manve1 Posted February 14, 2013 Posted February 14, 2013 (edited) How can i create like a player could buy some type of property and then when he trie's to buy some more, he wouldn't be able to the next time? Edited February 15, 2013 by Guest Looking for tutorials or information? check out: www.simpleask.co.uk
Shazzimal Posted February 14, 2013 Posted February 14, 2013 What exactly do you mean? My resources: Didn't make one yet. Momently in build!
manve1 Posted February 15, 2013 Author Posted February 15, 2013 How can i create like a player could buy some type of property and then when he trie's to buy some more, he wouldn't be able to the next time? Looking for tutorials or information? check out: www.simpleask.co.uk
iPrestege Posted February 15, 2013 Posted February 15, 2013 Any kind of property? How are you going to do?Object?Or?
Shazzimal Posted February 15, 2013 Posted February 15, 2013 Somyou want this: A player can buy a property. The next time he wants to buy it, he can't. My resources: Didn't make one yet. Momently in build!
Blaawee Posted February 15, 2013 Posted February 15, 2013 you can use tables or elements data getElementData setElementData
manve1 Posted February 15, 2013 Author Posted February 15, 2013 Any kind of property? How are you going to do?Object?Or? propertye's are different stuff, but mostly it is objects like: houses, areas, ect ... Looking for tutorials or information? check out: www.simpleask.co.uk
albers14 Posted February 15, 2013 Posted February 15, 2013 you can use tables or elements data getElementData setElementData I would rather say setAccountData as setElementData get removed as soon as the player leaves the server.
manve1 Posted February 15, 2013 Author Posted February 15, 2013 well, i did look at it, i figured out the best way to do it, thanx. tho how can i make that when i set the account data, and when player hits a col cuboid it opens a gate for him? but if he doesn't have a certain account data, it won't work? Looking for tutorials or information? check out: www.simpleask.co.uk
TAPL Posted February 16, 2013 Posted February 16, 2013 You need to get the account first then get the account data, if he has the data then open the gate for him? getPlayerAccount isGuestAccount -- You might need this. getAccountData
manve1 Posted February 16, 2013 Author Posted February 16, 2013 tapl, i got that part, but how can i make so that when a person buys a garage, and tries to buy another one, it wouldn't work? Looking for tutorials or information? check out: www.simpleask.co.uk
manve1 Posted February 16, 2013 Author Posted February 16, 2013 Figured it out. Looking for tutorials or information? check out: www.simpleask.co.uk
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