Dzsipszi Posted March 16, 2013 Posted March 16, 2013 Amm... can somebody help me ? If somebody connecting to my server all of the resources are downloaded and can be readed. How do i make it like un-readable? Like: --reloadű sounűűds funűűctiűűon mgűReload(soűundPath, x,űűy,z) local soundű = plűaySűound3D(souűűűndPath, x,űűy,z) seűűtSounűűdMaxDistance(űsound, disűűtance) űű űűű űű ű local clipinSoűund = playűűSound3D("űsoűűunds/reload/mg_cűlipin.waűv", x,yű,z) setTiműer(function() local relSűűound = playűSound3D(ű"sounds/reload/mg_clipűin.wav", x,y,z) end, 1ű250, 1) end
Anderl Posted March 16, 2013 Posted March 16, 2013 You can compile/encrypt your code, but there will always be a way to decompile/decrypt it. The best you can do is use the cache attribute in the 'meta.xml' file (that will load the file, but won't save it on the client's computer).
Dzsipszi Posted March 16, 2013 Author Posted March 16, 2013 What i need to do with cache attribute in 'meta.xml' ?
iPrestege Posted March 16, 2013 Posted March 16, 2013 https://forum.multitheftauto.com/viewtopic.php?f=108&t=29990&p=526954&hilit=Protected#p526954
Anderl Posted March 16, 2013 Posted March 16, 2013 What i need to do with cache attribute in 'meta.xml' ? Sometimes I don't know if people are just joking or... https://wiki.multitheftauto.com/wiki/Meta.xml
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