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[HELPx5]SaveSystem


||BuLLeT||

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Hello, i have problem in savesystem, i downloaded it from community and all works but how to add to save class too? it saves team,money,interior,dimension,skin,health,armor,position,wanted level & player weapon! but i have spawn system and i want it saves class too...

server

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
     local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 50, 1, source, playerHealth) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    else 
      spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)   
    end    
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 
  
--- 
  
function setTeam() 
local account = getPlayerAccount(source) -- gets players account 
local team = getAccountData (account, "team") -- gets players team 
if (team) and getTeamFromName(team) then 
      setPlayerTeam(source, getTeamFromName(team)) -- sets players team 
     end 
end 
addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login 
  
function save() 
 local team = getPlayerTeam(source) -- Gets the players team 
local account = getPlayerAccount(source) 
if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not 
setAccountData(account, "team", getTeamName(team)) --saves team 
 end 
    end 
addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit 
  

Link to comment

like this?

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerClass = getAccountData (theCurrentAccount, "class") 
setElementData(source, "Class", playerClass) 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 50, 1, source, playerHealth) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    else 
      spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)   
    end    
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "class", tostring (getElementData (source, "Class"))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 
  
--- 
  
function setTeam() 
local account = getPlayerAccount(source) -- gets players account 
local team = getAccountData (account, "team") -- gets players team 
if (team) and getTeamFromName(team) then 
      setPlayerTeam(source, getTeamFromName(team)) -- sets players team 
     end 
end 
addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login 
  
function save() 
 local team = getPlayerTeam(source) -- Gets the players team 
local account = getPlayerAccount(source) 
if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not 
setAccountData(account, "team", getTeamName(team)) --saves team 
 end 
    end 
addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit 
  

Link to comment

Try this

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerClass = getAccountData (theCurrentAccount, "class") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 50, 1, source, playerHealth) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setElementData(source, "Class", playerClass) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    else 
      spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)   
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "class", tostring (getElementData (source, "Class"))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, ) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, ) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 
  
--- 
  
function setTeam() 
local account = getPlayerAccount(source) -- gets players account 
local team = getAccountData (account, "team") -- gets players team 
if (team) and getTeamFromName(team) then 
      setPlayerTeam(source, getTeamFromName(team)) -- sets players team 
     end 
end 
addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login 
  
function save() 
 local team = getPlayerTeam(source) -- Gets the players team 
local account = getPlayerAccount(source) 
if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not 
setAccountData(account, "team", getTeamName(team)) --saves team 
 end 
    end 
addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit 
  

Lua tags are bugged.

Link to comment
Try this

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerClass = getAccountData (theCurrentAccount, "class") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 50, 1, source, playerHealth) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setElementData(source, "Class", playerClass) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    else 
      spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)   
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "class", tostring (getElementData (source, "Class"))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, ) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, ) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 
  
--- 
  
function setTeam() 
local account = getPlayerAccount(source) -- gets players account 
local team = getAccountData (account, "team") -- gets players team 
if (team) and getTeamFromName(team) then 
      setPlayerTeam(source, getTeamFromName(team)) -- sets players team 
     end 
end 
addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login 
  
function save() 
 local team = getPlayerTeam(source) -- Gets the players team 
local account = getPlayerAccount(source) 
if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not 
setAccountData(account, "team", getTeamName(team)) --saves team 
 end 
    end 
addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit 
  

Lua tags are bugged.

It's not a bug, it just interpretes smile "commands".

Edited by Guest
Link to comment

dont give it to anyone pls and dont you use except for testing!

call(getResourceFromName("scoreboard"),"addScoreboardColumn","Money",root,20) 
call(getResourceFromName("scoreboard"),"addScoreboardColumn","Class",root,100) 
  
function update() 
   for k, v in ipairs(getElementsByType('player')) do 
       local money = getPlayerMoney(v) 
       setElementData(v,"Money",money ) 
   end 
  
        for g, v in ipairs(getElementsByType('player')) do 
        local gang = getElementData(v,"spawnedAs") or "N/A" 
        setElementData(v,"Class",gang ) 
    end 
end 
setTimer(update, 100, 0) 
  
  
  
