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[HELP]Stat part 2


ali

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client

function firing(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) 
if getElementType(hitElement)== "Vehicle" then 
triggerServerEvent("onFire", getRootElement()) 
end 
end 
addEventHandler("onClientPlayerWeaponFire", getRootElement(), firing ) 

server

function iii( ) 
local ils = getPedStat( localPlayer, 122) 
setPedStat( localPlayer, 122, ils+1 ) 
end 
  
function lll( ) 
local ilss = getPedStat( localPlayer, 123) 
setPedStat( localPlayer, 123, ilss+1 ) 
end 
  
function ooo( ) 
local il = getPedStat( localPlayer, 122) 
setPedStat( localPlayer, 124, il+1 ) 
end 
  
  
  
function add(theVehicle) 
if (getVehicleType ( theVehicle ) == "Automobile")then 
addEventHandler("onVehicleExplode", getRootElement, iii) 
else 
if (getVehicleType ( theVehicle ) == "Helicopter")then 
addEventHandler("onVehicleExplode", getRootElement, ooo) 
else 
if (getVehicleType ( theVehicle ) == "Boat")then 
addEventHandler("onVehicleExplode", getRootElement, lll) 
end 
end 
end 
end 
addEvent("onFire",true) 
addEventHandler("onFire", getRootElement(), add ) 

error In Client :

[2013-01-14 16:49:16] WARNING: ali\logsss.lua:2: Bad argument @ 'getElementType'

[2013-01-14 16:49:16] WARNING: ali\logsss.lua:2: Bad argument @ 'getElementType'

[2013-01-14 16:49:16] WARNING: ali\logsss.lua:2: Bad argument @ 'getElementType'

Link to comment
still its giving

[2013-01-14 17:50:05] WARNING: ali\logsss.lua:57: Bad argument @ 'getElementType

Client

  
  
function firing( _, _, _, _, _, _, hitElement) 
    if hitElement and getElementType( hitElement ) == "Vehicle" then 
        triggerServerEvent("onFire", getRootElement()) 
    end 
end 
addEventHandler("onClientPlayerWeaponFire", getRootElement(), firing ) 
  
  

Link to comment

now there are no errors but still

here is the full codes

client:

marker55 = createMarker( 1000, 1000, 47,"cylinder", 1.5, 255, 225, 0 ) 
  
GUIEditor = { 
    window = {}, 
} 
  
GUIEditor.window[1] = guiCreateWindow(321, 142, 694, 532, "Stats", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetAlpha(GUIEditor.window[1], 1.00) 
  
Cars = guiCreateLabel(8, 42, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Cars, "default-bold-small") 
Helicopters = guiCreateLabel(10, 110, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Helicopters, "default-bold-small") 
Boats = guiCreateLabel(10, 176, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Boats, "default-bold-small") 
BikeSkills = guiCreateLabel(10, 248, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(BikeSkills, "default-bold-small") 
CycleSkills = guiCreateLabel(10, 328, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(CycleSkills, "default-bold-small") 
Muscles = guiCreateLabel(10, 415, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Muscles, "default-bold-small") 
guiSetVisible(GUIEditor.window[1], false) 
showCursor(false) 
  
function MarkerHit (hitPlayer) 
    if ( hitPlayer == localPlayer ) then 
        guiSetVisible (GUIEditor.window[1], true) 
        showCursor (true) 
    end 
end 
addEventHandler ( "onClientMarkerHit", marker55, MarkerHit ) 
  
  
addEventHandler("onClientRender", root, 
function () 
local heli = getPedStat( localPlayer, 124) 
local car = getPedStat( localPlayer, 122) 
local boa = getPedStat( localPlayer, 123) 
local bike = getPedStat( localPlayer, 229) 
local cycle = getPedStat( localPlayer, 230) 
local Muss = getPedStat( localPlayer, 23) 
guiSetText(Cars, "Cars Destroyed: " ..car) 
guiSetText(Helicopters, "Helicopters Destroyed: " ..heli) 
guiSetText(Boats, "Boats Destroyed: " ..boa) 
guiSetText(BikeSkills, "Bike Skills: " ..bike) 
guiSetText(CycleSkills, "cycle Skills : " ..cycle) 
guiSetText(Muscles, "Your Muscles: " ..Muss) 
end 
) 
  
