Xperia Posted January 23, 2013 Posted January 23, 2013 Pues tengo eso, el team creado en server-side, y al pasar por la linea aunque seas Army, pues mueres: function laser(thePlayer) dxDrawLine3D ( 226.80000305176, 1874, 13.39999961853, 226.80000305176, 1870.8000488281, 13.39999961853, tocolor(250,0,0,150) ) detector = processLineOfSight( 226.80000305176, 1874, 13.39999961853, 226.80000305176, 1870.8000488281, 13.39999961853, false, false, true) if getPlayerTeam(thePlayer)~=getTeamFromName("Army") then if detector then createExplosion( 226.80000305176, 1874, 13.39999961853, 6 ) end end end addEventHandler("onClientRender",getRootElement(),laser)
Alexs Posted January 23, 2013 Posted January 23, 2013 onClientRender no tiene parámetros pero tu usas uno, es decir, no tienes jugador para conseguir un team. Developer @ MYVAL
MTA Team 0xCiBeR Posted January 24, 2013 MTA Team Posted January 24, 2013 y una simple suferencia, en vez de usar el createExplosion mejor usa killPed...Es lo que yo haria DevOps Engineer, Cloud Advocate & Security Engineer(Red Team) | Coffee, Containers & Burp
Alexs Posted January 24, 2013 Posted January 24, 2013 killPed es server side y es mas divertida la explosión. Developer @ MYVAL
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