Cassandra Posted March 16, 2013 Posted March 16, 2013 As you can see in this video: Is it possible to implement it on MTA? If so, how?
Cassandra Posted March 16, 2013 Author Posted March 16, 2013 Maybe shaders or a custom object. After checking out the source, he/she didn't use any custom objects or shaders. He/she is using CLEO to do that so it's either a particle effect or an object which already exist on the game. I think the latter.
Anderl Posted March 16, 2013 Posted March 16, 2013 Use a marker with type "corona" around the object.
Castillo Posted March 16, 2013 Posted March 16, 2013 Using a "corona" marker was my first though, but then I wasn't sure if it would look like that.
Cassandra Posted March 16, 2013 Author Posted March 16, 2013 Use a marker with type "corona" around the object. Nice idea. Will try that thanks!
Anderl Posted March 16, 2013 Posted March 16, 2013 @Solidsnake14, It may not look exactly like that, but I guess that's the best we can do. I'm not sure if you can do lights with shaders, and I highly doubt you can add a light to a model. @Cassandra, you're welcome
Cassandra Posted March 16, 2013 Author Posted March 16, 2013 @Solidsnake14, It may not look exactly like that, but I guess that's the best we can do. I'm not sure if you can do lights with shaders, and I highly doubt you can add a light to a model.@Cassandra, you're welcome I think you can if you add specular map to the object's material's texture and set the object's alpha to 0. Edit: I don't think it will work as setting object's alpha also affects the material.
Ren_712 Posted March 22, 2013 Posted March 22, 2013 I think it's like a flat (player shadow) 2d texture, not a 'billboard' like a corona. It Can be done. But it looks cool only on flat surfaces. My guess is that it's definitely not a specular.
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