xXMADEXx Posted March 10, 2013 Share Posted March 10, 2013 (edited) Lets just say, in this interior (int 5) the camra looks like that, i have no idea wtf is wrong with it either... code: local intoMarker = createMarker(2105.0068359375, -1806.521484375, 14.5546875, 'arrow', 2, 255, 255, 0, 100) local outMarker = createMarker(372.0361328125, -133.5166015625, 1002.4921875, 'arrow', 2, 255, 255, 0, 100) setElementInterior(outMarker,5) function teleport(player) if ( source == intoMarker and getElementType(player) == "player") then setElementPosition(player,375.7626953125, -131.25, 1002) setElementInterior(player,5) elseif ( source == outMarker and getElementType(player) == "player") then setElementPosition(player,2099.5078125, -1806.6220703125, 14) setElementInterior(player,0) end end addEventHandler("onMarkerHit", root, teleport) Edited March 10, 2013 by Guest Link to comment
PaiN^ Posted March 10, 2013 Share Posted March 10, 2013 local intoMarker = createMarker(2105.0068359375, -1806.521484375, 14.5546875, 'arrow', 2, 255, 255, 0, 100) local outMarker = createMarker(372.0361328125, -133.5166015625, 1002.4921875, 'arrow', 2, 255, 255, 0, 100) setElementInterior(outMarker,5) function teleport( hitElement ) if getElementType( hitElement ) == "player" then if ( source == intoMarker ) then setElementPosition(hitElement,375.7626953125, -131.25, 1002) setElementInterior(hitElement,5) elseif ( source == outMarker ) then setElementPosition(hitElement,2099.5078125, -1806.6220703125, 14) setElementInterior(hitElement,0) end end end addEventHandler("onMarkerHit", root, teleport) Link to comment
Baseplate Posted March 10, 2013 Share Posted March 10, 2013 Try to lower the setElementPosition of intoMarker's z pos by 1. like use 1001 instead of 1002 local intoMarker = createMarker(2105.0068359375, -1806.521484375, 14.5546875, 'arrow', 2, 255, 255, 0, 100) local outMarker = createMarker(372.0361328125, -133.5166015625, 1002.4921875, 'arrow', 2, 255, 255, 0, 100) setElementInterior(outMarker,5) function teleport( hitElement ) if ( source == intoMarker ) and (getElementType( hitElement ) == "player") then setElementPosition(hitElement,375.7626953125, -131.25, 1001) -- this one, changed the z pos to 1001 setElementInterior(hitElement,5) elseif ( source == outMarker ) and (getElementType( hitElement ) == "player") then setElementPosition(hitElement,2099.5078125, -1806.6220703125, 14) setElementInterior(hitElement,0) end end end addEventHandler("onMarkerHit", root, teleport) Link to comment
xXMADEXx Posted March 10, 2013 Author Share Posted March 10, 2013 I tried both of those, but they don't work Link to comment
PaiN^ Posted March 10, 2013 Share Posted March 10, 2013 Maybe it's from the coordinates, Recheck theme .. Link to comment
Castillo Posted March 10, 2013 Share Posted March 10, 2013 The script works fine, the problem is on your side. Link to comment
xXMADEXx Posted March 10, 2013 Author Share Posted March 10, 2013 Problem solved, it was a shader panel that i had downloaded... So, if you have a shader panel and your getting this prob, just delete he shader resource (the community one: https://community.multitheftauto.com/index.php?p= ... ls&id=6184 ) Link to comment
Ren_712 Posted March 11, 2013 Share Posted March 11, 2013 Try turning on antialiasing. The problem occurs with every shader effect that uses depth buffer access (mainly depth of field and water ref in the shader panel). Link to comment
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