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How to edit textures only In A Map?


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To replace textures, you can either use Shaders to replace a single or a few textures, or load and apply a texture file (must contain all textures from the object, unlike shaders) to a model.

Answering your question: DFF files are model files, that's where the model mesh is (search on Google if you don't know what a 3D model mesh is) and other things related to the object. TXD files are the textures of the respective model. So this means you don't need a DFF file for changing a texture.

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