Jump to content

particle.txd


toptional

Recommended Posts

Replace each texture of the texture file individually with shaders.

Example - FX File:

texture particleTexture; 
  
technique ReplaceParticle 
{ 
    pass P0 
    { 
        Texture[0] = particleTexture; 
    } 
} 

Then use these functions:

dxCreateShader 
dxSetShaderValue 
engineApplyShaderToWorldTexture 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...