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Ability to swap weapon animations


Forrest

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Posted

Right, I'm pretty sure it's already possible to switch weapon animations between weapons in singleplayer, such as putting MP5 anims on UZI's, pistol anims on m4's etc.

So, would it be possible to maybe make a function so that we can do it on MTA? Thanks.

Posted

Hmm, you can play around with weapon properties (setWeaponProperty function), I'm sure there should be something related to what you are asking about.

  • 1 month later...
Posted

I tried swapping some weapon animations around, and it crashed too much. The assault rifles would crash the game after a while using the uzi's animations, the pistol never used the silenced animation, it crashed upon tapping the aim key and using the pistol's cop animation would make the gun point blatantly away from your target, however, the micro smgs seem to be crooked, making them aim straight. Ignoring those bugs, bullets still seem to hit where you're aiming.

Posted

I did it in GTA SA, but unless all the animations are completly reworked from the ground up, the same glitches will occur in MTA. I recommend just making your pistol skill 5000+ for the cop animations, although I haven't tested it.

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