  
  
playerBlips = {} 
function startup () 
    local xml = xmlLoadFile("spawns.xml")             -- open the XML file 
    local cityNodes = xmlNodeGetChildren(xml)       -- get all child nodes of the root node () 
    local cities = {}                             -- create a new global variable to store the welcome messages 
    for i,node in ipairs(cityNodes) do 
        local classnodes = xmlNodeGetChildren(node) 
        for i2,node2 in ipairs(classnodes) do 
            local name = xmlNodeGetAttribute(node2, "name") 
            local r = xmlNodeGetAttribute(node2, "r") 
            local g = xmlNodeGetAttribute(node2, "g") 
            local b = xmlNodeGetAttribute(node2, "b") 
            if not getTeamFromName(name) then 
                createTeam( name , r , g , b) 
            end 
        end 
    end 
    xmlUnloadFile(xml) 
    -- Logout all players for safety. 
    local players = getElementsByType ( "player" ) -- Get every player 
    for k, player in ipairs ( players ) do -- For every player do the following... 
        account = getPlayerAccount ( player ) -- Get every player's account 
            if ( not isGuestAccount ( account ) ) then -- For every player that's logged in.... 
                logOut ( player ) -- Log them out. 
            end 
    end 
    addEventHandler("onPlayerLogout",getRootElement(),loggedOut) 
end 
  
addEventHandler("onResourceStart", resourceRoot, startup) 
  
function playerSpawn (spawnX, spawnY, spawnZ, team, permission, skin, weapons, player, skinName, sR, sG, sB ) 
    local playerAccountName = getAccountName(getPlayerAccount(player)) 
    --outputConsole("user." .. playerAccountName .. ", " .. permission) 
    if isObjectInACLGroup ("user." .. playerAccountName, aclGetGroup(permission)) then 
        spawnTeam = getTeamFromName(team) 
        spawnPlayer (player, spawnX , spawnY, spawnZ, 0, skin, 0, 0, spawnTeam) -- spawns player with random skin 
        fadeCamera (player, true) 
        setCameraInterior (player, 0 ) 
        setCameraTarget (player, player) 
        local tR , tG , tB = getTeamColor(spawnTeam) 
        local r = sR or tR 
        local g = sG or tG 
        local b = sB or tB 
        playerBlips[player] = createBlipAttachedTo(player, 0, 2, r, g, b, 255, 0, 65535, getRootElement()) 
        setPlayerNametagColor(player, r, g, b) 
        if(weapons) then 
            local weps = split(weapons, ",") 
            for i, node in ipairs(weps) do 
                --outputConsole(node) 
                local wepinfo = split(node, ".") 
                local wepid = wepinfo[1] 
                --outputConsole(wepid) 
                local wepammo = wepinfo[2] 
                --outputConsole(wepammo) 
                giveWeapon ( player, wepid, wepammo ) 
            end 
        end 
        setAccountData(getPlayerAccount(player), "skinName", skinName) 
        setElementData(player, "spawnedAs", skinName) 
        triggerClientEvent(player, "onSpawnSuccessful", getRootElement()) 
    else 
        triggerClientEvent(player, "onSpawnError", getRootElement() , "You Dont Have Permission .") 
    end 
end 
  
addEvent("onPlayerSpawnButton", true) 
addEventHandler("onPlayerSpawnButton", getRootElement(), playerSpawn) 
  
  
function playerDespawn() 
    local player = source 
    if playerBlips[player] then 
        if getElementType(playerBlips[player]) == "blip" then 
            destroyElement(playerBlips[player]) 
        end 
    end 
end 
addEventHandler("onPlayerWasted", getRootElement(), playerDespawn) 
addEventHandler("onPlayerQuit", getRootElement(), playerDespawn) 
  
function saveProperty(a, b, c, playah) 
    local player = playah or source 
    local playeraccount = getPlayerAccount(player) 
    if not isPedDead(player) then 
        local x, y, z = getElementPosition(player) 
  
        setAccountData(playeraccount, "x", x) 
        setAccountData(playeraccount, "y", y) 
        setAccountData(playeraccount, "z", z) 
  
        local skin = getElementModel(player) 
        setAccountData(playeraccount, "skin", skin) 
  
        local team = getTeamName(getPlayerTeam(player)) 
        setAccountData(playeraccount, "team", team) 
  
        local permission = "spawn.spawn" 
        setAccountData(playeraccount, "permission", permission) 
  
        local weaponsarray = {} 
        for i=1, 12 do 
            if(getPedWeapon(player, i) ~= 0 and getPedTotalAmmo(player, i) > 0) then 
                table.insert(weaponsarray, getPedWeapon(player, i) .. "." .. getPedTotalAmmo(player, i)) 
            end 
        end 
  
