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WTF IS WRONG WITH THIS INTERIOR???


xXMADEXx

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Lets just say, in this interior (int 5) the camra looks like that, i have no idea wtf is wrong with it either... :(

mtascreen20130310001814.png

code:

local intoMarker = createMarker(2105.0068359375, -1806.521484375, 14.5546875, 'arrow', 2, 255, 255, 0, 100) 
local outMarker = createMarker(372.0361328125, -133.5166015625, 1002.4921875, 'arrow', 2, 255, 255, 0, 100) 
setElementInterior(outMarker,5) 
  
function teleport(player) 
    if ( source == intoMarker and getElementType(player) == "player") then 
        setElementPosition(player,375.7626953125, -131.25, 1002) 
        setElementInterior(player,5) 
    elseif ( source == outMarker and getElementType(player) == "player") then 
        setElementPosition(player,2099.5078125, -1806.6220703125, 14) 
        setElementInterior(player,0) 
    end 
end 
addEventHandler("onMarkerHit", root, teleport) 

Edited by Guest
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local intoMarker = createMarker(2105.0068359375, -1806.521484375, 14.5546875, 'arrow', 2, 255, 255, 0, 100) 
local outMarker = createMarker(372.0361328125, -133.5166015625, 1002.4921875, 'arrow', 2, 255, 255, 0, 100) 
setElementInterior(outMarker,5) 
  
function teleport( hitElement ) 
    if getElementType( hitElement ) == "player" then 
        if ( source == intoMarker ) then 
            setElementPosition(hitElement,375.7626953125, -131.25, 1002) 
            setElementInterior(hitElement,5) 
        elseif ( source == outMarker ) then 
            setElementPosition(hitElement,2099.5078125, -1806.6220703125, 14) 
            setElementInterior(hitElement,0) 
        end 
    end 
end 
  
addEventHandler("onMarkerHit", root, teleport) 

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Try to lower the setElementPosition of intoMarker's z pos by 1. like use 1001 instead of 1002

local intoMarker = createMarker(2105.0068359375, -1806.521484375, 14.5546875, 'arrow', 2, 255, 255, 0, 100) 
local outMarker = createMarker(372.0361328125, -133.5166015625, 1002.4921875, 'arrow', 2, 255, 255, 0, 100) 
setElementInterior(outMarker,5) 
  
function teleport( hitElement ) 
         if ( source == intoMarker ) and (getElementType( hitElement ) == "player") then 
            setElementPosition(hitElement,375.7626953125, -131.25, 1001) -- this one, changed the z pos to 1001 
            setElementInterior(hitElement,5) 
        elseif ( source == outMarker ) and (getElementType( hitElement ) == "player") then 
            setElementPosition(hitElement,2099.5078125, -1806.6220703125, 14) 
            setElementInterior(hitElement,0) 
        end 
    end 
end 
  
addEventHandler("onMarkerHit", root, teleport) 

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