xXMADEXx Posted January 28, 2013 Share Posted January 28, 2013 Hey guys, i got this script off of community, but don't like the way it looks. How can i put a black boarder over all the texts? c.lua triggerServerEvent ( "onLoadSettings", getRootElement ( ) ) function toboolean ( v ) if v == "false" then return false elseif v == "true" then return true else return nil end end addEvent ( "onClientLoadSettings", true ) addEventHandler ( "onClientLoadSettings", getRootElement ( ), function ( settings ) if type(settings) == "table" then defscale = settings["scale"] defr = settings["r"] defg = settings["g"] defb = settings["b"] defa = settings["a"] defdd = settings["dd"] defscale3d = settings["s3d"] deffont = settings["f"] end end ) local sx, sy = guiGetScreenSize ( ) local gx = sx * 0.1 local gy = sy * 0.1 local posX = 0 local posY = 0 local sizeX = 0 local sizeY = 0 local edit = { } local deftext = { } local win = guiCreateWindow ( 0.0135, 0.315, 0.275, 0.4065, "Create New 3D DirectX Text", true ) edit[1] = guiCreateEdit ( 0.0410, 0.0990, 0.7590, 0.115, "X", true, win ) edit[2] = guiCreateEdit ( 0.0410, 0.2220, 0.7590, 0.115, "Y", true, win ) edit[3] = guiCreateEdit ( 0.0410, 0.3490, 0.7590, 0.115, "Z", true, win ) edit[4] = guiCreateEdit ( 0.0410, 0.475, 0.9130, 0.115, "Text", true, win ) edit[5] = guiCreateEdit ( 0.0410, 0.5930, 0.9130, 0.115, "Scale", true, win ) edit[6] = guiCreateEdit ( 0.0410, 0.715, 0.2045, 0.115, "R", true, win ) edit[7] = guiCreateEdit ( 0.2590, 0.715, 0.2045, 0.115, "G", true, win ) edit[8] = guiCreateEdit ( 0.4820, 0.715, 0.2045, 0.115, "B", true, win ) edit[9] = guiCreateEdit ( 0.7, 0.715, 0.2045, 0.115, "A", true, win ) local create = guiCreateButton ( 0.0410, 0.8395, 0.45, 0.122, "Create!", true, win ) local getPos = guiCreateButton ( 0.8275, 0.0955, 0.1320, 0.300, "Get XYZ", true, win ) local default = guiCreateButton ( 0.5135, 0.8395, 0.2225, 0.125, "Default", true, win ) local clear = guiCreateButton ( 0.75, 0.8395, 0.2090, 0.125, "Clear", true, win ) for i, gui in ipairs ( edit ) do deftext[i] = guiGetText ( gui ) end addEventHandler ( "onClientGUIClick", getPos, function ( ) local x, y, z = getElementPosition ( getLocalPlayer ( ) ) guiSetText ( edit[1], tostring ( x ) ) guiSetText ( edit[2], tostring ( y ) ) guiSetText ( edit[3], tostring ( z ) ) end, false ) addEventHandler ( "onClientGUIClick", clear, function ( ) for i, gui in ipairs ( edit ) do guiSetText ( gui, deftext[i] ) end end, false ) addEventHandler ( "onClientGUIClick", default, function ( ) for i = 1, 3 do if guiGetText ( edit[i] ) == "" or guiGetText ( edit[i] ) == deftext[i] then guiSetText ( edit[i], deftext[i] ) end end guiSetText ( edit[4], "Text" ) guiSetText ( edit[5], "1" ) guiSetText ( edit[6], "0" ) guiSetText ( edit[7], "255" ) guiSetText ( edit[8], "0" ) guiSetText ( edit[9], "255" ) end, false ) addEventHandler ( "onClientGUIClick", create, function ( ) --Check if the values are OK for i = 1, 3 do if tonumber ( guiGetText ( edit[i] ) ) == nil then outputChatBox ( "The 3D Texts need the position and the text to be created!", 255, 0, 0 ) return end end --Create the text local text = createElement ( "text" ) if not text then return end --The required arguments local x = tonumber ( guiGetText ( edit[1] ) ) local y = tonumber ( guiGetText ( edit[2] ) ) local z = tonumber ( guiGetText ( edit[3] ) ) local t = guiGetText ( edit[4] ) setElementPosition ( text, x, y, z ) setElementData ( text, "text", t, true ) --Now the optional ----Color local custom = true for i = 6, 9 do if tonumber ( guiGetText ( edit[i] ) ) == nil then custom = false break end end if custom == true then outputChatBox ( "..." ) local r = tonumber ( guiGetText ( edit[6] ) ) local g = tonumber ( guiGetText ( edit[7] ) ) local b = tonumber ( guiGetText ( edit[8] ) ) local a = tonumber ( guiGetText ( edit[9] ) ) setElementData ( text, "rgba", { r, g, b, a }, true ) end ----Scale local s = tonumber ( guiGetText ( edit[5] ) ) if s ~= nil then setElementData ( text, "scale", s, true ) end outputChatBox ( "3D DirectX Text sucessfully created!", 0, 255, 0 ) return text end, false ) guiSetVisible ( win, false ) showCursor ( false ) guiSetInputEnabled ( false ) guiWindowSetSizable ( win, false ) function dxtextitniga( ) guiSetVisible ( win, not guiGetVisible ( win ) ) showCursor ( not isCursorShowing ( ) ) guiSetInputEnabled ( not guiGetInputEnabled ( ) ) for i = 1, 11 do guiSetText ( edit[i], deftext[i] ) end end ) addCommandHandler("createdx", dxtextitniga) --The 3D Text part addEventHandler ( "onClientRender", getRootElement ( ), function ( ) --if dedfdd ~= nil then local px, py, pz = getElementPosition ( getLocalPlayer ( ) ) for i, t in ipairs ( getElementsByType ( "text" ) ) do local cx, cy, cz = getElementPosition ( t ) local dist = getDistanceBetweenPoints3D ( px, py, pz, cx, cy, cz ) --Check if the distance between player and text drawing distance is same or less if dist <= defdd then local scx, scy = getScreenFromWorldPosition ( cx, cy, cz, -50, true ) local scx2, scy2 = getScreenFromWorldPosition ( cx2, cy2, cz2, -40, true ) if isLineOfSightClear ( px, py, pz, cx, cy, cz, true, false, false, false ) and scx and scy then --The text default parameters local alpha = defa local r = defr local g = defg local b = defb local scale = defscale local scale3d = defscale3d local font = deffont --Custom scale config if getElementData ( t, "scale", false ) then scale = getElementData ( t, "scale", false ) end --Scale 3D config if scale3d == true then scale = scale * ( ( defdd - dist ) / defdd ) end --Loads the text and stops function if there is no text loaded local text = getElementData ( t, "text" ) if not text or text == "" then return end --If the text has custom colors, load them local c = getElementData ( t, "rgba" ) if c and type ( c ) == "table" then r = c[1] g = c[2] b = c[3] alpha = c[4] end --Also the font local f = getElementData ( t, "font" ) if f and type ( f ) == "string" then font = f end --Draw the text dxDrawText ( text, scx, scy, scx, scy, tocolor ( r, g, b, alpha ), scale, font, "center", "center" ) else alpha = 0 end else alpha = 0 end end --end end ) --Exported function function create3DText ( x, y, z, t, c, f, id ) --Check arguments if not x or not y or not z or not t then return false end --Create the text local text = createElement ( "text" ) setElementPosition ( text, x, y, z, false ) setElementData ( text, "text", t, true ) --RGBA Colors if c and type ( c ) == "table" then setElementData ( text, "rgba", { c[1], c[2], c[3], c[4] }, true ) end --Font if f and type ( f ) == "string" then setElementData ( text, "font", f ) end --ID if id and type ( id ) == "string" then setElementID ( text, id ) end --If all was OK, returns the text element return text end s.lua addEvent ( "onLoadSettings", true ) function toboolean ( v ) if v == "false" then return false elseif v == "true" then return true else return nil end end autoloadtext = toboolean ( get ( getResourceName ( getThisResource ( ) )..".