K4stic Posted March 3, 2013 Share Posted March 3, 2013 line 3: attempt to compare nil with number line 11: attempt to compare number with nil --Client side -- Check if player didn't get negative wanted points function checkWanted () if (tonumber(getElementData(localPlayer, "wantedLevel")) < 0) then setElementData(localPlayer, "wantedLevel",0.0) end end setTimer(checkWanted,30000,0) -- Lowers the wanted points from players function lowerWanted () if (tonumber(getElementData(localPlayer, "wantedLevel")) > 0) then setElementData(localPlayer, "wantedLevel", getElementData(localPlayer, "wantedLevel")-0.5) end end setTimer(lowerWanted,60000,0) line 6: attempt to concatenate a boolean value --Server side -- Show your wantedlevel only the level not the stars function show_wanted_level(player) if getElementData( player, "wantedLevel") == 0.0 then outputChatBox ( "Your wantedlevel is " .. getElementData( player, "wantedLevel"), player, 0, 200, 0 ) else outputChatBox ( "Your wantedlevel is " .. getElementData( player, "wantedLevel"), player, 200, 0, 0 ) end end addCommandHandler("wl", show_wanted_level) Link to comment
Wei Posted March 3, 2013 Share Posted March 3, 2013 function checkWanted () if getElementData(localPlayer, "wantedLevel") then if (tonumber(getElementData(localPlayer, "wantedLevel")) < 0) then setElementData(localPlayer, "wantedLevel",0.0) end end end setTimer(checkWanted,30000,0) function lowerWanted () if getElementData(localPlayer, "wantedLevel") then if (tonumber(getElementData(localPlayer, "wantedLevel")) > 0) then setElementData(localPlayer, "wantedLevel", getElementData(localPlayer, "wantedLevel")-0.5) end end end setTimer(lowerWanted,60000,0) -- SERVER function show_wanted_level(player) if getElementData( player, "wantedLevel") then if getElementData( player, "wantedLevel") == 0.0 then outputChatBox ( "Your wantedlevel is " .. getElementData( player, "wantedLevel"), player, 0, 200, 0 ) else outputChatBox ( "Your wantedlevel is " .. getElementData( player, "wantedLevel"), player, 200, 0, 0 ) end end end addCommandHandler("wl", show_wanted_level) You must check if the ElementData "wantedLevel" even exsist. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now