manawydan Posted December 31, 2012 Share Posted December 31, 2012 how to stop the timer, if the health of nemesis = nill? thanks for your time. server-- function Nemesisbymanawydan ( ) baz = createObject ( 360, -1935.5480957031, 665.44055175781, 48, 0, 0, 0 ) nemesi = exports [ "slothBot" ]:spawnBot ( -1935.5480957031, 665.44055175781, 47.0, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) setElementModel ( nemesi, 107 ) outputChatBox ("#9E0000Nemesis: #0D9905STARS",getRootElement(), 255, 255, 255, true ) local myBlip = (createBlipAttachedTo ( nemesi, 0 )) attachElements ( baz, nemesi, 0.2, 0.1, 0.5, 0, 90, 0 ) triggerClientEvent ( "nsound", root ) triggerClientEvent ( "nemesismissel", root ) setTimer( function() setElementHealth ( nemesi, 200 ) end, 1100, 0) end addEventHandler("onResourceStart", resourceRoot, Nemesisbymanawydan) addEvent("onBotWasted",true) addEventHandler("onBotWasted",getRootElement(), function (killer) if (source == nemesi) then givePlayerMoney(killer,math.random(4000,6000)) -- 4000, 6000 money for kill nemesis-- outputChatBox ( getPlayerName ( killer ) .. " #081DBFkilled Nemesis, congratulations",getRootElement(), 255, 255, 255, true ) setTimer(Nemesisbymanawydan, 1000, 1) -- 60000 time for nemesis respawn in milliseconds-- end end) client-- --- Criado por MANAWYDANbr --- function Skinemesis1() txd = engineLoadTXD("data/107.txd", 107 ) engineImportTXD(txd, 107) dff = engineLoadDFF("data/107.dff", 107 ) engineReplaceModel(dff, 107) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), Skinemesis1) addEvent ( "nsound", true ) addEventHandler ( "nsound", root, function ( ) playSound ( "data/nemesis.mp3" ) end ) addEvent ( "nemesismissel", true ) addEventHandler ( "nemesismissel", root, function ( ) x, y, z = getElementPosition("nemesi") createProjectile(getLocalPlayer(), 19, x, y, z) setPedAnimation ( nemesi, "ROCKET", "RocketFire") end ) Link to comment
manawydan Posted December 31, 2012 Author Share Posted December 31, 2012 this setTimer( function() setElementHealth ( nemesi, 200 ) end, 1100, 0) Link to comment
manve1 Posted December 31, 2012 Share Posted December 31, 2012 server.lua function Nemesisbymanawydan ( ) baz = createObject ( 360, -1935.5480957031, 665.44055175781, 48, 0, 0, 0 ) nemesi = exports [ "slothBot" ]:spawnBot ( -1935.5480957031, 665.44055175781, 47.0, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) setElementModel ( nemesi, 107 ) outputChatBox ("#9E0000Nemesis: #0D9905STARS",getRootElement(), 255, 255, 255, true ) local myBlip = (createBlipAttachedTo ( nemesi, 0 )) attachElements ( baz, nemesi, 0.2, 0.1, 0.5, 0, 90, 0 ) triggerClientEvent ( "nsound", root ) triggerClientEvent ( "nemesismissel", root ) healthStop = setTimer( function() setElementHealth ( nemesi, 200 ) end, 1100, 0) if ( getElementHealth( nemesis ) == 0 ) and ( isTimer(healthStop) ) then killTimer( healthStop ) end end addEventHandler("onResourceStart", resourceRoot, Nemesisbymanawydan) addEvent("onBotWasted",true) addEventHandler("onBotWasted",getRootElement(), function (killer) if (source == nemesi) then givePlayerMoney(killer,math.random(4000,6000)) -- 4000, 6000 money for kill nemesis-- outputChatBox ( getPlayerName ( killer ) .. " #081DBFkilled Nemesis, congratulations",getRootElement(), 255, 255, 255, true ) setTimer(Nemesisbymanawydan, 1000, 1) -- 60000 time for nemesis respawn in milliseconds-- end end) try Link to comment
Castillo Posted December 31, 2012 Share Posted December 31, 2012 The bot won't have 0 of health when he's created. Link to comment
DNL291 Posted December 31, 2012 Share Posted December 31, 2012 Kill the timer at the event "onBotWasted". Link to comment
manawydan Posted January 1, 2013 Author Share Posted January 1, 2013 manve1 worked, but has a bad argument. lua:15: Bad argument 'getElementHealth' [Expected alement at argument 1, got nil] Link to comment
DNL291 Posted January 1, 2013 Share Posted January 1, 2013 Because he placed 'nemesis' instead 'nemesi' in the getElementHealth function. Link to comment
manve1 Posted January 1, 2013 Share Posted January 1, 2013 sorry, bit drunk ... as it is new year guys so: Happy New Year! Link to comment
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