Quited Posted January 13, 2013 Share Posted January 13, 2013 How to Load anim/ped.ifp in mta server ? I treid -- --> By default, the server will block the use of customized GTA:SA data files. To allow specific client files, add one or more of the above lines. More information: Anti-cheat guide disableac But not working ? Link to comment
0 MTA Team ccw Posted January 13, 2013 MTA Team Share Posted January 13, 2013 Do you have this in your mtaserver.conf? <client_file name="anim/ped.ifp" verify="0" /> Also clients need to switch on modified files (Checkbox will only show if they have modified data files): Settings->Multiplayer->Use customized GTA:SA files Link to comment
0 Quited Posted January 14, 2013 Author Share Posted January 14, 2013 Do you have this in your mtaserver.conf? <client_file name="anim/ped.ifp" verify="0" /> Also clients need to switch on modified files (Checkbox will only show if they have modified data files): Settings->Multiplayer->Use customized GTA:SA files Yes i have modify ped.ifp but i cant find in setting "use custom gta data" Link to comment
0 MTA Team ccw Posted January 14, 2013 MTA Team Share Posted January 14, 2013 Please give me your modified ped.ifp file Link to comment
0 Quited Posted January 14, 2013 Author Share Posted January 14, 2013 http://www.solidfiles.com/d/30efb8aed4/ Link to comment
0 MTA Team ccw Posted January 14, 2013 MTA Team Share Posted January 14, 2013 I see the option when I use your ped.ifp: https://nightly.multitheftauto.com/files/mod_ped_ifp.jpg Are you putting the file in the correct place? Do you have more than one GTA:SA install? Maybe you have a copy of some GTA:SA files here: C:\Users\\AppData\Local\VirtualStore Link to comment
0 Quited Posted January 14, 2013 Author Share Posted January 14, 2013 C:\Users\\AppData\Local\VirtualStore Folder is empty what copy files gta:sa ? Link to comment
0 Quited Posted January 14, 2013 Author Share Posted January 14, 2013 I dont see option "Use customized GTA:SA files" i have custome ped.ifp my last MtaDiag :http://pastebin.com/t35bzbvX Link to comment
0 MTA Team ccw Posted January 15, 2013 MTA Team Share Posted January 15, 2013 Please check this registry key: HKEY_LOCAL_MACHINE\SOFTWARE\Multi Theft Auto: San Andreas All\Common\GTA:SA Path Is the GTA:SA path correct? Link to comment
0 MTA Team ccw Posted January 15, 2013 MTA Team Share Posted January 15, 2013 Try renaming: data\default.ide to data\defaultXX.ide and run MTA. Do you see the 'Use customized GTA:SA files' option in Settings->Multiplayer ? Link to comment
0 Quited Posted January 16, 2013 Author Share Posted January 16, 2013 Try renaming: data\default.ide to data\defaultXX.ide and run MTA. Do you see the 'Use customized GTA:SA files' option in Settings->Multiplayer ? no , Use customized GTA:SA files dont dee option i reneming default.ide to defaultXX.ide Link to comment
0 Quited Posted January 16, 2013 Author Share Posted January 16, 2013 Try renaming: data\default.ide to data\defaultXX.ide and run MTA. Do you see the 'Use customized GTA:SA files' option in Settings->Multiplayer ? MTA NOW CRASHING AFTER RENEMING ! Link to comment
0 MTA Team ccw Posted January 16, 2013 MTA Team Share Posted January 16, 2013 Rename it back, obviously Link to comment
0 Quited Posted January 16, 2013 Author Share Posted January 16, 2013 yes, what can i do now ? i dont see option ! Link to comment
0 MTA Team ccw Posted January 16, 2013 MTA Team Share Posted January 16, 2013 I am looking into it Link to comment
0 Quited Posted January 17, 2013 Author Share Posted January 17, 2013 Can Someone Help Me ? Link to comment
0 myonlake Posted January 17, 2013 Share Posted January 17, 2013 Can Someone Help Me ? ccw replied already, that he is trying to fix your issue. Please hang on patiently until he replies again. Link to comment
0 Quited Posted January 20, 2013 Author Share Posted January 20, 2013 i see option custom after update i have ped.ifp but if i join my server or any server kicked me say , blocking custom how to fix that in my server -- --> By default, the server will block the use of customized GTA:SA data files. To allow specific client files, add one or more of the above lines. More information: Anti-cheat guide disableac Link to comment
0 MTA Team ccw Posted January 20, 2013 MTA Team Share Posted January 20, 2013 Do you have this in your mtaserver.conf? <client_file name="anim/ped.ifp" verify="0" /> Link to comment
0 Quited Posted January 20, 2013 Author Share Posted January 20, 2013 yes "anim/ped.ifp" verify="23" /> can i add verify 23 ? Link to comment
