iMr.3a[Z]eF Posted March 4, 2013 Share Posted March 4, 2013 hello, greetings how can i add font in [GUIEditor] i tried all ways, never works! Link to comment
Castillo Posted March 4, 2013 Share Posted March 4, 2013 By add fonts you mean create your own fonts? if so, you can set a custom font with guieditor if you have one on a resource. Link to comment
iMr.3a[Z]eF Posted March 4, 2013 Author Share Posted March 4, 2013 you can see : i add 3 fonts from some forums but not show inside the game: please help! Link to comment
X-SHADOW Posted March 4, 2013 Share Posted March 4, 2013 https://wiki.multitheftauto.com/wiki/GuiCreateFont Link to comment
iMr.3a[Z]eF Posted March 4, 2013 Author Share Posted March 4, 2013 excuse me, well you explain me? i am noob in scripting ><' Link to comment
Anony# Posted March 4, 2013 Share Posted March 4, 2013 adding manually using local Font = guiCreateFont(" FONT NAME .ttf", 0) local Font = guiCreateFont("Anony.ttf", 0) guiSetFont if I'm right Link to comment
iMr.3a[Z]eF Posted March 5, 2013 Author Share Posted March 5, 2013 but i want to set it on label = GUIEditor.label[5] Link to comment
Castillo Posted March 5, 2013 Share Posted March 5, 2013 You don't have to create the font, guieditor will do it for you, you just set the font of your label to a custom one selected from that list. Link to comment
PaiN^ Posted March 5, 2013 Share Posted March 5, 2013 You don't have to create the font, guieditor will do it for you, you just set the font of your label to a custom one selected from that list. That's right .. But as he showed the GUIEditor is not showing his added fonts : you can see :i add 3 fonts from some forums but not show inside the game: please help! So it's better for him to use the manually functions : guiCreateFont guiSetFont Link to comment
Castillo Posted March 5, 2013 Share Posted March 5, 2013 Maybe he forgot to add the fonts to the meta.xml of the guieditor. Link to comment
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