        local weaponstring = table.concat(weaponsarray,",") 
        setAccountData(playeraccount, "weapons", weaponstring) 
        setAccountData(playeraccount, "aliveonquit", true) 
    else 
        setAccountData(playeraccount, "aliveonquit", false) 
        setAccountData(playeraccount, "x", nil) 
        setAccountData(playeraccount, "y", nil) 
        setAccountData(playeraccount, "z", nil) 
        setAccountData(playeraccount, "permission", nil) 
        setAccountData(playeraccount, "team", nil) 
        setAccountData(playeraccount, "skin", nil) 
        setAccountData(playeraccount, "weapons", nil) 
    end 
end 
addEventHandler("onPlayerQuit", getRootElement(), saveProperty) 
  
function wasPlayerAlive() 
    if getAccountData(getPlayerAccount(source), "aliveonquit") then 
        --outputConsole("Seems like playah wus alive!") 
        local playerAccount = getPlayerAccount(source) 
        local x = getAccountData(playerAccount, "x") 
        local y = getAccountData(playerAccount, "y") 
        local z = getAccountData(playerAccount, "z") 
        local team = getAccountData(playerAccount, "team") 
        local permission = getAccountData(playerAccount, "permission") 
        local skin = getAccountData(playerAccount, "skin") 
        local weps = getAccountData(playerAccount, "weapons") 
        local skinName = getAccountData(playerAccount, "skinName") 
  
        playerSpawn(x , y , z, team, permission, skin, weps, source, skinName) 
    else 
        triggerClientEvent(source, "onPlayerWasntAlive", source) 
    end 
end 
  
addEvent("wasPlayerAliveEvent", true) 
addEventHandler("wasPlayerAliveEvent", getRootElement(), wasPlayerAlive) 
  
function loggedOut() 
    cancelEvent() 
    outputChatBox("You can't log out!", source, 255, 0 ,0) 
end 
  
function stopdown() 
    local players = getElementsByType("player") 
    for i, player in ipairs(players) do 
        saveProperty(nil, nil, nil, player) 
        killPed(player) 
        logOut(player) 
    end 
end 
  
addEventHandler("onResourceStop", resourceRoot, stopdown) 
  

client

local localPlayer = getLocalPlayer() 
local resX, resY = guiGetScreenSize() 
local centerX = resX / 2 
local centerY = resY / 2 
local windowX = 400 
local windowY = 410 
local leftX = 20 
local bottomY = resY - windowY - 20 
  
local xml = xmlLoadFile("spawns.xml")             -- open the XML file 
local cityNodes = xmlNodeGetChildren(xml)       -- get all child nodes of the root node () 
local cities = {}                             -- create a new global variable to store the welcome messages 
for i,node in ipairs(cityNodes) do 
    cityname = xmlNodeGetAttribute(node, "name") 
    local classnodes = xmlNodeGetChildren(node) 
    cities[cityname] = {} 
    for i2,node2 in ipairs(classnodes) do 
        classname = xmlNodeGetAttribute(node2, "name") 
        local spawnnodes = xmlNodeGetChildren(node2) 
        cities[cityname][classname] = {} 
        for i3, node3 in ipairs(spawnnodes) do 
            skinName = xmlNodeGetAttribute(node3, "name") 
            cities[cityname][classname][skinName] = {} 
            cities[cityname][classname][skinName]["spawnX"] = xmlNodeGetAttribute(node3, "spawnX") 
            cities[cityname][classname][skinName]["spawnY"] = xmlNodeGetAttribute(node3, "spawnY") 
            cities[cityname][classname][skinName]["spawnZ"] = xmlNodeGetAttribute(node3, "spawnZ") 
            cities[cityname][classname][skinName]["skin"] = xmlNodeGetAttribute(node3, "skin") 
            cities[cityname][classname][skinName]["permission"] = xmlNodeGetAttribute(node3, "permission") 
            cities[cityname][classname][skinName]["information"] = xmlNodeGetAttribute(node3, "information") 
            cities[cityname][classname][skinName]["weapons"] = xmlNodeGetAttribute(node3, "weapons") 
        end 
    end 
end 
xmlUnloadFile(xml) 
  
addEventHandler("onClientResourceStart", resourceRoot, client ) 
function drawSpawnScreen() 
  
  
spawnWindow = guiCreateWindow(55, 140, 503, 430, "Spawn Menu", false) 
guiWindowSetMovable(spawnWindow, false) 
guiWindowSetSizable(spawnWindow, false) 
  
