^.^ Posted March 14, 2013 Posted March 14, 2013 Hello Community, I am working on a loading system for downloading files. Sometimes when I download music or textures via the system I get network trouble. That's the line for triggering the event to the server. triggerLatentServerEvent("startFileDownload", 900000, getLocalPlayer(), serverFile, clientFile, gameModeID) I am downloading files at a size of about 3-4 MB. Thanks for your help
novo Posted March 14, 2013 Posted March 14, 2013 Take a look to this resource: https://community.multitheftauto.com/index.php?p= ... ls&id=3379 It's easy to use; downloadFile(serverFile, clientFile, interval) -- interval isn't needed, if you want it to go as faster possible set it to 50.
Castillo Posted March 14, 2013 Posted March 14, 2013 That resource will cause the same problem as he mentioned, I know this because it happened on my server, and so far, couldn't find a way to fix this, so maybe you should wait for the MTA downloadFile function. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Anderl Posted March 15, 2013 Posted March 15, 2013 That happens because you trigger an event many times with much data (not really sure about it). It may get solved if you make a delay between each trigger. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
^.^ Posted March 15, 2013 Author Posted March 15, 2013 Well Thanks for your answers. Anderl you brought me to an idea.
Anderl Posted March 15, 2013 Posted March 15, 2013 You're welcome "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
^.^ Posted March 19, 2013 Author Posted March 19, 2013 I thought the solution would be more difficult. At the end all files get downloaded within some seconds without a timeout.
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