113, 10000 do modelName = engineGetModelNameFromID ( i ) if string.find ( modelName, "LOD" ) then removeWorldModel(id, 1000, 0, 0, 0) end end end ) like this ???
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