Jump to content

Duda sobre name tags


0xCiBeR

Recommended Posts

  • MTA Team
Posted

Hola mi duda es en este script como puedo hacer para ocultarme mi nametag hacia los demas?..

srfont = dxCreateFont("LCD.ttf",13) 
  
g_Root = getRootElement() 
g_ResRoot = getResourceRootElement(getThisResource()) 
g_Players = getElementsByType('player') 
g_Me = getLocalPlayer() 
  
nametag = {} 
local nametags = {} 
local g_screenX,g_screenY = guiGetScreenSize() 
local bHideNametags = false 
  
local NAMETAG_SCALE = 0.3 --Overall adjustment of the nametag, use this to resize but constrain proportions 
local NAMETAG_ALPHA_DISTANCE = 50 --Distance to start fading out 
local NAMETAG_DISTANCE = 100 --Distance until we're gone 
local NAMETAG_ALPHA = 255 --The overall alpha level of the nametag 
--The following arent actual pixel measurements, they're just proportional constraints 
local NAMETAG_TEXT_BAR_SPACE = 2 
local NAMETAG_WIDTH = 50 
local NAMETAG_HEIGHT = 5 
local NAMETAG_TEXTSIZE = 0.3 
local NAMETAG_OUTLINE_THICKNESS = 1.2 
  
  
-- 
local NAMETAG_ALPHA_DIFF = NAMETAG_DISTANCE - NAMETAG_ALPHA_DISTANCE 
NAMETAG_SCALE = 1/NAMETAG_SCALE * 800 / g_screenY 
  
-- Ensure the name tag doesn't get too big 
local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } 
-- Ensure the text doesn't get too small/unreadable 
local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } 
-- Make the text a bit brighter and fade more gradually 
local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } 
  
function nametag.create ( player ) 
    nametags[player] = true 
end 
  
function nametag.destroy ( player ) 
    nametags[player] = nil 
end 
  
addEventHandler ( "onClientRender", g_Root, 
    function() 
        -- Hideous quick fix -- 
        for i,player in ipairs(g_Players) do 
            if isElement(player) then 
                if player ~= g_Me then 
                    setPlayerNametagShowing ( player, false ) 
                    if not nametags[player] then 
                        nametag.create ( player ) 
                    end 
                end 
            end 
        end 
        if bHideNametags then 
            return 
        end 
        local x,y,z = getCameraMatrix() 
    
        for player in pairs(nametags) do 
            while true do 
                if not isElement(player) then break end 
                if getElementDimension(player) ~= getElementDimension(g_Me) then break end 
                local px,py,pz = getElementPosition ( player ) 
                if processLineOfSight(x, y, z, px, py, pz, true, false, false, true, false, true) then break end 
                local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) 
                if pdistance <= NAMETAG_DISTANCE then 
                    --Get screenposition 
                    local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) 
                    if not sx or not sy then break end 
                    --Calculate our components 
                    local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) 
                    local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) 
                    alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) 
                    scale = math.evalCurve(maxScaleCurve,scale) 
                    local textscale = math.evalCurve(textScaleCurve,scale) 
                    local textalpha = math.evalCurve(textAlphaCurve,alpha) 
                    local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) 
                    --Draw our text 
  
                    local r,g,b = getPlayerNametagColor(player) 
                    local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 
            local w = dxGetTextWidth(getPlayerNameR(player), textscale * NAMETAG_TEXTSIZE, srfont) / 2 
                    dxDrawText ( getPlayerNameR(player), sx, sy - offset, sx, sy - offset, tocolor(0,0,0,255), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false ) 
                    dxDrawColorText ( getPlayerName(player), sx-w, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false ) 
                    local drawX = sx - NAMETAG_WIDTH*scale/2 
                    drawY = sy + offset 
                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    dxDrawRectangle ( drawX, drawY, width, height, tocolor(0,0,0,50) ) 
                    --Next the inner background 
                    local health 
                    local p 
                    local r,g 
                    health = getElementHealth ( player ) 
                    health = math.max(health, 0)/100 
                    p = -510*(health^2) 
                    r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) 
                    if health > 1.0 then 
                        health = 1.0 
                    end 
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        width - outlineThickness*2, 
                                        height - outlineThickness*2, 
                                        tocolor(0,0,0,50) 
                                    ) 
                    --Finally, the actual health 
                    dxDrawRectangle (   drawX + outlineThickness, 
                                        drawY + outlineThickness, 
                                        health*(width - outlineThickness*2), 
                                        height - outlineThickness*2, 
                                        tocolor(0,100,255,100) 
                                    )           
                end 
                break 
            end 
        end 
    end 
) 
  
