Moderators IIYAMA Posted January 18, 2013 Moderators Share Posted January 18, 2013 Can "get/is" server functions cause instable ping? Possible ? Because I use "3" t/m "5" get/is functions: (2 players, hitelement is also player) player and attacker isPedInVehicle ( attacker ) getElementPosition(attacker) getElementPosition(hitElement); getElementRotation ( attacker ) ( getControlState ( attacker,"fire" ) ) getElementType(attacker)=="player" getElementType(hitElement) =="player" isPedChoking ( hitElement ) getPedRotation(hitElement) getPlayerPing(hitElement) isPedDucked ( hitElement ) isElement(player) -- not always getPedContactElement ( player )-- not always getPlayerTeam(attacker) -- not always getPlayerTeam(player)-- not always getPedArmor(player) -- not always Do they cause client lagg? Note: the script that use these functions get executed very much. at last a set function: setElementHealth() Link to comment
Moderators IIYAMA Posted January 18, 2013 Author Moderators Share Posted January 18, 2013 timer? My qwestion is: do server "get" functions cause client ping lagg? Link to comment
Anderl Posted January 18, 2013 Share Posted January 18, 2013 I don't think so, at least I never experienced any higher pings than the normal with these functions. Link to comment
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