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warpPedIntoVehicle


Lloyd Logan

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Posted

Hey, I want it so that when the player enters the marker it warps the Created ped into the vehicle?

client

pickPed = createMarker(1790.33105, -1909.81689, 13.03162, "cylinder", 1.5, 255, 0, 0) 
  
function warpit() 
    triggerServerEvent("doIt", source, "pickPed") 
end 
addEventHandler("onClientMarkerHit", root, warpit) 

server

createMarker(1777.95203, -1892.48059, 12.38782, "cylinder", 0.9, 255, 0, 0) 
taxiPed = createPed(252, 1789.95386, -1910.94507, 13.03228) 
taxiVeh = createVehicle(420, 1777.95203, -1892.48059, 12.38782) 
  
function pickPed() 
    warpPedIntoVehicle( taxiPed, taxiVeh, 2) 
end 
addEvent("doIt", true) 
addEventHandler("doIt", root, pickPed) 

If it it possible, could you make it so that the ped is warped in the current vehicle the player is in? Instead of the createVeh?

Posted

-- client side:

pickPed = createMarker(1790.33105, -1909.81689, 13.03162, "cylinder", 1.5, 255, 0, 0) 
  
function warpit ( hitElement ) 
    if ( hitElement == localPlayer ) then 
        triggerServerEvent ( "doIt", localPlayer ) 
    end 
end 
addEventHandler ( "onClientMarkerHit", root, warpit ) 

-- server side:

createMarker(1777.95203, -1892.48059, 12.38782, "cylinder", 0.9, 255, 0, 0) 
taxiPed = createPed(252, 1789.95386, -1910.94507, 13.03228) 
taxiVeh = createVehicle(420, 1777.95203, -1892.48059, 12.38782) 
  
function pickPed ( ) 
    local vehicle = getPedOccupiedVehicle ( source ) 
    if ( vehicle ) then 
        warpPedIntoVehicle ( taxiPed, vehicle, 2 ) 
    end 
end 
addEvent ( "doIt", true ) 
addEventHandler ( "doIt", root, pickPed ) 

Posted
You're welcome.

Sorry, Castillo, when I hit any marker, the ped is warped into the Veh, how would i make it so that the ped is only warped when it hits that client side marker?

Posted
Change:
addEventHandler ( "onClientMarkerHit", root, warpit ) 

To:

addEventHandler ( "onClientMarkerHit", pickPed, warpit ) 

Thank you!! Sorry about this but as a general question, how can I delete/erase a ped?

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