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Tiger event


boro

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Hi all i have problem :) i make wasted screen with DrawRectangle but if is player wated then this wated screen see all players why? what is bad ?

server side

function onPlayerWasted( ammo,attacker,weapon,bodypart ) 
    destroyBlipsAttachedTo(source) 
    setTimer( spawnPlayerTeam, 20000, 1, source ) 
        triggerClientEvent ( "onWasonEvent", root, "text" ) 
end 

client side

addEvent ( "onWasonEvent", true ) 
function wasonEventHandler ( text ) 
addEventHandler("onClientRender", getRootElement(), drawStuffa)  -- Keep everything visible with onClientRender.  
showChat ( false ) 
showPlayerHudComponent ( "radar", false ) 
end 
addEventHandler ( "onWasonEvent", root, wasonEventHandler ) 

client side

function drawStuffa() 
        local x,y = guiGetScreenSize() 
        dxDrawRectangle ( 0, 0, x, y/6, tocolor ( 0, 0, 0, 255 ) ) 
        dxDrawRectangle ( 0, y/1.15, x, y/4, tocolor ( 0, 0, 0, 255 ) ) 
end 

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