*autoloadtext" ) ) function loadText ( resource ) if not fileExists ( ":" .. getResourceName ( resource ) .."/texts.xml" ) then return end for i, t in ipairs ( xmlNodeGetChildren ( xmlLoadFile ( ":" .. getResourceName ( resource ) .."/texts.xml" ) ) ) do local x = tonumber ( xmlNodeGetAttribute ( t, "posX" ) ) local y = tonumber ( xmlNodeGetAttribute ( t, "posY" ) ) local z = tonumber ( xmlNodeGetAttribute ( t, "posZ" ) ) local tt = xmlNodeGetAttribute ( t, "text" ) if x and y and z and tt then local text = createElement ( "text" ) setElementPosition ( text, tonumber ( x ), tonumber ( y ), tonumber ( z ), false ) setElementData ( text, "text", tt ) local r = tonumber ( xmlNodeGetAttribute ( t, "red" ) ) local g = tonumber ( xmlNodeGetAttribute ( t, "green" ) ) local b = tonumber ( xmlNodeGetAttribute ( t, "blue" ) ) local a = tonumber ( xmlNodeGetAttribute ( t, "alpha" ) ) if r and g and b and a then setElementData ( text, "rgba", { r, g, b, a }, true ) end local s = tonumber ( xmlNodeGetAttribute ( t, "scale" ) ) if s then setElementData ( text, "scale", s, true ) end local f = xmlNodeGetAttribute ( t, "font" ) if f then setElementData ( text, "font", f, true ) end end end end function checkResource ( resource ) if not resource and source then resource = source elseif not resource and not source then return end if resource ~= getThisResource ( ) then loadText ( resource ) elseif autoloadtext then for i, r in ipairs ( getResources ( ) ) do if getResourceState ( r ) == "running" then loadText ( r ) end end end end addEventHandler ( "onResourceStart", getRootElement ( ), loadText ) --Exported function function create3DText ( x, y, z, t, c, f, id ) --Check arguments if not x or not y or not z or not t then return false end --Create the text local text = createElement ( "text" ) setElementPosition ( text, x, y, z, false ) setElementData ( text, "text", t, true ) --RGBA Colors if c and type ( c ) == "table" then setElementData ( text, "rgba", { c[1], c[2], c[3], c[4] }, true ) end --Font if f and type ( f ) == "string" then setElementData ( text, "font", f ) end --ID if id and type ( id ) == "string" then setElementID ( text, id ) end --If all was OK, returns the text element return text end addEventHandler ( "onLoadSettings", getRootElement ( ), function ( ) local rn = getResourceName ( getThisResource ( ) ) settings = { ["scale"] = tonumber ( get ( rn..".*scale" ) ), ["r"] = tonumber ( get ( rn..".*red" ) ), ["g"] = tonumber ( get ( rn..".*green" ) ), ["b"] = tonumber ( get ( rn..".*blue" ) ), ["a"] = tonumber ( get ( rn..".*alpha" ) ), ["dd"] = tonumber ( get ( rn..".*drawDistance" ) ), ["s3d"] = toboolean ( get ( rn..".*scale3D" ) ), ["f"] = get ( rn..".*font" ), } triggerClientEvent ( "onClientLoadSettings", getRootElement ( ), settings ) end ) Link to comment
Castillo Posted January 28, 2013 Share Posted January 28, 2013 You can use this function: function dxDrawBorderedText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) -- black dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end Link to comment
