CobbTheWarriorsRPG Posted February 5, 2013 Share Posted February 5, 2013 Hello, I wanted to change a resource called turf, but errors occurred meant that instead of having getPlayerTeam getPlayerGang but this would not work says getPlayerGang is a nil value, here are the original and modified code Original: server side: local pArea = createRadarArea( 2130, 630, 200, 100, 255, 255, 255, 125 ) local pArea2 = createRadarArea( 2488.8793945313, 680.78289794922, 250, 130, 255, 255, 255, 125 ) local pCuboid = createColCuboid( 2133.1950683594, 633.66455078125, 10, 197.5, 92, 30 ) local pCuboid2 = createColCuboid( 2486.5935058594, 678.20172119141, 9.5689830780029, 245, 133, 30 ) local pArea3 = createRadarArea( 1858, 623, 140, 165, 255, 255, 255, 125 ) local pCuboid3 = createColCuboid( 1856.2864990234, 627.07629394531, 9, 138.25, 152.75, 30 ) local pArea4 = createRadarArea( 1577, 663, 180, 130, 255, 255, 255, 125 ) local pCuboid4 = createColCuboid( 1576.8956298828, 662.84362792969, 9.671875, 181, 120.5, 30 ) local pArea5 = createRadarArea( 2778, 834, 110, 190, 255, 255, 255, 125 ) local pCuboid5 = createColCuboid( 2777.4248046875, 833.88018798828, 9.6484375, 113.5, 188, 30 ) addEventHandler("onResourceStart", resourceRoot, function() outputDebugString("|~| Turf system by manve1 |~| Has been turned on! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) end ) --[[addEventHandler("onResourceStop", resourceRoot, function() outputDebugString("|~| Turf system by manve1 |~| Has been turned off! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) saveS = xmlLoadFile( 'file_saves.xml' ) local save_info = xmlFindChild(saveS, 'turf', 0) xmlNodeSetAttribute( save_info, 'saved', 'nothing new' ) end )]] addEventHandler( 'onColShapeHit', pCuboid, function( player ) if (getPlayerTeam( player )) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea, true ) triggerClientEvent(player, 'time', player) triggerClientEvent(player, 'countdown', player) pArea1Timer = setTimer( function() setRadarAreaColor (pArea, iR, iG, iB, 100); givePlayerMoney( player, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", player, 0, 255, 0, true ); setRadarAreaFlashing( pArea, false ) end, 6000, 1 ) end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( player ) if( source == pCuboid ) then setRadarAreaFlashing( pArea, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea1Timer ) then killTimer( pArea1Timer ) end end end ) ----------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerTeam( p )) then if( source == pCuboid2 ) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea2 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea2, true ) triggerClientEvent(player, 'time', player) pArea2Timer = setTimer( function() setRadarAreaColor (pArea2, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea2, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid2 ) then setRadarAreaFlashing( pArea2, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea2Timer ) then killTimer( pArea2Timer ) end end end ) ------------------------------------ addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerTeam( p )) then if( source == pCuboid3 ) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea3 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea3, true ) triggerClientEvent(player, 'time', player) pArea3Timer = setTimer( function() setRadarAreaColor (pArea3, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea3, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid3 ) then setRadarAreaFlashing( pArea3, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea3Timer ) then killTimer( pArea3Timer ) end end end ) ------------------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerTeam( p )) then if( source == pCuboid4 ) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea4 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea4, true ) triggerClientEvent(player, 'time', player) pArea4Timer = setTimer( function() setRadarAreaColor (pArea4, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea4, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid4 ) then setRadarAreaFlashing( pArea4, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea3Timer ) then killTimer( pArea3Timer ) end end end ) ----------------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerTeam( p )) then if( source == pCuboid5 ) then local pTeam = getPlayerTeam( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea5 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea5, true ) triggerClientEvent(player, 'time', player) pArea5Timer = setTimer( function() setRadarAreaColor (pArea5, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea5, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid5 ) then setRadarAreaFlashing( pArea5, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea5Timer ) then killTimer( pArea5Timer ) end end end ) modified: Server Side: exports [ "gang_system" ]:getPlayerGang ( player ) local pArea = createRadarArea( 2130, 630, 200, 100, 255, 255, 255, 125 ) local pArea2 = createRadarArea( 2488.8793945313, 680.78289794922, 250, 130, 255, 255, 255, 125 ) local pCuboid = createColCuboid( 2133.1950683594, 633.66455078125, 10, 197.5, 92, 30 ) local pCuboid2 = createColCuboid( 2486.5935058594, 678.20172119141, 9.5689830780029, 245, 133, 30 ) local pArea3 = createRadarArea( 1858, 623, 140, 165, 255, 255, 255, 125 ) local pCuboid3 = createColCuboid( 1856.2864990234, 627.07629394531, 9, 138.25, 152.75, 30 ) local pArea4 = createRadarArea( 1577, 663, 180, 130, 255, 255, 255, 125 ) local pCuboid4 = createColCuboid( 1576.8956298828, 662.84362792969, 9.671875, 181, 120.5, 30 ) local pArea5 = createRadarArea( 2778, 834, 110, 190, 255, 255, 255, 125 ) local pCuboid5 = createColCuboid( 2777.4248046875, 833.88018798828, 9.6484375, 113.5, 188, 30 ) addEventHandler("onResourceStart", resourceRoot, function() outputDebugString("|~| Turf system by manve1 |~| Has been turned on! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) end ) --[[addEventHandler("onResourceStop", resourceRoot, function() outputDebugString("|~| Turf system by manve1 |~| Has been turned off! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) saveS = xmlLoadFile( 'file_saves.xml' ) local save_info = xmlFindChild(saveS, 'turf', 0) xmlNodeSetAttribute( save_info, 'saved', 'nothing new' ) end )]] addEventHandler( 'onColShapeHit', pCuboid, function( player ) if (getPlayerGang( player )) then local pTeam = getPlayerGang( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea, true ) triggerClientEvent(player, 'time', player) triggerClientEvent(player, 'countdown', player) pArea1Timer = setTimer( function() setRadarAreaColor (pArea, iR, iG, iB, 100); givePlayerMoney( player, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", player, 0, 255, 0, true ); setRadarAreaFlashing( pArea, false ) end, 6000, 1 ) end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( player ) if( source == pCuboid ) then setRadarAreaFlashing( pArea, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea1Timer ) then killTimer( pArea1Timer ) end end end ) ----------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerGang( p )) then if( source == pCuboid2 ) then local pTeam = getPlayerGang( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea2 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea2, true ) triggerClientEvent(player, 'time', player) pArea2Timer = setTimer( function() setRadarAreaColor (pArea2, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea2, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid2 ) then setRadarAreaFlashing( pArea2, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea2Timer ) then killTimer( pArea2Timer ) end end end ) ------------------------------------ addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerGang( p )) then if( source == pCuboid3 ) then local pTeam = getPlayerGang( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea3 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea3, true ) triggerClientEvent(player, 'time', player) pArea3Timer = setTimer( function() setRadarAreaColor (pArea3, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea3, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid3 ) then setRadarAreaFlashing( pArea3, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea3Timer ) then killTimer( pArea3Timer ) end end end ) ------------------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerGang( p )) then if( source == pCuboid4 ) then local pTeam = getPlayerGang( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea4 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea4, true ) triggerClientEvent(player, 'time', player) pArea4Timer = setTimer( function() setRadarAreaColor (pArea4, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea4, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid4 ) then setRadarAreaFlashing( pArea4, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea3Timer ) then killTimer( pArea3Timer ) end end end ) ----------------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerGang( p )) then if( source == pCuboid5 ) then local pTeam = getPlayerGang( player ) local iR, iG, iB = getTeamColor( pTeam ) local rR, gG, bB = getRadarAreaColor( pArea5 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea5, true ) triggerClientEvent(player, 'time', player) pArea5Timer = setTimer( function() setRadarAreaColor (pArea5, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea5, false ) end, 600000, 1 ) end end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid5 ) then setRadarAreaFlashing( pArea5, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea5Timer ) then killTimer( pArea5Timer ) end end end ) I want to change the Teams For gang ,They are the resource gang_system of castillo https://community.multitheftauto.com/ind ... ls&id=1514 Link to comment
||BuLLeT|| Posted February 5, 2013 Share Posted February 5, 2013 i think noone will give u solution, even castillo, cause its on castillo's MTA marker http://mtamarket.com/ Link to comment
Castillo Posted February 5, 2013 Share Posted February 5, 2013 exports [ "gang_system" ]:getPlayerGang ( player ) That function returns the gang of a player, you must use it inside the function, instead of team. Link to comment
CobbTheWarriorsRPG Posted February 5, 2013 Author Share Posted February 5, 2013 i think noone will give u solution, even castillo, cause its on castillo's MTA marker http://mtamarket.com/ Not exactly,I only want to change team for gangs,And make a remote call for the resource for make it works Link to comment
Castillo Posted February 5, 2013 Share Posted February 5, 2013 local pArea = createRadarArea( 2130, 630, 200, 100, 255, 255, 255, 125 ) local pArea2 = createRadarArea( 2488.8793945313, 680.78289794922, 250, 130, 255, 255, 255, 125 ) local pCuboid = createColCuboid( 2133.1950683594, 633.66455078125, 10, 197.5, 92, 30 ) local pCuboid2 = createColCuboid( 2486.5935058594, 678.20172119141, 9.5689830780029, 245, 133, 30 ) local pArea3 = createRadarArea( 1858, 623, 140, 165, 255, 255, 255, 125 ) local pCuboid3 = createColCuboid( 1856.2864990234, 627.07629394531, 9, 138.25, 152.75, 30 ) local pArea4 = createRadarArea( 1577, 663, 180, 130, 255, 255, 255, 125 ) local pCuboid4 = createColCuboid( 1576.8956298828, 662.84362792969, 9.671875, 181, 120.5, 30 ) local pArea5 = createRadarArea( 2778, 834, 110, 190, 255, 255, 255, 125 ) local pCuboid5 = createColCuboid( 2777.4248046875, 833.88018798828, 9.6484375, 113.5, 188, 30 ) addEventHandler("onResourceStart", resourceRoot, function() outputDebugString("|~| Turf system by manve1 |~| Has been turned on! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) end ) --[[addEventHandler("onResourceStop", resourceRoot, function() outputDebugString("|~| Turf system by manve1 |~| Has been turned off! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) saveS = xmlLoadFile( 'file_saves.xml' ) local save_info = xmlFindChild(saveS, 'turf', 0) xmlNodeSetAttribute( save_info, 'saved', 'nothing new' ) end )]] addEventHandler( 'onColShapeHit', pCuboid, function( player ) if (getPlayerGang( player )) then local pGang = exports [ "gang_system" ]:getPlayerGang ( player ) local iR, iG, iB = exports [ "gang_system" ]:getGangColor ( pGang ) local rR, gG, bB = getRadarAreaColor( pArea ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(player, 'friendly', player) else setRadarAreaFlashing( pArea, true ) triggerClientEvent(player, 'time', player) triggerClientEvent(player, 'countdown', player) pArea1Timer = setTimer( function() setRadarAreaColor (pArea, iR, iG, iB, 100); givePlayerMoney( player, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", player, 0, 255, 0, true ); setRadarAreaFlashing( pArea, false ) end, 6000, 1 ) end else triggerClientEvent(player, 'group', player) end end ) addEventHandler( 'onColShapeLeave', root, function( player ) if( source == pCuboid ) then setRadarAreaFlashing( pArea, false ) triggerClientEvent(player, 'time2', player) triggerClientEvent(player, 'friendly2', player) if isTimer( pArea1Timer ) then killTimer( pArea1Timer ) end end end ) ----------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerGang( p )) then if( source == pCuboid2 ) then local pGang = exports [ "gang_system" ]:getPlayerGang ( p ) local iR, iG, iB = exports [ "gang_system" ]:getGangColor ( pGang ) local rR, gG, bB = getRadarAreaColor( pArea2 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(p, 'friendly', p) else setRadarAreaFlashing( pArea2, true ) triggerClientEvent(p, 'time', p) pArea2Timer = setTimer( function() setRadarAreaColor (pArea2, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea2, false ) end, 600000, 1 ) end end else triggerClientEvent(p, 'group', p) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid2 ) then setRadarAreaFlashing( pArea2, false ) triggerClientEvent(p, 'time2', p) triggerClientEvent(p, 'friendly2', p) if isTimer( pArea2Timer ) then killTimer( pArea2Timer ) end end end ) ------------------------------------ addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerGang( p )) then if( source == pCuboid3 ) then local pGang = exports [ "gang_system" ]:getPlayerGang ( p ) local iR, iG, iB = exports [ "gang_system" ]:getGangColor ( pGang ) local rR, gG, bB = getRadarAreaColor( pArea3 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(p, 'friendly', p) else setRadarAreaFlashing( pArea3, true ) triggerClientEvent(p, 'time', p) pArea3Timer = setTimer( function() setRadarAreaColor (pArea3, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea3, false ) end, 600000, 1 ) end end else triggerClientEvent(p, 'group', p) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid3 ) then setRadarAreaFlashing( pArea3, false ) triggerClientEvent(p, 'time2', p) triggerClientEvent(p, 'friendly2', p) if isTimer( pArea3Timer ) then killTimer( pArea3Timer ) end end end ) ------------------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerGang( p )) then if( source == pCuboid4 ) then local pGang = exports [ "gang_system" ]:getPlayerGang ( p ) local iR, iG, iB = exports [ "gang_system" ]:getGangColor ( pGang ) local rR, gG, bB = getRadarAreaColor( pArea4 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(p, 'friendly', p) else setRadarAreaFlashing( pArea4, true ) triggerClientEvent(p, 'time', p) pArea4Timer = setTimer( function() setRadarAreaColor (pArea4, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea4, false ) end, 600000, 1 ) end end else triggerClientEvent(p, 'group', p) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid4 ) then setRadarAreaFlashing( pArea4, false ) triggerClientEvent(p, 'time2', p) triggerClientEvent(p, 'friendly2', p) if isTimer( pArea3Timer ) then killTimer( pArea3Timer ) end end end ) ----------------------------------- addEventHandler( 'onColShapeHit', root, function( p ) if (getPlayerGang( p )) then if( source == pCuboid5 ) then local pGang = exports [ "gang_system" ]:getPlayerGang ( p ) local iR, iG, iB = exports [ "gang_system" ]:getGangColor ( pGang ) local rR, gG, bB = getRadarAreaColor( pArea5 ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then triggerClientEvent(p, 'friendly', p) else setRadarAreaFlashing( pArea5, true ) triggerClientEvent(p, 'time', p) pArea5Timer = setTimer( function() setRadarAreaColor (pArea5, iR2, iG2, iB2, 100); givePlayerMoney( p, 4000 ); outputChatBox( "Congratulations, #FFFF00 you have taken the turf!", p, 0, 255, 0, true ); setRadarAreaFlashing( pArea5, false ) end, 600000, 1 ) end end else triggerClientEvent(p, 'group', p) end end ) addEventHandler( 'onColShapeLeave', root, function( p ) if( source == pCuboid5 ) then setRadarAreaFlashing( pArea5, false ) triggerClientEvent(p, 'time2', p) triggerClientEvent(p, 'friendly2', p) if isTimer( pArea5Timer ) then killTimer( pArea5Timer ) end end end ) Link to comment
PhantomDamn Posted April 6, 2013 Share Posted April 6, 2013 debugscript 3 :ERROR: [turf\turft-s.lua:31:attempt to call global 'getPlayerGang' (a nil value) Link to comment
Sasu Posted April 6, 2013 Share Posted April 6, 2013 Replace: if (getPlayerGang( p )) then to local pGang = exports [ "gang_system" ]:getPlayerGang ( player ) if pGang then Link to comment
PhantomDamn Posted April 7, 2013 Share Posted April 7, 2013 Line 34 and 35 : local rR, gG, bB = getRadarAreaColor( pArea ) if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then line 42: getRadarAreaColor (pArea, iR, iG, iB, 100); change : setRadarAreaColor (pArea, rR, gG, bB, 100); it change is good? Link to comment
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