  
  
  
  
function firing( _, _, _, _, _, _, hitElement) 
    if hitElement and getElementType( hitElement ) == "Vehicle" then 
        triggerServerEvent("onFire", getRootElement()) 
    end 
end 
addEventHandler("onClientPlayerWeaponFire", getRootElement(), firing ) 
  

server:

function iii( ) 
local ils = getPedStat( source, 122) 
setPedStat( localPlayer, 122, ils+1 ) 
end 
  
function lll( ) 
local ilss = getPedStat( source, 123) 
setPedStat( localPlayer, 123, ilss+1 ) 
end 
  
function ooo( ) 
local il = getPedStat( source, 122) 
setPedStat( localPlayer, 124, il+1 ) 
end 
  
  
  
function add() 
if (getVehicleType ( source ) == "Automobile")then 
addEventHandler("onVehicleExplode", getRootElement, iii) 
else 
if (getVehicleType ( source ) == "Helicopter")then 
addEventHandler("onVehicleExplode", getRootElement, ooo) 
else 
if (getVehicleType ( source ) == "Boat")then 
addEventHandler("onVehicleExplode", getRootElement, lll) 
end 
end 
end 
end 
addEvent("onFire",true) 
addEventHandler("onFire", getRootElement(), add ) 

[url=http://speedy.sh/DqzSy/mta-screen-2013-01-14-18-09-31.png]http://speedy.sh/DqzSy/mta-screen-2013- ... -09-31.png[/url] 

Link to comment

And what is you problem?

function add() 
if (getVehicleType ( source ) == "Automobile")then 
addEventHandler("onVehicleExplode", getRootElement, iii) 
else 
if (getVehicleType ( source ) == "Helicopter")then 
addEventHandler("onVehicleExplode", getRootElement, ooo) 
else 
if (getVehicleType ( source ) == "Boat")then 
addEventHandler("onVehicleExplode", getRootElement, lll) 
end 
end 
end 
end 

Adding an event handler on each shot is not a good idea...

function firing( _, _, _, _, _, _, hitElement) 
    if hitElement and getElementType( hitElement ) == "Vehicle" then 
        triggerServerEvent("onFire", getRootElement()) 
    end 
end 

Use hitElement instead of getRootElement() as the source of the event if you want to get the type of the vehicle on server side. And the element type can't be "Vehicle", but "vehicle".

Link to comment

Client

  
marker55 = createMarker( 1000, 1000, 47,"cylinder", 1.5, 255, 225, 0 ) 
  
GUIEditor = { 
    window = {}, 
} 
  
GUIEditor.window[1] = guiCreateWindow(321, 142, 694, 532, "Stats", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetAlpha(GUIEditor.window[1], 1.00) 
  
Cars = guiCreateLabel(8, 42, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Cars, "default-bold-small") 
Helicopters = guiCreateLabel(10, 110, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Helicopters, "default-bold-small") 
Boats = guiCreateLabel(10, 176, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Boats, "default-bold-small") 
BikeSkills = guiCreateLabel(10, 248, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(BikeSkills, "default-bold-small") 
CycleSkills = guiCreateLabel(10, 328, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(CycleSkills, "default-bold-small") 
Muscles = guiCreateLabel(10, 415, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Muscles, "default-bold-small") 
guiSetVisible(GUIEditor.window[1], false) 
showCursor(false) 
  
function MarkerHit (hitPlayer) 
    if ( hitPlayer == localPlayer ) then 
        guiSetVisible (GUIEditor.window[1], true) 
        showCursor (true) 
    end 
end 
addEventHandler ( "onClientMarkerHit", marker55, MarkerHit ) 
  