infoMemo = guiCreateMemo(20, 19, 474, 90, "", false, spawnWindow) 
guiMemoSetReadOnly(infoMemo, true) 
cityGridList = guiCreateGridList(20, 127, 173, 284, false, spawnWindow) 
guiGridListAddColumn(cityGridList, "City's", 0.9) 
classGridList = guiCreateGridList(194, 127, 145, 183, false, spawnWindow) 
guiGridListAddColumn(classGridList, "Classe's", 0.9) 
skinGridList = guiCreateGridList(349, 127, 132, 184, false, spawnWindow) 
guiGridListAddColumn(skinGridList, "Skin's", 0.9) 
spawnScreenOKButton = guiCreateButton(277, 320, 128, 67, "Spawn", false, spawnWindow) 
         
  
    for n, v in pairs(cities) do 
        local row = guiGridListAddRow(cityGridList) 
        guiGridListSetItemText(cityGridList, row, 1, n, false, false) 
    end 
  
  
    guiSetVisible(spawnWindow, false) 
    addEventHandler("onClientGUIClick", cityGridList, onCityClick) 
    addEventHandler("onClientGUIClick", classGridList, onClassClick) 
    addEventHandler("onClientGUIClick", skinGridList, onSkinClick) 
    addEventHandler("onClientGUIClick", spawnScreenOKButton, onSpawnButtonClick) 
    fadeCamera(true) 
    guiSetVisible(spawnWindow, true) 
    guiGridListSetSelectedItem(skinGridList, -1, 0) 
    showCursor(true) 
    showPlayerHudComponent ("all",false) 
end 
  
function onCityClick(button) 
    if source == cityGridList and button == "left" then 
        if guiGridListGetSelectedCount(cityGridList) > 0 then 
            guiGridListClear(classGridList) 
            local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist 
            local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text 
            local cityClasses = cities[cityName] 
            for x, y in pairs(cityClasses) do 
                local row = guiGridListAddRow(classGridList) 
                guiGridListSetItemText(classGridList, row, 1, x, false, false) 
            end 
            guiSetProperty(spawnScreenOKButton, "Disabled", "True") 
        end 
    end 
end 
  
function onClassClick(button) 
    if source == classGridList and button == "left" then 
        if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 then 
            guiGridListClear(skinGridList) 
  
            local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist 
            local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text 
  
            local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist 
            local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text 
  
            local classSkins = cities[cityName][className] 
            for x, y in pairs(classSkins) do 
                local row = guiGridListAddRow(skinGridList) 
  
                guiGridListSetItemText(skinGridList, row, 1, x, false, false) 
            end 
            guiSetProperty(spawnScreenOKButton, "Disabled", "True") 
        end 
    end 
end 
  
function onSkinClick(button) 
    if source == skinGridList and button == "left" then 
        if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 and guiGridListGetSelectedCount( skinGridList ) > 0 then 
            local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist 
            local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text 
  
            local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist 
            local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text 
  
            local selectedRow, selectedCol = guiGridListGetSelectedItem( skinGridList ); -- get double clicked item in the gridlist 
            local skinName = guiGridListGetItemText( skinGridList, selectedRow, selectedCol ) -- get its text 
  
            guiSetProperty(spawnScreenOKButton, "Disabled", "False") 
            guiSetText(infoMemo, cities[cityName][className][skinName]["information"]) 
        end 
    end 
end 
  
  
function onSpawnButtonClick(button) 
    if source == spawnScreenOKButton and button == "left" then 
        if guiGridListGetSelectedCount( cityGridList ) > 0 and guiGridListGetSelectedCount( classGridList ) > 0 and guiGridListGetSelectedCount( skinGridList ) > 0 then 
            local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist 
            local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text 
  
            local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist 
            local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text 
             
            local selectedRow, selectedCol = guiGridListGetSelectedItem( skinGridList ); -- get double clicked item in the gridlist 
            local skinName = guiGridListGetItemText( skinGridList, selectedRow, selectedCol ) -- get its text 
  
            local spawninfo = cities[cityName][className][skinName] 
            setElementData ( client, "Class", skinName ) 
            triggerServerEvent("onPlayerSpawnButton", getLocalPlayer(), spawninfo["spawnX"] , spawninfo["spawnY"], spawninfo["spawnZ"], className, spawninfo['permission'], spawninfo['skin'],spawninfo['weapons'], getLocalPlayer(), skinName) 
        else 
            displayError("Please make a selection!") 
        end 
    end 
end 
  
