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Msypon

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Code from [editor]/editor_main/client/saveloadtest_client.lua.

Check line 75+.

  
 local loadedMap = false 
local totalBar = 0 
local loadingBar = 0 
local resX, resY = guiGetScreenSize() 
  
addEvent ( "saveloadtest_return",true ) 
function openResource ( resourceName ) 
    triggerServerEvent ( "openResource", getLocalPlayer(), resourceName ) 
end 
  
addEventHandler ( "saveloadtest_return", getRootElement(), 
    function ( command, returnValue, returnValue2, reason ) 
        reason = reason or "" 
        if ( command ) == "open" then 
            if ( returnValue ) then 
                for k,vehicle in ipairs(getElementsByType"vehicle") do 
                    makeVehicleStatic(vehicle) 
                end 
                loadedMap = returnValue 
                editor_gui.closeLoadDialog() 
            else 
                editor_gui.guiShowMessageBox ( "Map resource could not be started!", "error", "Error", true ) 
            end 
        elseif ( command ) == "save" then 
            if ( returnValue ) then 
                loadedMap = returnValue2 
                editor_gui.closeSaveDialog() 
            else 
                editor_gui.guiShowMessageBox ( "Map resource could not be saved! "..reason, "error", "Error", true ) 
                editor_gui.restoreSaveDialog() 
            end  
        elseif ( command ) == "quickSave" then 
            reason = reason or "The target resource may be in .zip format or corrupted." 
            editor_gui.guiShowMessageBox ( "Map resource could not be saved! "..reason, "error", "Error", true ) 
            editor_gui.restoreSaveDialog() 
        elseif ( command ) == "test" then 
            reason = reason or "" 
            editor_gui.guiShowMessageBox ( "Test could not be started! "..reason, "error", "Error", true ) 
            editor_gui.stopTest() 
        elseif ( command == "close" ) then 
            editor_gui.closeSaveDialog() 
            editor_gui.closeLoadDialog() 
        end 
    end 
) 
  
function saveResource ( resourceName ) 
    triggerServerEvent ( "saveResource", getLocalPlayer(), resourceName ) 
end 
  
function newResource () 
    triggerServerEvent("newResource",getLocalPlayer()) 
end 
  
function showProgressBar(elementsDone, elementsTotal) 
    if (type(elementsDone) == "boolean") then 
        removeEventHandler("onClientRender", root, drawStaticBar) 
        removeEventHandler("onClientRender", root, drawLoadingBar) 
        loadingBar = 0 
        totalBar = 0 
        return 
    end 
    if (elementsDone == 0) then 
        addEventHandler("onClientRender", root, drawStaticBar) 
        addEventHandler("onClientRender", root, drawLoadingBar) 
    end 
    if (elementsTotal) then 
        totalBar = elementsTotal 
    end 
    loadingBar = ((elementsDone / totalBar) * 100) * 5.2 
end 
addEvent("saveLoadProgressBar", true) 
addEventHandler("saveLoadProgressBar", localPlayer, showProgressBar) 
  
function drawStaticBar() 
    dxDrawRectangle((resX/2)-270, (resY/2)-22, 540.0, 44.0, tocolor(0,0,0,150), false) 
    dxDrawRectangle((resX/2)-265, (resY/2)-16, 530.0, 33.0, tocolor(0,0,0,250), false) 
end 
  
function drawLoadingBar() 
    dxDrawRectangle((resX/2)-261, (resY/2)-12, loadingBar, 25.0, tocolor(200,200,50,255), false) 
    dxDrawText("Loading... "..(math.floor(loadingBar/5.2)).."%", (resX/2)-145, (resY/2)-15, (resY/2)-1, (resX/2)-5, tocolor(0,0,255,255),1.0,"bankgothic","left","top",false,false,false) 
end 
  

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