Wes Posted March 10, 2013 Share Posted March 10, 2013 Is there a way to get bigger draw distance? Even the SAMP has bigger draw distance. With Sniper I can't snipe the area51 from one of the pillars, is there anyway I can modify it? Link to comment
TAPL Posted March 10, 2013 Share Posted March 10, 2013 This maybe can help viewtopic.php?f=91&t=50958 Link to comment
Wes Posted March 11, 2013 Author Share Posted March 11, 2013 I don't really understand what to do with this. I want to increase the draw distance on EVERY OBJECT, so I want to have bigger draw distance in the whole game. Link to comment
Tete omar Posted March 11, 2013 Share Posted March 11, 2013 Go to Settings and go to Video tab, you'll see the Draw Distance bar, increase it to whatever amount you want. Link to comment
Bartjuu Posted March 11, 2013 Share Posted March 11, 2013 Use https://wiki.multitheftauto.com/wiki/EngineSetModelLODDistance This will probaby solve the problem. If you need to increase draw distance for every object in the game, you need to use a loop to set the draw distance for every object in the game. Link to comment
Wes Posted March 12, 2013 Author Share Posted March 12, 2013 Go to Settings and go to Video tab, you'll see the Draw Distance bar, increase it to whatever amount you want. It's on full and I still can't see shit. Link to comment
Moderators IIYAMA Posted March 12, 2013 Moderators Share Posted March 12, 2013 300 is maximum of distance units. I force all my clients to load everything on 300 so the objects will be loaded at eagle speed. I also like to go more then 300, pity it won't be supported. 10000! I also put setfarclipdistance to 600 (gta san world) (normal is 400) https://wiki.multitheftauto.com/wiki/SetFarClipDistance Farclipdistance can only de-increase the load distance from elements when you put the settings lower then 400, but it gives a nice overview.(nice for mapping) 600/800 is ok I tried 20000 farclip it was laggy, but when I put 1000000 my gta started to crash Link to comment
qaisjp Posted March 12, 2013 Share Posted March 12, 2013 You can set the weather to crazy numbers (try one of these: 55, 56, 666, 1337, 69, 100, 101) and one of them have really good draw distances. I don't remember which one and I cannot test. Link to comment
Wes Posted March 12, 2013 Author Share Posted March 12, 2013 addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) for i = 1, 10000 do engineSetModelLODDistance ( i, 300 ) end end ) addEventHandler("onClientResourceStart",resourceRoot,function() setFarClipDistance(5000) -- we adjust visibility range on 3000 metres end) addEventHandler("onClientResourceStart",resourceRoot,function() setFogDistance(5000) end) This is My Script, but even with this, this is how it looks like And when I zoom with a sniper this is how the object looks like Link to comment
qaisjp Posted March 12, 2013 Share Posted March 12, 2013 Set the model lod to 1000, not 300. Link to comment
Wes Posted March 12, 2013 Author Share Posted March 12, 2013 Still the same... I mean it's a bit better now, But the textures doesn't load through the scopes of sniper, and I can barely see from KAC base to like the burger shot... Link to comment
qaisjp Posted March 12, 2013 Share Posted March 12, 2013 Increase model lod to 5000, will be laggy though. Link to comment
Wes Posted March 12, 2013 Author Share Posted March 12, 2013 It's on 5000 but nothing ... I really don't know what the hell is the problem. In SAMP I can see everything very well, but in MTA... Maybe there some kind of limitations in DayZ Mod ... I dont know, I'll ask them on their forums, but I hope there are some genius out there who can help me in this forum too. Link to comment
qaisjp Posted March 12, 2013 Share Posted March 12, 2013 It's not a DayZ limitation.. Link to comment
Moderators IIYAMA Posted March 12, 2013 Moderators Share Posted March 12, 2013 Well it is a limitation and I also don't like it. It makes my maps ugly. Link to comment
qaisjp Posted March 12, 2013 Share Posted March 12, 2013 Well then IIYAMA do something about it. Do some further research... go make some better models and make MTA better.. contribute! Link to comment
Moderators IIYAMA Posted March 12, 2013 Moderators Share Posted March 12, 2013 I will not contribute for something, I only like because I like scripting. I am also growing out of this. Link to comment
Wes Posted March 13, 2013 Author Share Posted March 13, 2013 Alright It's good now. I've installed a resource skybox when I started the server, and that reduced the distance... Link to comment
Moderators IIYAMA Posted March 13, 2013 Moderators Share Posted March 13, 2013 Same functions as we post here only without shader.............. Link to comment
Mathias Lui Posted October 16, 2016 Share Posted October 16, 2016 On 12.3.2013 at 1:56 PM, qaisjp said: You can set the weather to crazy numbers (try one of these: 55, 56, 666, 1337, 69, 100, 101) and one of them have really good draw distances. I don't remember which one and I cannot test. You can set it to 200 and as long as you fly below the clouds, you can see the whole map Link to comment
Gravestone Posted October 17, 2016 Share Posted October 17, 2016 3 hours ago, Mathias Lui said: You can set it to 200 and as long as you fly below the clouds, you can see the whole map Do you realize that you bumped a 3 year old post? -.- 1 Link to comment
Mathias Lui Posted October 18, 2016 Share Posted October 18, 2016 On 17.10.2016 at 3:44 AM, Gravestone said: Do you realize that you bumped a 3 year old post? -.- Idk how this bump system works, but I did not realize that. I realized, that the post was very old after I replied, though. Maybe this information was useful to someone else reading this thread. 1 Link to comment
Gravestone Posted October 19, 2016 Share Posted October 19, 2016 7 hours ago, Mathias Lui said: Idk how this bump system works, but I did not realize that. I realized, that the post was very old after I replied, though. Maybe this information was useful to someone else reading this thread. Haha, no problem. Btw there's a function setFarClipDistance which lets you increase the draw distance. Link to comment
Mathias Lui Posted November 4, 2016 Share Posted November 4, 2016 On 19.10.2016 at 3:50 AM, Gravestone said: Haha, no problem. Btw there's a function setFarClipDistance which lets you increase the draw distance. Ou okay I will take a look at that, too ^^ Link to comment
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