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What is faster?


IIYAMA

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Also don't forget that calling a code each 300 ms is kind of useless.

Lol it was also your design. :) (teargas wasn't?)

and yes I did rebuild your old core totally. (the anti cheat stuff you did not care about title:"who cares (syncro) ")

-- maybe better getElementsWithinColShape ( explCol, "player" )

Your name is on it and it works genius, after the rebuild.

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The teargas had a different issue.

Since it uses an alpha channel and a lot of dust, I had to remove it from the game so that the players with bad gfx cards have less issues...

Thats pretty much the point.

Since a list of teargasses was less then the player count, I solved it that way.

About the anticheat stuff: Is it syncro only, now?

Can I have a look?

In this case getElementsByType is used verily often, true.

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ok, well I set the teargas animations now on server side.

I am using at the moment something else: getElementsWithinColShape (colshape,"player")

after that I start checking the distance of the true elements.

I am not sure if this is a better way.

I even prefer to share it with you, your idea's gave me a reason to design a deathmatch gamemode.

Without that script, I would not even started to build it.

https://www.youtube.com/watch?v=IKXARD3__4s&feature=youtu.be

Do you have an email I can sent it to? (pm me)

I also added something interesting for manage the projectile's syncs.

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