  
addEventHandler("onClientRender", root, 
function () 
local heli = getPedStat( localPlayer, 124) 
local car = getPedStat( localPlayer, 122) 
local boa = getPedStat( localPlayer, 123) 
local bike = getPedStat( localPlayer, 229) 
local cycle = getPedStat( localPlayer, 230) 
local Muss = getPedStat( localPlayer, 23) 
guiSetText(Cars, "Cars Destroyed: " ..car) 
guiSetText(Helicopters, "Helicopters Destroyed: " ..heli) 
guiSetText(Boats, "Boats Destroyed: " ..boa) 
guiSetText(BikeSkills, "Bike Skills: " ..bike) 
guiSetText(CycleSkills, "cycle Skills : " ..cycle) 
guiSetText(Muscles, "Your Muscles: " ..Muss) 
end 
) 
  
  
  
  
  
function firing( _, _, _, _, _, _, hitElement) 
    if hitElement and getElementType( hitElement ) == "Vehicle" then 
        triggerServerEvent("onFire", getRootElement(),hitElement) 
    end 
end 
addEventHandler("onClientPlayerWeaponFire", getRootElement(), firing ) 
  
  

Server

  
  
function iii(player) 
local ils = getPedStat(player, 122) 
setPedStat( player, 122, ils+1 ) 
end 
  
function lll( ) 
local ilss = getPedStat( player, 123) 
setPedStat( player, 123, ilss+1 ) 
end 
  
function ooo(player) 
local il = getPedStat( player, 122) 
setPedStat( player, 124, il+1 ) 
end 
  
function add(vhe) 
    if (getVehicleType ( vhe ) == "Automobile")then 
         iii(source) 
    elseif (getVehicleType ( vhe ) == "Helicopter")then 
         ooo(source) 
    elseif (getVehicleType ( vhe ) == "Boat")then 
         lll(source) 
    end 
end 
addEvent("onFire",true) 
addEventHandler("onFire", getRootElement(), add ) 
  
  

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client:

function firing( _, _, _, _, _, _, hitElement) 
        if hitElement and getElementType( hitElement ) == "vehicle" then 
            triggerServerEvent("onFire", getLocalPlayer(), hitElement) 
        end 
    end 
    addEventHandler("onClientPlayerWeaponFire", getRootElement(), firing ) 

server:

    function add( veh ) 
        if (getVehicleType ( veh)  == "Automobile")then 
             iii(source) 
        elseif (getVehicleType ( veh ) == "Helicopter")then 
             ooo(source) 
        elseif (getVehicleType ( veh ) == "Boat")then 
             lll(source) 
        end 
    end 
    addEvent("onFire",true) 
    addEventHandler("onFire", getRootElement(), add ) 

Link to comment

try with this

Client

  
marker55 = createMarker( 1000, 1000, 47,"cylinder", 1.5, 255, 225, 0 ) 
  
GUIEditor = { 
    window = {}, 
} 
  
GUIEditor.window[1] = guiCreateWindow(321, 142, 694, 532, "Stats", false) 
guiWindowSetSizable(GUIEditor.window[1], false) 
guiSetAlpha(GUIEditor.window[1], 1.00) 
  
Cars = guiCreateLabel(8, 42, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Cars, "default-bold-small") 
Helicopters = guiCreateLabel(10, 110, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Helicopters, "default-bold-small") 
Boats = guiCreateLabel(10, 176, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Boats, "default-bold-small") 
BikeSkills = guiCreateLabel(10, 248, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(BikeSkills, "default-bold-small") 
CycleSkills = guiCreateLabel(10, 328, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(CycleSkills, "default-bold-small") 
Muscles = guiCreateLabel(10, 415, 325, 36, "", false, GUIEditor.window[1]) 
guiSetFont(Muscles, "default-bold-small") 
guiSetVisible(GUIEditor.window[1], false) 
showCursor(false) 
  
function MarkerHit (hitPlayer) 
    if ( hitPlayer == localPlayer ) then 
        guiSetVisible (GUIEditor.window[1], true) 
        showCursor (true) 
    end 
end 
addEventHandler ( "onClientMarkerHit", marker55, MarkerHit ) 
  