0 MTA Team ccw Posted January 20, 2013 MTA Team Share Posted January 20, 2013 Why do you want verify="23" ? Link to comment
0 Quited Posted January 20, 2013 Author Share Posted January 20, 2013 how load ped.ifp i have cusome and i am check box "use custom gta:sa files" and in my mtaserver.conf but dont work this blocking solve ? Link to comment
0 MTA Team ccw Posted January 20, 2013 MTA Team Share Posted January 20, 2013 Show your mtaserver.conf Link to comment
0 Quited Posted January 20, 2013 Author Share Posted January 20, 2013 -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> Default MTA Server -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 192.168.1.79 22003 32 1 22005 1 5 20 11 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> -- Player sync interval. Default: 100 --> 100 -- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> 1500 -- Camera sync interval. Default: 500 --> 500 -- Ped sync interval. Default: 400 --> 500 -- Unoccupied_vehicle sync interval. Default: 400 --> 1000 -- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> 100 -- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> 100 -- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 0. --> 0 -- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> 0 -- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if is greater than zero. Available range: 50 to 500. Default - 150 --> 150 -- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default: 1 --> 1 -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> logs/db.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0"/> "defaultstats" startup="1" protected="0"/> "helpmanager" startup="1" protected="0"/> "joinquit" startup="1" protected="0"/> "mapcycler" startup="1" protected="0"/> "mapmanager" startup="1" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="1" protected="1" default="true"/> "resourcemanager" startup="1" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="1" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0"/> "webadmin" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0"/> Link to comment
0 Quited Posted January 20, 2013 Author Share Posted January 20, 2013 -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> Default MTA Server -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 192.168.1.79 22003 32 1 22005 1 5 20 11 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the highest available. See: [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> [url=https://nightly.multitheftauto.com/ver]https://nightly.multitheftauto.com/ver[/url] --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- The following ???_sync_interval parameters determine the time in milliseconds between certain network packets being sent. More information on how each settings works is available here: https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> -- Player sync interval. Default: 100 --> 100 -- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> 1500 -- Camera sync interval. Default: 500 --> 500 -- Ped sync interval. Default: 400 --> 500 -- Unoccupied_vehicle sync interval. Default: 400 --> 1000 -- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> 100 -- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> 100 -- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. Values: 0 - disabled , 1 - enabled ; default value: 0. --> 0 -- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be. Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting should be considered experimental. Available range: 0 to 100. Default - 0 --> 0 -- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for. Only relevant if is greater than zero. Available range: 50 to 500. Default - 150 --> 150 -- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default: 1 --> 1 -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> logs/db.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0"/> "defaultstats" startup="1" protected="0"/> "helpmanager" startup="1" protected="0"/> "joinquit" startup="1" protected="0"/> "mapcycler" startup="1" protected="0"/> "mapmanager" startup="1" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="1" protected="1" default="true"/> "resourcemanager" startup="1" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="1" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0"/> "webadmin" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0"/> Link to comment
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Quited
How to Load anim/ped.ifp in mta server ?
I treid
But not working ?
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