  
---------------THE FOLLOWING IS THE MANAGEMENT OF NAMETAGS----------------- 
addEventHandler('onClientResourceStart', g_ResRoot, 
    function() 
        for i,player in ipairs(getElementsByType"player") do 
            if player ~= g_Me then 
                nametag.create ( player ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onClientPlayerJoin", g_Root, 
    function() 
        if source == g_Me then return end 
        setPlayerNametagShowing ( source, false ) 
        nametag.create ( source ) 
    end 
) 
  
addEventHandler ( "onClientPlayerQuit", g_Root, 
    function() 
        nametag.destroy ( source ) 
    end 
) 
  
-- Math functions 
function math.lerp(from,to,alpha) 
    return from + (to-from) * alpha 
end 
  
-- curve is { {x1, y1}, {x2, y2}, {x3, y3} ... } 
function math.evalCurve( curve, input ) 
    -- First value 
    if input[1][1] then 
        return curve[1][2] 
    end 
    -- Interp value 
    for idx=2,#curve do 
        if input[idx][1] then 
            local x1 = curve[idx-1][1] 
            local y1 = curve[idx-1][2] 
            local x2 = curve[idx][1] 
            local y2 = curve[idx][2] 
            -- Find pos between input points 
            local alpha = (input - x1)/(x2 - x1); 
            -- Map to output points 
            return math.lerp(y1,y2,alpha) 
        end 
    end 
    -- Last value 
    return curve[#curve][2] 
end 
  
 function removeColorCoding ( name ) 
    return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name 
end 
  
function getPlayerNameR ( player ) 
    return removeColorCoding ( getPlayerName ( player ) ) 
end 
  
  
function dxDrawColorText(str, ax, ay, bx, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
  local pat = "(.-)#(%x%x%x%x%x%x)" 
  local s, e, cap, col = str:find(pat, 1) 
  local last = 1 
  while s do 
    if s ~= 1 or cap ~= "" then  
      local w = dxGetTextWidth(cap, scale, font) 
      dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
      ax = ax + w 
      color = tocolor(tonumber("0x"..string.sub(col, 1, 2)), tonumber("0x"..string.sub(col, 3, 4)), tonumber("0x"..string.sub(col, 5, 6)), 255) 
    end 
    last = e+1 
    s, e, cap, col = str:find(pat, last) 
  end 
  if last <= #str then 
    cap = str:sub(last) 
    local w = dxGetTextWidth(cap, scale, font) 
    dxDrawText(cap, ax, ay, ax + w, by, color, scale, font,alignX,alignY,clip, wordBreak, postGUI) 
  end 
end  
  
  
  
  

Gracias!

Posted

lo saque de un post pasado.

players = getElementsByType ( "player" ) 
  
function ResourceStart ( name, root ) 
    for k,v in ipairs ( players ) do           
        setPlayerNametagShowing ( v, false )     
    end 
end 
addEventHandler ( "onResourceStart", root, ResourceStart ) 
addCommandHandler("nick",ResourceStart) 

  • MTA Team
Posted

lol eso es lo primero que intente..Pero con el script de nametags no funciona xq los nametags en si son dibujados..Eso solo serviria para las nametags basicas del mta...Alguna idea?

  • MTA Team
Posted

pues pero si me cambio el nick no serviria..Yo quiero que con un comando se borre mi nametag..

Posted

Usa las funciones que ese mismo codigo tiene:

function nametag.create ( player ) 
    nametags[player] = true 
end 
  
function nametag.destroy ( player ) 
    nametags[player] = nil 
end 

PD: @El_Zorro, lo saco de la comunidad.

  • MTA Team
Posted

Seria asi? Xq no me anda...

  
function nametag.create ( player ) 
    nametags[player] = true 
end 
  
function nametag.destroy ( player ) 
    nametags[player] = nil 
end 
  
addCommandHandler ("nameoff", nametag.destroy ) 
addCommandHandler ("nameon", nametag.create ) 
  
  

Posted

Pues... como 'nametags' es client side, vas a tener que usar un trigger desde el server side que setee tu nametag en 'nil' para todos.

  • MTA Team
Posted

Agregue esto en el client-side

addEvent( "nameoff", true ) 
addEventHandler( "nameoff", getRootElement(), nametag.destroy ) 

y esto server-side

    function apagar(source) 
    triggerClientEvent ( "nameoff", source ) 
    end 
    addCommandHandler ( "nameoff", apagar ) 

y me sale .. nametags.lua:41 table index is nil

Posted
Recuerda que nametag.destroy tiene un argumento de jugador.

Que significa eso?

Que debes definir a que jugador le quitaras el nametag, envíalo desde el server side en el trigger.

  • MTA Team
Posted

Asi el server side=?

    function apagar(player) 
    triggerClientEvent ( "nameoff", player ) 
    end 
    addCommandHandler ( "nameoff", apagar ) 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...