  
function hideSpawnScreen() 
    if spawnWindow then 
        guiSetVisible(spawnWindow, false) 
        showCursor(false) 
        if errorWindow then 
            guiSetVisible(errorWindow, false) 
        end 
        guiSetText(infoMemo, "") 
        currentSpawn = false 
        currentWeapons = false 
        currentColors = {} 
        currentLocation = {} 
    end 
    showPlayerHudComponent ("all",true) 
end 
  
addEvent("onSpawnSuccessful", true) 
addEventHandler("onSpawnSuccessful", getRootElement(), hideSpawnScreen) 
  
function createMessageBox() 
    errorWindow = guiCreateWindow(resX / 2 - 150, resY / 2 - 100, 300, 200, "Spawn Error", false) 
    errorLabel = guiCreateMemo(5, 25, 295, 125, "", false, errorWindow) 
    guiMemoSetReadOnly(errorLabel, true) 
    errorWindowButton = guiCreateButton(110, 160, 80, 25, "OK", false, errorWindow) 
    guiWindowSetMovable(errorWindow, false) 
    guiWindowSetSizable(errorWindow, false) 
    guiSetVisible(errorWindow, false) 
    addEventHandler("onClientGUIClick", errorWindowButton, function() 
    guiSetVisible(errorWindow, false) 
    guiSetProperty(errorWindow, "AlwaysOnTop", "False") 
    end, false) 
end 
  
function displayError(error) 
    if not errorWindow then 
        createMessageBox() 
    end 
    guiSetText(errorLabel, error) 
    guiSetProperty(errorWindow, "AlwaysOnTop", "True") 
    guiSetVisible(errorWindow, true) 
end 
  
addEvent("onSpawnError", true) 
addEventHandler("onSpawnError", getRootElement(), displayError) 
  
  
addCommandHandler( "spawnerror",displayError) 
  
function checkPlayerAlive() 
    triggerServerEvent("wasPlayerAliveEvent", getLocalPlayer()) 
end 
  
addEvent("onPlayerLoginSuccess", true) 
addEventHandler("onPlayerLoginSuccess", getRootElement(), checkPlayerAlive) 
addEventHandler("onClientPlayerLoginSucces", getLocalPlayer(), drawSpawnScreen) 
addEventHandler("onClientPlayerWasted", getLocalPlayer(), drawSpawnScreen) 
addEvent("onPlayerWasntAlive", true) 
addEventHandler("onPlayerWasntAlive", getRootElement(), drawSpawnScreen) 
  
function stopMinigunDamage ( attacker, weapon, bodypart ) 
    if ( getTeamName(getPlayerTeam(source)) == "Owner" ) then 
        if ( getTeamName(getPlayerTeam(attacker)) ~= "Owner" ) then 
            cancelEvent() 
        end 
    end 
end 
addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage ) 
  
  

Link to comment
function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerClass = getAccountData (theCurrentAccount, "class") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 50, 1, source, playerHealth) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setElementData(source, "spawnedAs", playerClass) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    else 
      spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)   
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "class", tostring (getElementData (source, "spawnedAs"))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8)) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8)) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 
  
--- 
  
function setTeam() 
local account = getPlayerAccount(source) -- gets players account 
local team = getAccountData (account, "team") -- gets players team 
if (team) and getTeamFromName(team) then 
      setPlayerTeam(source, getTeamFromName(team)) -- sets players team 
     end 
end 
addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login 
  
function save() 
 local team = getPlayerTeam(source) -- Gets the players team 
local account = getPlayerAccount(source) 
if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not 
setAccountData(account, "team", getTeamName(team)) --saves team 
 end 
    end 
addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit 
  

Link to comment
  
function onPlayerQuit ( ) 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in 
            local playerclass = getElementData ( source, "Class" ) -- get the player data 
            setAccountData ( playeraccount, "class.data", playerclass ) -- save it in his account 
      end 
end 
  
function onPlayerLogin (_, playeraccount ) 
      -- when a player logins, retrieve his money amount from his account data and set it 
      if ( playeraccount ) then 
            local playerclass = getAccountData ( playeraccount, "class.data" ) 
            if ( playerclass ) then 
                  setElementData ( source, "Class", playerclass ) 
            end 
      end 
end 
  
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin) 
  

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