golanu21 Posted March 24, 2013 Posted March 24, 2013 how i can remove a buldin , when i try to do build look it this and i can enter in him like this [Dev]BloWnRPG - We BloW the World [1%]
ixjf Posted March 24, 2013 Posted March 24, 2013 You need to remove the LOD model (it is a low resolution model that is loaded when the object is too far from the camera). I used to know how to code, but then I took an arrow in the knee. Project Redivivus - Remaking Old School MTA With New Code MTA 0.6 Nightly 1 released
golanu21 Posted March 24, 2013 Author Posted March 24, 2013 exist a command to remove LOD model ? [Dev]BloWnRPG - We BloW the World [1%]
ixjf Posted March 24, 2013 Posted March 24, 2013 No, you have to find the LOD model ID and use removeWorldModel. I used to know how to code, but then I took an arrow in the knee. Project Redivivus - Remaking Old School MTA With New Code MTA 0.6 Nightly 1 released
golanu21 Posted March 24, 2013 Author Posted March 24, 2013 addEventHandler ( "onClientResourceStart", resourceRoot, function () for i=4113, 10000 do modelName = engineGetModelNameFromID ( i ) if string.find ( modelName, "LOD" ) then removeWorldModel(id, 1000, 0, 0, 0) end end end ) like this ??? [Dev]BloWnRPG - We BloW the World [1%]
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