xXMADEXx Posted January 28, 2013 Author Share Posted January 28, 2013 You can use this function: function dxDrawBorderedText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) -- black dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end So, should it look like this? triggerServerEvent ( "onLoadSettings", getRootElement ( ) ) function toboolean ( v ) if v == "false" then return false elseif v == "true" then return true else return nil end end addEvent ( "onClientLoadSettings", true ) addEventHandler ( "onClientLoadSettings", getRootElement ( ), function ( settings ) if type(settings) == "table" then defscale = settings["scale"] defr = settings["r"] defg = settings["g"] defb = settings["b"] defa = settings["a"] defdd = settings["dd"] defscale3d = settings["s3d"] deffont = settings["f"] end end ) local sx, sy = guiGetScreenSize ( ) local gx = sx * 0.1 local gy = sy * 0.1 local posX = 0 local posY = 0 local sizeX = 0 local sizeY = 0 local edit = { } local deftext = { } local win = guiCreateWindow ( 0.0135, 0.315, 0.275, 0.4065, "Create New 3D DirectX Text", true ) edit[1] = guiCreateEdit ( 0.0410, 0.0990, 0.7590, 0.115, "X", true, win ) edit[2] = guiCreateEdit ( 0.0410, 0.2220, 0.7590, 0.115, "Y", true, win ) edit[3] = guiCreateEdit ( 0.0410, 0.3490, 0.7590, 0.115, "Z", true, win ) edit[4] = guiCreateEdit ( 0.0410, 0.475, 0.9130, 0.115, "Text", true, win ) edit[5] = guiCreateEdit ( 0.0410, 0.5930, 0.9130, 0.115, "Scale", true, win ) edit[6] = guiCreateEdit ( 0.0410, 0.715, 0.2045, 0.115, "R", true, win ) edit[7] = guiCreateEdit ( 0.2590, 0.715, 0.2045, 0.115, "G", true, win ) edit[8] = guiCreateEdit ( 0.4820, 0.715, 0.2045, 0.115, "B", true, win ) edit[9] = guiCreateEdit ( 0.7, 0.715, 0.2045, 0.115, "A", true, win ) local create = guiCreateButton ( 0.0410, 0.8395, 0.45, 0.122, "Create!", true, win ) local getPos = guiCreateButton ( 0.8275, 0.0955, 0.1320, 0.300, "Get XYZ", true, win ) local default = guiCreateButton ( 0.5135, 0.8395, 0.2225, 0.125, "Default", true, win ) local clear = guiCreateButton ( 0.75, 0.8395, 0.2090, 0.125, "Clear", true, win ) for i, gui in ipairs ( edit ) do deftext[i] = guiGetText ( gui ) end addEventHandler ( "onClientGUIClick", getPos, function ( ) local x, y, z = getElementPosition ( getLocalPlayer ( ) ) guiSetText ( edit[1], tostring ( x ) ) guiSetText ( edit[2], tostring ( y ) ) guiSetText ( edit[3], tostring ( z ) ) end, false ) addEventHandler ( "onClientGUIClick", clear, function ( ) for i, gui in ipairs ( edit ) do guiSetText ( gui, deftext[i] ) end end, false ) addEventHandler ( "onClientGUIClick", default, function ( ) for i = 1, 3 do if guiGetText ( edit[i] ) == "" or guiGetText ( edit[i] ) == deftext[i] then guiSetText ( edit[i], deftext[i] ) end end guiSetText ( edit[4], "Text" ) guiSetText ( edit[5], "1" ) guiSetText ( edit[6], "0" ) guiSetText ( edit[7], "255" ) guiSetText ( edit[8], "0" ) guiSetText ( edit[9], "255" ) end, false ) addEventHandler ( "onClientGUIClick", create, function ( ) --Check if the values are OK for i = 1, 3 do if tonumber ( guiGetText ( edit[i] ) ) == nil then outputChatBox ( "The 3D Texts need the position and the text to be created!", 255, 0, 0 ) return end end --Create the text local text = createElement ( "text" ) if not text then return end --The required arguments local x = tonumber ( guiGetText ( edit[1] ) ) local y = tonumber ( guiGetText ( edit[2] ) ) local z = tonumber ( guiGetText ( edit[3] ) ) local t = guiGetText ( edit[4] ) setElementPosition ( text, x, y, z ) setElementData ( text, "text", t, true ) --Now the optional ----Color local custom = true for i = 6, 9 do if tonumber ( guiGetText ( edit[i] ) ) == nil then custom = false break end end if custom == true then outputChatBox ( "..." ) local r = tonumber ( guiGetText ( edit[6] ) ) local g = tonumber ( guiGetText ( edit[7] ) ) local b = tonumber ( guiGetText ( edit[8] ) ) local a = tonumber ( guiGetText ( edit[9] ) ) setElementData ( text, "rgba", { r, g, b, a }, true ) end ----Scale local s = tonumber ( guiGetText ( edit[5] ) ) if s ~= nil then setElementData ( text, "scale", s, true ) end outputChatBox ( "3D DirectX Text sucessfully created!", 0, 255, 0 ) return text end, false ) guiSetVisible ( win, false ) showCursor ( false ) guiSetInputEnabled ( false ) guiWindowSetSizable ( win, false ) function dxtextitniga( ) guiSetVisible ( win, not guiGetVisible ( win ) ) showCursor ( not isCursorShowing ( ) ) guiSetInputEnabled ( not guiGetInputEnabled ( ) ) for i = 1, 11 do guiSetText ( edit[i], deftext[i] ) end end ) addCommandHandler("createdx", dxtextitniga) --The 3D Text part addEventHandler ( "onClientRender", getRootElement ( ), function ( ) --if dedfdd ~= nil then local px, py, pz = getElementPosition ( getLocalPlayer ( ) ) for i, t in ipairs ( getElementsByType ( "text" ) ) do local cx, cy, cz = getElementPosition ( t ) local dist = getDistanceBetweenPoints3D ( px, py, pz, cx, cy, cz ) --Check if the distance between player and text drawing distance is same or less if dist <= defdd then local scx, scy = getScreenFromWorldPosition ( cx, cy, cz, -50, true ) local scx2, scy2 = getScreenFromWorldPosition ( cx2, cy2, cz2, -40, true ) if isLineOfSightClear ( px, py, pz, cx, cy, cz, true, false, false, false ) and scx and scy then --The text default parameters local alpha = defa local r = defr local g = defg local b = defb local scale = defscale local scale3d = defscale3d local font = deffont --Custom scale config if getElementData ( t, "scale", false ) then scale = getElementData ( t, "scale", false ) end --Scale 3D config if scale3d == true then scale = scale * ( ( defdd - dist ) / defdd ) end --Loads the text and stops function if there is no text loaded local text = getElementData ( t, "text" ) if not text or text == "" then return end --If the text has custom colors, load them local c = getElementData ( t, "rgba" ) if c and type ( c ) == "table" then r = c[1] g = c[2] b = c[3] alpha = c[4] end --Also the font local f = getElementData ( t, "font" ) if f and type ( f ) == "string" then font = f end --Draw the text dxDrawText ( text, scx, scy, scx, scy, tocolor ( r, g, b, alpha ), scale, font, "center", "center" ) else alpha = 0 end else alpha = 0 end end --end end ) --Exported function function create3DText ( x, y, z, t, c, f, id ) --Check arguments if not x or not y or not z or not t then return false end --Create the text local text = createElement ( "text" ) setElementPosition ( text, x, y, z, false ) setElementData ( text, "text", t, true ) --RGBA Colors if c and type ( c ) == "table" then setElementData ( text, "rgba", { c[1], c[2], c[3], c[4] }, true ) end --Font if f and type ( f ) == "string" then setElementData ( text, "font", f ) end --ID if id and type ( id ) == "string" then setElementID ( text, id ) end --If all was OK, returns the text element return text end function dxDrawBorderedText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) -- black dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end Link to comment
xXMADEXx Posted January 28, 2013 Author Share Posted January 28, 2013 You can use this function: function dxDrawBorderedText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) -- black dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end oh, okey. I figured somthing out, not exacly what i wanted but it works Link to comment
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