  
addEventHandler("onClientRender", root, 
function () 
local heli = getPedStat( localPlayer, 124) 
local car = getPedStat( localPlayer, 122) 
local boa = getPedStat( localPlayer, 123) 
local bike = getPedStat( localPlayer, 229) 
local cycle = getPedStat( localPlayer, 230) 
local Muss = getPedStat( localPlayer, 23) 
guiSetText(Cars, "Cars Destroyed: " ..car) 
guiSetText(Helicopters, "Helicopters Destroyed: " ..heli) 
guiSetText(Boats, "Boats Destroyed: " ..boa) 
guiSetText(BikeSkills, "Bike Skills: " ..bike) 
guiSetText(CycleSkills, "cycle Skills : " ..cycle) 
guiSetText(Muscles, "Your Muscles: " ..Muss) 
end 
) 
  
function firing( _, _, _, _, _, _, hitElement) 
    if hitElement and getElementType( hitElement ) == "Vehicle" then 
        setElementData( hitElement,"VehicleExplode", getLocalPlayer(), true) 
    end 
end 
addEventHandler("onClientPlayerWeaponFire", getRootElement(), firing ) 
  
  

Server

  
  
  
addEventHandler("onVehicleExplode", getRootElement(), 
    function() 
        local Killer = getElementData ( source, "VehicleExplode" ) 
        if Killer and getElementType(Killer)=="player" then 
            if (getVehicleType ( source ) == "Automobile")then 
                iii(Killer) 
            elseif (getVehicleType ( source ) == "Helicopter")then 
                ooo(Killer) 
            elseif (getVehicleType ( source ) == "Boat")then 
                lll(Killer) 
            end 
        end  
        setElementData( source,"VehicleExplode", nil, true) 
    end 
) 
  
function iii(player) 
local ils = getPedStat(player, 122) 
setPedStat( player, 122, ils+1 ) 
end 
  
function lll( ) 
local ilss = getPedStat( player, 123) 
setPedStat( player, 123, ilss+1 ) 
end 
  
function ooo(player) 
local il = getPedStat( player, 122) 
setPedStat( player, 124, il+1 ) 
end 
  
  

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SERVER

  
  
function iii(player) 
local ils = getPedStat(player, 122) 
setPedStat( player, 122, ils+1 ) 
end 
  
function lll( ) 
local ilss = getPedStat( player, 123) 
setPedStat( player, 123, ilss+1 ) 
end 
  
function ooo(player) 
local il = getPedStat( player, 122) 
setPedStat( player, 124, il+1 ) 
end 
  
addEventHandler("onVehicleExplode", getRootElement(), 
    function() 
        local Killer = getElementData ( source, "VehicleExplode" ) 
        if Killer and getElementType(Killer)=="player" then 
            if (getVehicleType ( source ) == "Automobile")then 
                iii(Killer) 
            elseif (getVehicleType ( source ) == "Helicopter")then 
                ooo(Killer) 
            elseif (getVehicleType ( source ) == "Boat")then 
                lll(Killer) 
            end 
        end  
    end 
) 
  
  

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client:

function firing( _, _, _, _, _, _, hitElement) 
    if hitElement and getElementType( hitElement ) == "vehicle" and getElementHealth(hitElement) <= 300 and not getElementData(hitElement,"lastDamageFrom") then 
        setElementData(hitElement,"lastDamageFrom",getLocalPlayer()) 
    end 
end 
addEventHandler("onClientPlayerWeaponFire", getRootElement(), firing ) 

server:

function add() 
    local player = getElementData(source,"lastDamageFrom") 
    if player then 
    if (getVehicleType ( source ) == "Automobile")then 
         iii(player) 
    elseif (getVehicleType ( source ) == "Helicopter")then 
         ooo(player) 
    elseif (getVehicleType ( source ) == "Boat")then 
         lll(player) 
    end 
end 
end 
  
 addEventHandler("onVehicleExplode", getRootElement(), add ) 

This is maybe not the most efficient solution, but should work.

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